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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "CoreEvents.h"
- #include "Context.h"
- #include "Log.h"
- #include "LuaFile.h"
- #include "LuaFunction.h"
- #include "LuaScript.h"
- #include "LuaScriptInstance.h"
- #include "MemoryBuffer.h"
- #include "PhysicsEvents.h"
- #include "PhysicsWorld.h"
- #include "ResourceCache.h"
- #include "Scene.h"
- #include "SceneEvents.h"
- #include "ToluaUrho3DEx.h"
- #include "ProcessUtils.h"
- #include "VectorBuffer.h"
- extern "C"
- {
- #include <lua.h>
- #include <lualib.h>
- #include <lauxlib.h>
- }
- #include "tolua++.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- static const char* scriptObjectMethodNames[] = {
- "Start",
- "Stop",
- "Update",
- "PostUpdate",
- "FixedUpdate",
- "FixedPostUpdate",
- "Load",
- "Save",
- "ReadNetworkUpdate",
- "WriteNetworkUpdate",
- "ApplyAttributes",
- "TransformChanged"
- };
- LuaScriptInstance::LuaScriptInstance(Context* context) :
- Component(context),
- scriptObjectRef_(LUA_REFNIL)
- {
- luaScript_ = GetSubsystem<LuaScript>();
- luaState_ = luaScript_->GetState();
- for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
- scriptObjectMethods_[i] = 0;
- }
- LuaScriptInstance::~LuaScriptInstance()
- {
- ReleaseObject();
- }
- void LuaScriptInstance::RegisterObject(Context* context)
- {
- context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
- // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
- REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
- REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
- ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
- ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
- }
- void LuaScriptInstance::ApplyAttributes()
- {
- LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
- if (function && function->BeginCall(this))
- {
- function->EndCall();
- }
- }
- void LuaScriptInstance::OnSetEnabled()
- {
- if (IsEnabledEffective())
- SubscribeToScriptMethodEvents();
- else
- UnsubscribeFromScriptMethodEvents();
- }
- bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
- {
- SetScriptFileName(String::EMPTY);
- SetScriptObjectType(scriptObjectType);
- return scriptObjectRef_ != LUA_REFNIL;
- }
- bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
- {
- SetScriptFileName(scriptFileName);
- SetScriptObjectType(scriptObjectType);
- return scriptObjectRef_ != LUA_REFNIL;
- }
- void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
- {
- if (scriptFileName_ == scriptFileName)
- return;
- scriptFileName_ = scriptFileName;
- if (scriptFileName_.Empty())
- return;
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
- if (!luaFile)
- return;
- if (!luaFile->LoadAndExecute(luaState_))
- LOGERROR("Execute Lua file failed: " + scriptFileName_);
- }
- void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
- {
- if (scriptObjectType_ == scriptObjectType)
- return;
- ReleaseObject();
- LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
- if (!function || !function->BeginCall())
- return;
- function->PushLuaTable(scriptObjectType);
- function->PushUserType((void*)this, "LuaScriptInstance");
-
- if (!function->EndCall(1))
- return;
- scriptObjectType_ = scriptObjectType;
- scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
- // Find script object method refs.
- FindScriptObjectMethodRefs();
- }
- void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
- LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
- if (!function)
- return;
- MemoryBuffer buf(data);
- if (function->BeginCall(this))
- {
- function->PushUserType((Deserializer&)buf, "Deserializer");
- function->EndCall();
- }
- }
- void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
- LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
- if (!function)
- return;
-
- MemoryBuffer buf(data);
- if (function->BeginCall(this))
- {
- function->PushUserType((Deserializer&)buf, "Deserializer");
- function->EndCall();
- }
- }
- void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
- {
- String realFunctionName = functionName.Replaced(":", ".");
- LuaFunction* function = luaScript_->GetFunction(realFunctionName);
- if (function)
- {
- StringHash eventType(eventName);
- SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
- eventTypeToFunctionMap_[eventType] = function;
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
- {
- StringHash eventType(eventName);
- HashMap<StringHash, LuaFunction*>::Iterator i = eventTypeToFunctionMap_.Find(eventType);
- if (i != eventTypeToFunctionMap_.End())
- {
- UnsubscribeFromEvent(eventType);
- eventTypeToFunctionMap_.Erase(i);
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
- {
- if (eventTypeToFunctionMap_.Empty())
- return;
- UnsubscribeFromAllEvents();
- eventTypeToFunctionMap_.Clear();
- }
- void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
- {
- String realFunctionName = functionName.Replaced(":", ".");
- LuaFunction* function = luaScript_->GetFunction(realFunctionName);
- if (function)
- {
- Object* object = (Object*)sender;
- StringHash eventType(eventName);
- SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
- objectToEventTypeToFunctionMap_[object][eventType] = function;
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
- {
- StringHash eventType(eventName);
- Object* object = (Object*)sender ;
- HashMap<StringHash, LuaFunction*>::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
