AudioAPI.cpp 6.5 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "APITemplates.h"
  25. #include "Audio.h"
  26. #include "Sound.h"
  27. #include "SoundSource3D.h"
  28. void RegisterSound(asIScriptEngine* engine)
  29. {
  30. RegisterResource<Sound>(engine, "Sound");
  31. engine->RegisterObjectMethod("Sound", "float get_length() const", asMETHOD(Sound, GetLength), asCALL_THISCALL);
  32. engine->RegisterObjectMethod("Sound", "uint get_sampleSize() const", asMETHOD(Sound, GetSampleSize), asCALL_THISCALL);
  33. engine->RegisterObjectMethod("Sound", "float get_frequency() const", asMETHOD(Sound, GetFrequency), asCALL_THISCALL);
  34. engine->RegisterObjectMethod("Sound", "void set_looped(bool)", asMETHOD(Sound, SetLooped), asCALL_THISCALL);
  35. engine->RegisterObjectMethod("Sound", "bool get_looped() const", asMETHOD(Sound, IsLooped), asCALL_THISCALL);
  36. engine->RegisterObjectMethod("Sound", "bool get_sixteenBit() const", asMETHOD(Sound, IsSixteenBit), asCALL_THISCALL);
  37. engine->RegisterObjectMethod("Sound", "bool get_stereo() const", asMETHOD(Sound, IsStereo), asCALL_THISCALL);
  38. engine->RegisterObjectMethod("Sound", "bool get_compressed() const", asMETHOD(Sound, IsCompressed), asCALL_THISCALL);
  39. }
  40. void RegisterSoundSources(asIScriptEngine* engine)
  41. {
  42. engine->RegisterEnum("SoundType");
  43. engine->RegisterEnumValue("SoundType", "SOUND_EFFECT", SOUND_EFFECT);
  44. engine->RegisterEnumValue("SoundType", "SOUND_AMBIENT", SOUND_AMBIENT);
  45. engine->RegisterEnumValue("SoundType", "SOUND_VOICE", SOUND_VOICE);
  46. engine->RegisterEnumValue("SoundType", "SOUND_MUSIC", SOUND_MUSIC);
  47. engine->RegisterEnumValue("SoundType", "SOUND_MASTER", SOUND_MASTER);
  48. RegisterSoundSource<SoundSource>(engine, "SoundSource");
  49. RegisterSoundSource<SoundSource3D>(engine, "SoundSource3D");
  50. // Allow creation of sound sources also outside scene
  51. RegisterObjectConstructor<SoundSource>(engine, "SoundSource");
  52. engine->RegisterObjectMethod("SoundSource3D", "void SetDistanceAttenuation(float, float, float)", asMETHOD(SoundSource3D, SetDistanceAttenuation), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("SoundSource3D", "void set_nearDistance(float)", asMETHOD(SoundSource3D, SetNearDistance), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("SoundSource3D", "float get_nearDistance() const", asMETHOD(SoundSource3D, GetNearDistance), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("SoundSource3D", "void set_farDistance(float)", asMETHOD(SoundSource3D, SetFarDistance), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("SoundSource3D", "float get_farDistance() const", asMETHOD(SoundSource3D, GetFarDistance), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("SoundSource3D", "void set_rolloffFactor(float)", asMETHOD(SoundSource3D, SetRolloffFactor), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("SoundSource3D", "float get_rolloffFactor() const", asMETHOD(SoundSource3D, RollAngleoffFactor), asCALL_THISCALL);
  59. }
  60. static Audio* GetAudio()
  61. {
  62. return GetScriptContext()->GetSubsystem<Audio>();
  63. }
  64. void RegisterAudio(asIScriptEngine* engine)
  65. {
  66. RegisterObject<Audio>(engine, "Audio");
  67. engine->RegisterObjectMethod("Audio", "void SetMode(int, int, bool, bool interpolate = true)", asMETHOD(Audio, SetMode), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Audio", "bool Play()", asMETHOD(Audio, Play), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Audio", "void Stop()", asMETHOD(Audio, Stop), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Audio", "void SetListenerTransform(const Vector3&in, const Quaternion&in)", asMETHOD(Audio, SetListenerTransform), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Audio", "void set_masterGain(SoundType, float)", asMETHOD(Audio, SetMasterGain), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Audio", "float get_masterGain(SoundType) const", asMETHOD(Audio, GetMasterGain), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Audio", "void set_listenerPosition(const Vector3&in)", asMETHOD(Audio, SetListenerPosition), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Audio", "const Vector3& get_listenerPosition() const", asMETHOD(Audio, GetListenerPosition), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Audio", "void set_listenerRotation(const Quaternion&in)", asMETHOD(Audio, SetListenerRotation), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Audio", "const Quaternion& get_listenerRotation() const", asMETHOD(Audio, GetListenerRotation), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Audio", "uint get_sampleSize() const", asMETHOD(Audio, GetSampleSize), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Audio", "int get_mixRate() const", asMETHOD(Audio, GetMixRate), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("Audio", "bool get_stereo() const", asMETHOD(Audio, IsStereo), asCALL_THISCALL);
  80. engine->RegisterObjectMethod("Audio", "bool get_interpolation() const", asMETHOD(Audio, GetInterpolation), asCALL_THISCALL);
  81. engine->RegisterObjectMethod("Audio", "bool get_playing() const", asMETHOD(Audio, IsPlaying), asCALL_THISCALL);
  82. engine->RegisterObjectMethod("Audio", "bool get_initialized() const", asMETHOD(Audio, IsInitialized), asCALL_THISCALL);
  83. engine->RegisterGlobalFunction("Audio@+ get_audio()", asFUNCTION(GetAudio), asCALL_CDECL);
  84. }
  85. void RegisterAudioAPI(asIScriptEngine* engine)
  86. {
  87. RegisterSound(engine);
  88. RegisterSoundSources(engine);
  89. RegisterAudio(engine);
  90. }