Zone.cpp 9.1 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Octree.h"
  27. #include "XMLElement.h"
  28. #include "Zone.h"
  29. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  30. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  31. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  32. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  33. static const float DEFAULT_FOG_START = 250.0f;
  34. static const float DEFAULT_FOG_END = 1000.0f;
  35. OBJECTTYPESTATIC(Zone);
  36. Zone::Zone(Context* context) :
  37. Drawable(context),
  38. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  39. ambientColor_(DEFAULT_AMBIENT_COLOR),
  40. fogColor_(DEFAULT_FOG_COLOR),
  41. fogStart_(DEFAULT_FOG_START),
  42. fogEnd_(DEFAULT_FOG_END),
  43. priority_(0),
  44. override_(false),
  45. ambientGradient_(false)
  46. {
  47. drawableFlags_ = DRAWABLE_ZONE;
  48. }
  49. Zone::~Zone()
  50. {
  51. }
  52. void Zone::RegisterObject(Context* context)
  53. {
  54. context->RegisterFactory<Zone>();
  55. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  56. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  57. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  58. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  67. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  68. }
  69. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  70. {
  71. Serializable::OnSetAttribute(attr, src);
  72. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  73. switch (attr.offset_)
  74. {
  75. case offsetof(Zone, boundingBox_.min_):
  76. case offsetof(Zone, boundingBox_.max_):
  77. case offsetof(Zone, visible_):
  78. case offsetof(Zone, priority_):
  79. OnMarkedDirty(node_);
  80. break;
  81. }
  82. }
  83. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  84. {
  85. if (debug)
  86. debug->AddBoundingBox(boundingBox_, GetWorldTransform(), Color::GREEN, depthTest);
  87. }
  88. void Zone::SetBoundingBox(const BoundingBox& box)
  89. {
  90. boundingBox_ = box;
  91. OnMarkedDirty(node_);
  92. }
  93. void Zone::SetAmbientColor(const Color& color)
  94. {
  95. ambientColor_ = Color(color, 1.0f);
  96. }
  97. void Zone::SetFogColor(const Color& color)
  98. {
  99. fogColor_ = Color(color, 1.0f);
  100. }
  101. void Zone::SetFogStart(float start)
  102. {
  103. if (start < 0.0f)
  104. start = 0.0f;
  105. fogStart_ = start;
  106. }
  107. void Zone::SetFogEnd(float end)
  108. {
  109. if (end < 0.0f)
  110. end = 0.0f;
  111. fogEnd_ = end;
  112. }
  113. void Zone::SetPriority(int priority)
  114. {
  115. priority_ = priority;
  116. }
  117. void Zone::SetOverride(bool enable)
  118. {
  119. override_ = enable;
  120. }
  121. void Zone::SetAmbientGradient(bool enable)
  122. {
  123. ambientGradient_ = enable;
  124. }
  125. const Color& Zone::GetAmbientStartColor()
  126. {
  127. if (!ambientGradient_)
  128. return ambientColor_;
  129. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  130. UpdateAmbientGradient();
  131. return ambientStartColor_;
  132. }
  133. const Color& Zone::GetAmbientEndColor()
  134. {
  135. if (!ambientGradient_)
  136. return ambientColor_;
  137. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  138. UpdateAmbientGradient();
  139. return ambientEndColor_;
  140. }
  141. bool Zone::IsInside(const Vector3& point)
  142. {
  143. // Use an oriented bounding box test
  144. Matrix3x4 inverse(GetWorldTransform().Inverse());
  145. Vector3 localPoint(inverse * point);
  146. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  147. }
  148. void Zone::OnMarkedDirty(Node* node)
  149. {
  150. Drawable::OnMarkedDirty(node);
  151. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  152. // and mark gradient dirty in all neighbor zones
  153. if (octant_ && lastWorldBoundingBox_.defined_)
  154. {
  155. PODVector<Drawable*> result;
  156. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  157. octant_->GetRoot()->GetDrawables(query);
  158. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  159. {
  160. Drawable* drawable = *i;
  161. unsigned drawableFlags = drawable->GetDrawableFlags();
  162. if (drawableFlags & DRAWABLE_GEOMETRY)
  163. (*i)->SetZone(0);
  164. if (drawableFlags & DRAWABLE_ZONE)
  165. {
  166. Zone* zone = static_cast<Zone*>(drawable);
  167. zone->lastAmbientStartZone_.Reset();
  168. zone->lastAmbientEndZone_.Reset();
  169. }
  170. }
  171. }
  172. lastWorldBoundingBox_ = GetWorldBoundingBox();
  173. lastAmbientStartZone_.Reset();
  174. lastAmbientEndZone_.Reset();
  175. }
  176. void Zone::OnWorldBoundingBoxUpdate()
  177. {
  178. worldBoundingBox_ = boundingBox_.Transformed(GetWorldTransform());
  179. }
  180. void Zone::UpdateAmbientGradient()
  181. {
  182. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  183. ambientStartColor_ = ambientColor_;
  184. ambientEndColor_ = ambientColor_;
  185. lastAmbientStartZone_ = this;
  186. lastAmbientEndZone_ = this;
  187. if (octant_)
  188. {
  189. const Matrix3x4& worldTransform = GetWorldTransform();
  190. Vector3 center = boundingBox_.Center();
  191. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  192. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  193. PODVector<Zone*> result;
  194. {
  195. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  196. octant_->GetRoot()->GetDrawables(query);
  197. }
  198. // Gradient start position: get the highest priority zone that is not this zone
  199. int bestPriority = M_MIN_INT;
  200. Zone* bestZone = 0;
  201. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  202. {
  203. Zone* zone = *i;
  204. int priority = zone->GetPriority();
  205. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  206. {
  207. bestZone = zone;
  208. bestPriority = priority;
  209. }
  210. }
  211. if (bestZone)
  212. {
  213. ambientStartColor_ = bestZone->GetAmbientColor();
  214. lastAmbientStartZone_ = bestZone;
  215. }
  216. // Do the same for gradient end position
  217. {
  218. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  219. octant_->GetRoot()->GetDrawables(query);
  220. }
  221. bestPriority = M_MIN_INT;
  222. bestZone = 0;
  223. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  224. {
  225. Zone* zone = *i;
  226. int priority = zone->GetPriority();
  227. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  228. {
  229. bestZone = zone;
  230. bestPriority = priority;
  231. }
  232. }
  233. if (bestZone)
  234. {
  235. ambientEndColor_ = bestZone->GetAmbientColor();
  236. lastAmbientEndZone_ = bestZone;
  237. }
  238. }
  239. }