LuaScriptInstance.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/CoreEvents.h"
  24. #include "../Core/Context.h"
  25. #include "../Core/ProcessUtils.h"
  26. #include "../IO/Log.h"
  27. #include "../IO/MemoryBuffer.h"
  28. #include "../LuaScript/LuaFile.h"
  29. #include "../LuaScript/LuaFunction.h"
  30. #include "../LuaScript/LuaScript.h"
  31. #include "../LuaScript/LuaScriptEventInvoker.h"
  32. #include "../LuaScript/LuaScriptInstance.h"
  33. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  34. #include "../Physics/PhysicsEvents.h"
  35. #endif
  36. #include "../Resource/ResourceCache.h"
  37. #include "../Scene/Scene.h"
  38. #include "../Scene/SceneEvents.h"
  39. #include <toluapp/tolua++.h>
  40. #include "../LuaScript/ToluaUtils.h"
  41. #include "../DebugNew.h"
  42. namespace Urho3D
  43. {
  44. static const char* scriptObjectMethodNames[] = {
  45. "Start",
  46. "Stop",
  47. "DelayedStart",
  48. "Update",
  49. "PostUpdate",
  50. "FixedUpdate",
  51. "FixedPostUpdate",
  52. "Load",
  53. "Save",
  54. "ReadNetworkUpdate",
  55. "WriteNetworkUpdate",
  56. "ApplyAttributes",
  57. "TransformChanged"
  58. };
  59. LuaScriptInstance::LuaScriptInstance(Context* context) :
  60. Component(context),
  61. scriptObjectRef_(LUA_REFNIL)
  62. {
  63. luaScript_ = GetSubsystem<LuaScript>();
  64. luaState_ = luaScript_->GetState();
  65. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  66. eventInvoker_ = new LuaScriptEventInvoker(this);
  67. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  68. scriptObjectMethods_[i] = 0;
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef,
  79. ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  80. URHO3D_ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  81. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer,
  82. AM_FILE | AM_NOEDIT);
  83. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>,
  84. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  85. }
  86. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  87. {
  88. if (attr.ptr_ != (void*)0xffffffff)
  89. {
  90. Serializable::OnSetAttribute(attr, src);
  91. return;
  92. }
  93. if (scriptObjectRef_ == LUA_REFNIL)
  94. return;
  95. String name = attr.name_;
  96. unsigned length = name.Length();
  97. if (name.Back() == '_')
  98. length -= 1;
  99. int top = lua_gettop(luaState_);
  100. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  101. LuaFunction* function = GetScriptObjectFunction(functionName);
  102. // If set function exist
  103. if (function)
  104. {
  105. if (function->BeginCall(this))
  106. {
  107. function->PushVariant(src);
  108. function->EndCall();
  109. }
  110. }
  111. else
  112. {
  113. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  114. lua_pushstring(luaState_, name.CString());
  115. switch (attr.type_)
  116. {
  117. case VAR_BOOL:
  118. lua_pushboolean(luaState_, src.GetBool());
  119. break;
  120. case VAR_DOUBLE:
  121. lua_pushnumber(luaState_, src.GetDouble());
  122. break;
  123. case VAR_STRING:
  124. tolua_pushurho3dstring(luaState_, src.GetString());
  125. break;
  126. case VAR_VECTOR2:
  127. {
  128. Vector2* value = new Vector2(src.GetVector2());
  129. tolua_pushusertype(luaState_, value, "Vector2");
  130. tolua_register_gc(luaState_, lua_gettop(luaState_));
  131. }
  132. break;
  133. case VAR_VECTOR3:
  134. {
  135. Vector3* value = new Vector3(src.GetVector3());
  136. tolua_pushusertype(luaState_, value, "Vector3");
  137. tolua_register_gc(luaState_, lua_gettop(luaState_));
  138. }
  139. break;
  140. case VAR_VECTOR4:
  141. {
  142. Vector4* value = new Vector4(src.GetVector4());
  143. tolua_pushusertype(luaState_, value, "Vector4");
  144. tolua_register_gc(luaState_, lua_gettop(luaState_));
