LuaScriptEventInvoker.h 3.2 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "../Core/Object.h"
  24. namespace Urho3D
  25. {
  26. class EventHandlerCommand;
  27. class LuaFunction;
  28. class LuaScriptInstance;
  29. class LuaScriptEventInvoker : public Object
  30. {
  31. OBJECT(LuaScriptEventInvoker);
  32. public:
  33. /// Construct.
  34. LuaScriptEventInvoker(Context* context);
  35. /// Construct from LuaScriptInstance.
  36. LuaScriptEventInvoker(LuaScriptInstance* instance);
  37. /// Destruct.
  38. virtual ~LuaScriptEventInvoker();
  39. /// Add a scripted event handler.
  40. void AddEventHandler(Object* sender, const StringHash& eventType, WeakPtr<LuaFunction> function);
  41. /// Remove a scripted event handler.
  42. void RemoveEventHandler(Object* sender, const StringHash& eventType, WeakPtr<LuaFunction> function);
  43. /// Remove all scripted event handlers.
  44. void RemoveAllEventHandlers(Object* sender);
  45. /// Remove all scripted event handlers, except those listed.
  46. void RemoveEventHandlersExcept(const PODVector<StringHash>& exceptionTypes);
  47. private:
  48. /// Handle script event in Lua script.
  49. void HandleLuaScriptEvent(StringHash eventType, VariantMap& eventData);
  50. typedef Vector<WeakPtr<LuaFunction> > LuaFunctionVector;
  51. typedef HashMap<StringHash, LuaFunctionVector> EventTypeToLuaFunctionVectorMap;
  52. /// Return event type to Lua function vector map.
  53. EventTypeToLuaFunctionVectorMap& GetEventTypeToLuaFunctionVectorMap(Object* sender)
  54. {
  55. if (!sender)
  56. return eventTypeToLuaFunctionVectorMap;
  57. return senderEventTypeToLuaFunctionVectorMap[sender];
  58. }
  59. /// Execute then destory command.
  60. void ExecuteThenDestroyCommand(EventHandlerCommand* command);
  61. /// Lua script instance.
  62. LuaScriptInstance* instance_;
  63. /// Invoking.
  64. bool invoking_;
  65. /// Event handler commands.
  66. PODVector<EventHandlerCommand*> eventHandlerCommands_;
  67. /// Event type to Lua function vector map.
  68. EventTypeToLuaFunctionVectorMap eventTypeToLuaFunctionVectorMap;
  69. /// Event type to Lua function vector map for specific sender.
  70. HashMap<Object*, EventTypeToLuaFunctionVectorMap> senderEventTypeToLuaFunctionVectorMap;
  71. };
  72. }