LuaScriptInstance.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ToluaUrho3DEx.h"
  37. #include "ProcessUtils.h"
  38. #include "VectorBuffer.h"
  39. extern "C"
  40. {
  41. #include <lua.h>
  42. #include <lualib.h>
  43. #include <lauxlib.h>
  44. }
  45. #include "tolua++.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  70. scriptObjectMethods_[i] = 0;
  71. }
  72. LuaScriptInstance::~LuaScriptInstance()
  73. {
  74. ReleaseObject();
  75. }
  76. void LuaScriptInstance::RegisterObject(Context* context)
  77. {
  78. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  79. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  80. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  81. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  83. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  84. }
  85. void LuaScriptInstance::ApplyAttributes()
  86. {
  87. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  88. if (function && function->BeginCall(this))
  89. {
  90. function->EndCall();
  91. }
  92. }
  93. void LuaScriptInstance::OnSetEnabled()
  94. {
  95. if (IsEnabledEffective())
  96. SubscribeToScriptMethodEvents();
  97. else
  98. UnsubscribeFromScriptMethodEvents();
  99. }
  100. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  101. {
  102. SetScriptFileName(String::EMPTY);
  103. SetScriptObjectType(scriptObjectType);
  104. return scriptObjectRef_ != LUA_REFNIL;
  105. }
  106. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  107. {
  108. SetScriptFileName(scriptFileName);
  109. SetScriptObjectType(scriptObjectType);
  110. return scriptObjectRef_ != LUA_REFNIL;
  111. }
  112. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  113. {
  114. if (scriptFileName_ == scriptFileName)
  115. return;
  116. scriptFileName_ = scriptFileName;
  117. if (scriptFileName_.Empty())
  118. return;
  119. ResourceCache* cache = GetSubsystem<ResourceCache>();
  120. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  121. if (!luaFile)
  122. return;
  123. if (!luaFile->LoadAndExecute(luaState_))
  124. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  125. }
  126. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  127. {
  128. if (scriptObjectType_ == scriptObjectType)
  129. return;
  130. ReleaseObject();
  131. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  132. if (!function || !function->BeginCall())
  133. return;
  134. function->PushLuaTable(scriptObjectType);
  135. function->PushUserType((void*)this, "LuaScriptInstance");
  136. if (!function->EndCall(1))
  137. return;
  138. scriptObjectType_ = scriptObjectType;
  139. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  140. // Find script object method refs.
  141. FindScriptObjectMethodRefs();
  142. }
  143. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  144. {
  145. if (scriptObjectRef_ == LUA_REFNIL)
  146. return;
  147. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  148. if (!function)
  149. return;
  150. MemoryBuffer buf(data);
  151. if (function->BeginCall(this))
  152. {
  153. function->PushUserType((Deserializer&)buf, "Deserializer");
  154. function->EndCall();
  155. }
  156. }
  157. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  158. {
  159. if (scriptObjectRef_ == LUA_REFNIL)
  160. return;
  161. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  162. if (!function)
  163. return;
  164. MemoryBuffer buf(data);
  165. if (function->BeginCall(this))
  166. {
  167. function->PushUserType((Deserializer&)buf, "Deserializer");
  168. function->EndCall();
  169. }
  170. }
  171. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  172. {
  173. String realFunctionName = functionName.Replaced(":", ".");
  174. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  175. if (function)
  176. {
  177. StringHash eventType(eventName);
  178. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  179. eventTypeToFunctionMap_[eventType] = function;
  180. }
  181. }
  182. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  183. {
  184. StringHash eventType(eventName);
  185. HashMap<StringHash, LuaFunction*>::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  186. if (i != eventTypeToFunctionMap_.End())
  187. {
  188. UnsubscribeFromEvent(eventType);
  189. eventTypeToFunctionMap_.Erase(i);
  190. }
  191. }
  192. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  193. {
  194. if (eventTypeToFunctionMap_.Empty())
  195. return;
  196. UnsubscribeFromAllEvents();
  197. eventTypeToFunctionMap_.Clear();
  198. }
  199. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  200. {
  201. String realFunctionName = functionName.Replaced(":", ".");
  202. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  203. if (function)
  204. {
  205. Object* object = (Object*)sender;
  206. StringHash eventType(eventName);
  207. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  208. objectToEventTypeToFunctionMap_[object][eventType] = function;
  209. }
  210. }
  211. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  212. {
  213. StringHash eventType(eventName);
  214. Object* object = (Object*)sender ;
  215. HashMap<StringHash, LuaFunction*>::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  216. if (i != objectToEventTypeToFunctionMap_[object].End())
  217. {
  218. UnsubscribeFromEvent(object, eventType);
  219. objectToEventTypeToFunctionMap_[object].Erase(i);
  220. }
  221. }
  222. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  223. {
  224. Object* object = (Object*)sender;
  225. HashMap<Object*, HashMap<StringHash, LuaFunction*> >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  226. if (it == objectToEventTypeToFunctionMap_.End())
  227. return;
  228. UnsubscribeFromEvents(object);
  229. objectToEventTypeToFunctionMap_.Erase(it);
  230. }
  231. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  232. {
  233. if (scriptObjectRef_ == LUA_REFNIL)