  145. }
  146. break;
  147. case VAR_QUATERNION:
  148. {
  149. Quaternion* value = new Quaternion(src.GetQuaternion());
  150. tolua_pushusertype(luaState_, value, "Quaternion");
  151. tolua_register_gc(luaState_, lua_gettop(luaState_));
  152. }
  153. break;
  154. case VAR_COLOR:
  155. {
  156. Color* value = new Color(src.GetColor());
  157. tolua_pushusertype(luaState_, value, "Color");
  158. tolua_register_gc(luaState_, lua_gettop(luaState_));
  159. }
  160. break;
  161. case VAR_INTRECT:
  162. {
  163. IntRect* value = new IntRect(src.GetIntRect());
  164. tolua_pushusertype(luaState_, value, "IntRect");
  165. tolua_register_gc(luaState_, lua_gettop(luaState_));
  166. }
  167. break;
  168. case VAR_INTVECTOR2:
  169. {
  170. IntVector2* value = new IntVector2(src.GetIntVector2());
  171. tolua_pushusertype(luaState_, value, "IntVector2");
  172. tolua_register_gc(luaState_, lua_gettop(luaState_));
  173. }
  174. break;
  175. default:
  176. URHO3D_LOGERROR("Unsupported data type");
  177. lua_settop(luaState_, top);
  178. return;
  179. }
  180. lua_settable(luaState_, -3);
  181. }
  182. lua_settop(luaState_, top);
  183. }
  184. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  185. {
  186. if (attr.ptr_ != (void*)0xffffffff)
  187. {
  188. Serializable::OnGetAttribute(attr, dest);
  189. return;
  190. }
  191. if (scriptObjectRef_ == LUA_REFNIL)
  192. return;
  193. String name = attr.name_;
  194. unsigned length = name.Length();
  195. if (name.Back() == '_')
  196. length -= 1;
  197. int top = lua_gettop(luaState_);
  198. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  199. LuaFunction* function = GetScriptObjectFunction(functionName);
  200. // If get function exist
  201. if (function)
  202. {
  203. if (function->BeginCall(this))
  204. function->EndCall(1);
  205. }
  206. else
  207. {
  208. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  209. lua_pushstring(luaState_, name.CString());
  210. lua_gettable(luaState_, -2);
  211. }
  212. switch (attr.type_)
  213. {
  214. case VAR_BOOL:
  215. dest = lua_toboolean(luaState_, -1) != 0;
  216. break;
  217. case VAR_DOUBLE:
  218. dest = lua_tonumber(luaState_, -1);
  219. break;
  220. case VAR_STRING:
  221. dest = tolua_tourho3dstring(luaState_, -1, "");
  222. break;
  223. case VAR_VECTOR2:
  224. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  225. break;
  226. case VAR_VECTOR3:
  227. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  228. break;
  229. case VAR_VECTOR4:
  230. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  231. break;
  232. case VAR_QUATERNION:
  233. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  234. break;
  235. case VAR_COLOR:
  236. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  237. break;
  238. case VAR_INTRECT:
  239. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  240. break;
  241. case VAR_INTVECTOR2:
  242. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  243. break;
  244. default:
  245. URHO3D_LOGERROR("Unsupported data type");
  246. return;
  247. }
  248. lua_settop(luaState_, top);
  249. }
  250. void LuaScriptInstance::ApplyAttributes()
  251. {
  252. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  253. if (function && function->BeginCall(this))
  254. function->EndCall();
  255. }
  256. void LuaScriptInstance::OnSetEnabled()
  257. {
  258. if (IsEnabledEffective())
  259. SubscribeToScriptMethodEvents();
  260. else
  261. UnsubscribeFromScriptMethodEvents();
  262. }
  263. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  264. {
  265. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  266. if (function)
  267. eventInvoker_->AddEventHandler(0, eventName, function);
  268. }
