Mover.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2019 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Urho3D/Scene/LogicComponent.h>
  24. using namespace Urho3D;
  25. /// Custom logic component for moving the animated model and rotating at area edges.
  26. class Mover : public LogicComponent
  27. {
  28. URHO3D_OBJECT(Mover, LogicComponent);
  29. public:
  30. /// Construct.
  31. explicit Mover(Context* context);
  32. /// Set motion parameters: forward movement speed, rotation speed, and movement boundaries.
  33. void SetParameters(float moveSpeed, float rotationSpeed, const BoundingBox& bounds);
  34. /// Handle scene update. Called by LogicComponent base class.
  35. void Update(float timeStep) override;
  36. /// Return forward movement speed.
  37. float GetMoveSpeed() const { return moveSpeed_; }
  38. /// Return rotation speed.
  39. float GetRotationSpeed() const { return rotationSpeed_; }
  40. /// Return movement boundaries.
  41. const BoundingBox& GetBounds() const { return bounds_; }
  42. private:
  43. /// Forward movement speed.
  44. float moveSpeed_;
  45. /// Rotation speed.
  46. float rotationSpeed_;
  47. /// Movement boundaries.
  48. BoundingBox bounds_;
  49. };