  234. return PODVector<unsigned char>();
  235. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  236. if (!function)
  237. return PODVector<unsigned char>();
  238. VectorBuffer buf;
  239. if (function->BeginCall(this))
  240. {
  241. function->PushUserType((Serializer&)buf, "Serializer");
  242. function->EndCall();
  243. }
  244. return buf.GetBuffer();
  245. }
  246. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  247. {
  248. if (scriptObjectRef_ == LUA_REFNIL)
  249. return PODVector<unsigned char>();
  250. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  251. if (!function)
  252. return PODVector<unsigned char>();
  253. VectorBuffer buf;
  254. if (function->BeginCall(this))
  255. {
  256. function->PushUserType((Serializer&)buf, "Serializer");
  257. function->EndCall();
  258. }
  259. return buf.GetBuffer();
  260. }
  261. void LuaScriptInstance::OnMarkedDirty(Node* node)
  262. {
  263. // Script functions are not safe from worker threads
  264. Scene* scene = GetScene();
  265. if (scene && scene->IsThreadedUpdate())
  266. {
  267. scene->DelayedMarkedDirty(this);
  268. return;
  269. }
  270. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  271. if (function && function->BeginCall(this))
  272. {
  273. function->EndCall();
  274. }
  275. }
  276. void LuaScriptInstance::FindScriptObjectMethodRefs()
  277. {
  278. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  279. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  280. if (IsEnabledEffective())
  281. SubscribeToScriptMethodEvents();
  282. }
  283. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  284. {
  285. Scene* scene = GetScene();
  286. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  287. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  288. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  289. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  290. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  291. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  292. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  293. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  294. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  295. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  296. node_->AddListener(this);
  297. }
  298. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  299. {
  300. Scene* scene = GetScene();
  301. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  302. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  303. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  304. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  305. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  306. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  307. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  308. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  309. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  310. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  311. node_->RemoveListener(this);
  312. }
  313. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  314. {
  315. using namespace Update;
  316. float timeStep = eventData[P_TIMESTEP].GetFloat();
  317. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  318. if (function && function->BeginCall(this))
  319. {
  320. function->PushFloat(timeStep);
  321. function->EndCall();
  322. }
  323. }
  324. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  325. {
  326. using namespace PostUpdate;
  327. float timeStep = eventData[P_TIMESTEP].GetFloat();
  328. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  329. if (function && function->BeginCall(this))
  330. {
  331. function->PushFloat(timeStep);
  332. function->EndCall();
  333. }
  334. }
  335. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  336. {
  337. using namespace PhysicsPreStep;
  338. float timeStep = eventData[P_TIMESTEP].GetFloat();
  339. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  340. if (function && function->BeginCall(this))
  341. {
  342. function->PushFloat(timeStep);
  343. function->EndCall();
  344. }
  345. }
  346. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  347. {
  348. using namespace PhysicsPostStep;
  349. float timeStep = eventData[P_TIMESTEP].GetFloat();
  350. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  351. if (function && function->BeginCall(this))
  352. {
  353. function->PushFloat(timeStep);
  354. function->EndCall();
  355. }
  356. }
  357. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  358. {
  359. LuaFunction* function = eventTypeToFunctionMap_[eventType];
  360. if (function && function->BeginCall(this))
  361. {
  362. function->PushUserType(eventType, "StringHash");
  363. function->PushUserType(eventData, "VariantMap");
  364. function->EndCall();
  365. }
  366. }
  367. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  368. {
  369. Object* object = GetEventSender();
  370. LuaFunction* function = objectToEventTypeToFunctionMap_[object][eventType];
  371. if (function && function->BeginCall(this))
  372. {
  373. function->PushUserType(eventType, "StringHash");
  374. function->PushUserType(eventData, "VariantMap");
  375. function->EndCall();
  376. }
  377. }
  378. void LuaScriptInstance::ReleaseObject()
  379. {
  380. if (scriptObjectRef_ == LUA_REFNIL)
  381. return;
  382. if (IsEnabledEffective())
  383. UnsubscribeFromScriptMethodEvents();
  384. // Unref script object.
  385. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  386. scriptObjectRef_ = LUA_REFNIL;
  387. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  388. if (function && function->BeginCall())
  389. {
  390. function->PushUserType((void*)this, "LuaScriptInstance");
  391. function->EndCall();
  392. }
  393. }
  394. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName)
  395. {
  396. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  397. }
  398. }