  269. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  270. {
  271. String realFunctionName = functionName.Replaced(":", ".");
  272. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  273. if (function)
  274. eventInvoker_->AddEventHandler(0, eventName, function);
  275. }
  276. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  277. {
  278. if (!sender)
  279. return;
  280. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  281. if (function)
  282. eventInvoker_->AddEventHandler(sender, eventName, function);
  283. }
  284. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  285. {
  286. if (!sender)
  287. return;
  288. String realFunctionName = functionName.Replaced(":", ".");
  289. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  290. if (function)
  291. eventInvoker_->AddEventHandler(sender, eventName, function);
  292. }
  293. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  294. {
  295. eventInvoker_->UnsubscribeFromEvent(eventName);
  296. }
  297. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  298. {
  299. if (!sender)
  300. return;
  301. eventInvoker_->UnsubscribeFromEvent(sender, eventName);
  302. }
  303. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  304. {
  305. if (!sender)
  306. return;
  307. eventInvoker_->UnsubscribeFromEvents(sender);
  308. }
  309. void LuaScriptInstance::RemoveAllEventHandlers()
  310. {
  311. eventInvoker_->UnsubscribeFromAllEvents();
  312. }
  313. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  314. {
  315. PODVector<StringHash> exceptionTypes(exceptionNames.Size());
  316. for (unsigned i = 0; i < exceptionTypes.Size(); ++i)
  317. exceptionTypes[i] = StringHash(exceptionNames[i]);
  318. eventInvoker_->UnsubscribeFromAllEventsExcept(exceptionTypes, true);
  319. }
  320. bool LuaScriptInstance::HasEventHandler(const String& eventName) const
  321. {
  322. return eventInvoker_->HasSubscribedToEvent(eventName);
  323. }
  324. bool LuaScriptInstance::HasEventHandler(Object* sender, const String& eventName) const
  325. {
  326. return eventInvoker_->HasSubscribedToEvent(sender, eventName);
  327. }
  328. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  329. {
  330. SetScriptFile(0);
  331. SetScriptObjectType(scriptObjectType);
  332. return scriptObjectRef_ != LUA_REFNIL;
  333. }
  334. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  335. {
  336. SetScriptFile(scriptFile);
  337. SetScriptObjectType(scriptObjectType);
  338. return scriptObjectRef_ != LUA_REFNIL;
  339. }
  340. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  341. {
  342. if (scriptFile == scriptFile_)
  343. return;
  344. scriptFile_ = scriptFile;
  345. if (!scriptFile_)
  346. return;
  347. if (!scriptFile_->LoadAndExecute(luaState_))
  348. URHO3D_LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  349. }
  350. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  351. {
  352. if (scriptObjectType == scriptObjectType_)
  353. return;
  354. ReleaseObject();
  355. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  356. if (!function || !function->BeginCall())
  357. return;
  358. function->PushLuaTable(scriptObjectType);
  359. function->PushUserType((void*)this, "LuaScriptInstance");
  360. // Return script object and attribute names
  361. if (!function->EndCall(2))
  362. return;
  363. GetScriptAttributes();
  364. scriptObjectType_ = scriptObjectType;
  365. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  366. // Find script object method refs
  367. FindScriptObjectMethodRefs();
  368. }
  369. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  370. {
  371. if (scriptObjectRef_ == LUA_REFNIL)
  372. return;
  373. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  374. if (function && function->BeginCall(this))
  375. {
