Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
..
Audio.cpp 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 yıl önce
Audio.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 yıl önce
AudioDefs.h 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 yıl önce
CMakeLists.txt deb5455a0e Use own DirectSound code in Windows/Direct3D9 mode as PortAudio has tendency for stutter. 14 yıl önce
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 yıl önce
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 yıl önce
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 yıl önce
SoundSource.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 yıl önce
SoundSource3D.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 yıl önce
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 yıl önce