Lasse Öörni 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 лет назад
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Direct3D9 b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 лет назад
OpenGL f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 лет назад
AnimatedModel.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Animation.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationState.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Batch.cpp b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 лет назад
Batch.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 лет назад
Camera.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Camera.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DebugRenderer.cpp 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 лет назад
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 лет назад
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Drawable.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Drawable.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
Light.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Material.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Octree.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
RenderPath.cpp 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 лет назад
RenderPath.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 лет назад
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Renderer.cpp f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 лет назад
Renderer.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 лет назад
Shader.cpp 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 лет назад
Shader.h 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 лет назад
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModel.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Technique.cpp ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 лет назад
Terrain.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 лет назад
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
View.cpp 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 лет назад
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 лет назад
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 лет назад
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 лет назад