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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../IO/Log.h"
- #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
- #include "../Physics/PhysicsEvents.h"
- #endif
- #include "../Scene/LogicComponent.h"
- #include "../Scene/Scene.h"
- #include "../Scene/SceneEvents.h"
- namespace Urho3D
- {
- LogicComponent::LogicComponent(Context* context) :
- Component(context),
- updateEventMask_(LogicComponentEvents::All),
- currentEventMask_(LogicComponentEvents::None),
- delayedStartCalled_(false)
- {
- }
- LogicComponent::~LogicComponent() = default;
- void LogicComponent::OnSetEnabled()
- {
- UpdateEventSubscription();
- }
- void LogicComponent::Update(float timeStep)
- {
- }
- void LogicComponent::PostUpdate(float timeStep)
- {
- }
- void LogicComponent::FixedUpdate(float timeStep)
- {
- }
- void LogicComponent::FixedPostUpdate(float timeStep)
- {
- }
- void LogicComponent::SetUpdateEventMask(LogicComponentEvents mask)
- {
- if (updateEventMask_ != mask)
- {
- updateEventMask_ = mask;
- UpdateEventSubscription();
- }
- }
- void LogicComponent::OnNodeSet(Node* node)
- {
- if (node)
- {
- // Execute the user-defined start function
- Start();
- }
- else
- {
- // We are being detached from a node: execute user-defined stop function and prepare for destruction
- Stop();
- }
- }
- void LogicComponent::OnSceneSet(Scene* scene)
- {
- if (scene)
- UpdateEventSubscription();
- else
- {
- UnsubscribeFromEvent(E_SCENEUPDATE);
- UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
- #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
- UnsubscribeFromEvent(E_PHYSICSPRESTEP);
- UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
- #endif
- currentEventMask_ = LogicComponentEvents::None;
- }
- }
- void LogicComponent::UpdateEventSubscription()
- {
- Scene* scene = GetScene();
- if (!scene)
- return;
- bool enabled = IsEnabledEffective();
- bool needUpdate = enabled && (!!(updateEventMask_ & LogicComponentEvents::Update) || !delayedStartCalled_);
- if (needUpdate && !(currentEventMask_ & LogicComponentEvents::Update))
- {
- SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(LogicComponent, HandleSceneUpdate));
- currentEventMask_ |= LogicComponentEvents::Update;
- }
- else if (!needUpdate && !!(currentEventMask_ & LogicComponentEvents::Update))
- {
- UnsubscribeFromEvent(scene, E_SCENEUPDATE);
- currentEventMask_ &= ~LogicComponentEvents::Update;
- }
- bool needPostUpdate = enabled && !!(updateEventMask_ & LogicComponentEvents::PostUpdate);
- if (needPostUpdate && !(currentEventMask_ & LogicComponentEvents::PostUpdate))
- {
- SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(LogicComponent, HandleScenePostUpdate));
- currentEventMask_ |= LogicComponentEvents::PostUpdate;
- }
- else if (!needPostUpdate && !!(currentEventMask_ & LogicComponentEvents::PostUpdate))
- {
- UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
- currentEventMask_ &= ~LogicComponentEvents::PostUpdate;
- }
- #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
- Component* world = GetFixedUpdateSource();
- if (!world)
- return;
- bool needFixedUpdate = enabled && !!(updateEventMask_ & LogicComponentEvents::FixedUpdate);
- if (needFixedUpdate && !(currentEventMask_ & LogicComponentEvents::FixedUpdate))
- {
- SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(LogicComponent, HandlePhysicsPreStep));
- currentEventMask_ |= LogicComponentEvents::FixedUpdate;
- }
- else if (!needFixedUpdate && !!(currentEventMask_ & LogicComponentEvents::FixedUpdate))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
- currentEventMask_ &= ~LogicComponentEvents::FixedUpdate;
- }
- bool needFixedPostUpdate = enabled && !!(updateEventMask_ & LogicComponentEvents::FixedPostUpdate);
- if (needFixedPostUpdate && !(currentEventMask_ & LogicComponentEvents::FixedPostUpdate))
- {
- SubscribeToEvent(world, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(LogicComponent, HandlePhysicsPostStep));
- currentEventMask_ |= LogicComponentEvents::FixedPostUpdate;
- }
- else if (!needFixedPostUpdate && !!(currentEventMask_ & LogicComponentEvents::FixedPostUpdate))
- {
- UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
- currentEventMask_ &= ~LogicComponentEvents::FixedPostUpdate;
- }
- #endif
- }
- void LogicComponent::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace SceneUpdate;
- // Execute user-defined delayed start function before first update
- if (!delayedStartCalled_)
- {
- DelayedStart();
- delayedStartCalled_ = true;
- // If did not need actual update events, unsubscribe now
- if (!(updateEventMask_ & LogicComponentEvents::Update))
- {
- UnsubscribeFromEvent(GetScene(), E_SCENEUPDATE);
- currentEventMask_ &= ~LogicComponentEvents::Update;
- return;
- }
- }
- // Then execute user-defined update function
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void LogicComponent::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace ScenePostUpdate;
- // Execute user-defined post-update function
- PostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
- void LogicComponent::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPreStep;
- // Execute user-defined delayed start function before first fixed update if not called yet
- if (!delayedStartCalled_)
- {
- DelayedStart();
- delayedStartCalled_ = true;
- }
- // Execute user-defined fixed update function
- FixedUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- void LogicComponent::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
- {
- using namespace PhysicsPostStep;
- // Execute user-defined fixed post-update function
- FixedPostUpdate(eventData[P_TIMESTEP].GetFloat());
- }
- #endif
- }
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