- if (i != objectToEventTypeToFunctionMap_[object].End())
- {
- UnsubscribeFromEvent(object, eventType);
- objectToEventTypeToFunctionMap_[object].Erase(i);
- }
- }
- void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
- {
- Object* object = (Object*)sender;
- HashMap<Object*, HashMap<StringHash, LuaFunction*> >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
- if (it == objectToEventTypeToFunctionMap_.End())
- return;
- UnsubscribeFromEvents(object);
- objectToEventTypeToFunctionMap_.Erase(it);
- }
- PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return PODVector<unsigned char>();
- LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
- if (!function)
- return PODVector<unsigned char>();
- VectorBuffer buf;
- if (function->BeginCall(this))
- {
- function->PushUserType((Serializer&)buf, "Serializer");
- function->EndCall();
- }
- return buf.GetBuffer();
- }
- PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return PODVector<unsigned char>();
- LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
- if (!function)
- return PODVector<unsigned char>();
- VectorBuffer buf;
- if (function->BeginCall(this))
- {
- function->PushUserType((Serializer&)buf, "Serializer");
- function->EndCall();
- }
- return buf.GetBuffer();
- }
- void LuaScriptInstance::OnMarkedDirty(Node* node)
- {
- // Script functions are not safe from worker threads
- Scene* scene = GetScene();
- if (scene && scene->IsThreadedUpdate())
- {
- scene->DelayedMarkedDirty(this);
- return;
- }
-
- LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
- if (function && function->BeginCall(this))
- {
- function->EndCall();
- }
- }
- void LuaScriptInstance::FindScriptObjectMethodRefs()
- {
- for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
- scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
- if (IsEnabledEffective())
- SubscribeToScriptMethodEvents();
- }
- void LuaScriptInstance::SubscribeToScriptMethodEvents()
- {
- Scene* scene = GetScene();
- PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
-
- if (scene && scriptObjectMethods_[LSOM_UPDATE])
- SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
- if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
- if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
- SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
- if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
- SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
-
- if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
- node_->AddListener(this);
- }
- void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
- {
- Scene* scene = GetScene();
- PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
-
- if (scene && scriptObjectMethods_[LSOM_UPDATE])
- UnsubscribeFromEvent(scene, E_SCENEUPDATE);
- if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
- UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
- if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
- UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
-
- if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
- node_->RemoveListener(this);
- }
- void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace Update;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
- if (function && function->BeginCall(this))
- {
- function->PushFloat(timeStep);
- function->EndCall();
- }
- }
- void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PostUpdate;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
- if (function && function->BeginCall(this))
- {
- function->PushFloat(timeStep);
- function->EndCall();
- }
- }
- void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPreStep;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
- if (function && function->BeginCall(this))
- {
- function->PushFloat(timeStep);
- function->EndCall();
- }
- }
- void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPostStep;
- float timeStep = eventData[P_TIMESTEP].GetFloat();
- LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
- if (function && function->BeginCall(this))
- {
- function->PushFloat(timeStep);
- function->EndCall();
- }
- }
- void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
- {
- LuaFunction* function = eventTypeToFunctionMap_[eventType];
- if (function && function->BeginCall(this))
- {
- function->PushUserType(eventType, "StringHash");
- function->PushUserType(eventData, "VariantMap");
- function->EndCall();
- }
- }
- void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
- {
- Object* object = GetEventSender();
- LuaFunction* function = objectToEventTypeToFunctionMap_[object][eventType];
- if (function && function->BeginCall(this))
- {
- function->PushUserType(eventType, "StringHash");
- function->PushUserType(eventData, "VariantMap");
- function->EndCall();
- }
- }
- void LuaScriptInstance::ReleaseObject()
- {
- if (scriptObjectRef_ == LUA_REFNIL)
- return;
- if (IsEnabledEffective())
- UnsubscribeFromScriptMethodEvents();
- // Unref script object.
- luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
- scriptObjectRef_ = LUA_REFNIL;
- LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
- if (function && function->BeginCall())
- {
- function->PushUserType((void*)this, "LuaScriptInstance");
- function->EndCall();
- }
- }
- LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName)
- {
- return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
- }
- }
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