  376. MemoryBuffer buf(data);
  377. function->PushUserType((Deserializer&)buf, "Deserializer");
  378. function->EndCall();
  379. }
  380. }
  381. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  382. {
  383. if (scriptObjectRef_ == LUA_REFNIL)
  384. return;
  385. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  386. if (function && function->BeginCall(this))
  387. {
  388. MemoryBuffer buf(data);
  389. function->PushUserType((Deserializer&)buf, "Deserializer");
  390. function->EndCall();
  391. }
  392. }
  393. LuaFile* LuaScriptInstance::GetScriptFile() const
  394. {
  395. return scriptFile_;
  396. }
  397. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  398. {
  399. if (scriptObjectRef_ == LUA_REFNIL)
  400. return PODVector<unsigned char>();
  401. VectorBuffer buf;
  402. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  403. if (function && function->BeginCall(this))
  404. {
  405. function->PushUserType((Serializer&)buf, "Serializer");
  406. function->EndCall();
  407. }
  408. return buf.GetBuffer();
  409. }
  410. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  411. {
  412. if (scriptObjectRef_ == LUA_REFNIL)
  413. return PODVector<unsigned char>();
  414. VectorBuffer buf;
  415. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  416. if (function && function->BeginCall(this))
  417. {
  418. function->PushUserType((Serializer&)buf, "Serializer");
  419. function->EndCall();
  420. }
  421. return buf.GetBuffer();
  422. }
  423. void LuaScriptInstance::OnSceneSet(Scene* scene)
  424. {
  425. if (scene)
  426. SubscribeToScriptMethodEvents();
  427. else
  428. UnsubscribeFromScriptMethodEvents();
  429. }
  430. void LuaScriptInstance::OnMarkedDirty(Node* node)
  431. {
  432. // Script functions are not safe from worker threads
  433. Scene* scene = GetScene();
  434. if (scene && scene->IsThreadedUpdate())
  435. {
  436. scene->DelayedMarkedDirty(this);
  437. return;
  438. }
  439. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  440. if (function && function->BeginCall(this))
  441. function->EndCall();
  442. }
  443. void LuaScriptInstance::GetScriptAttributes()
  444. {
  445. // Get all attribute names
  446. Vector<String> names;
  447. if (lua_istable(luaState_, -1))
  448. {
  449. size_t length = lua_objlen(luaState_, -1);
  450. for (size_t i = 1; i <= length; ++i)
  451. {
  452. lua_pushinteger(luaState_, (int)i);
  453. lua_gettable(luaState_, -2);
  454. if (!lua_isstring(luaState_, -1))
  455. {
  456. lua_pop(luaState_, 1);
  457. continue;
  458. }
  459. String name = lua_tostring(luaState_, -1);
  460. names.Push(name);
  461. lua_pop(luaState_, 1);
  462. }
  463. }
  464. lua_pop(luaState_, 1);
  465. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  466. for (unsigned i = 0; i < names.Size(); ++i)
  467. {
  468. lua_pushstring(luaState_, names[i].CString());
  469. lua_gettable(luaState_, -2);
  470. // Get attribute type
  471. int type = lua_type(luaState_, -1);
  472. AttributeInfo info;
  473. info.mode_ = AM_FILE;
  474. info.name_ = names[i];
  475. info.ptr_ = (void*)0xffffffff;
  476. switch (type)
  477. {
  478. case LUA_TBOOLEAN:
  479. info.type_ = VAR_BOOL;
  480. break;
  481. case LUA_TNUMBER:
  482. info.type_ = VAR_DOUBLE;
  483. break;
  484. case LUA_TSTRING:
  485. info.type_ = VAR_STRING;
  486. break;
  487. case LUA_TUSERDATA:
  488. {
  489. String typeName = tolua_typename(luaState_, -1);
  490. lua_pop(luaState_, 1);
  491. if (typeName == "Vector2")
  492. info.type_ = VAR_VECTOR2;
  493. else if (typeName == "Vector3")
  494. info.type_ = VAR_VECTOR3;
  495. else if (typeName == "Vector4")
  496. info.type_ = VAR_VECTOR4;
  497. else if (typeName == "Quaternion")
  498. info.type_ = VAR_QUATERNION;
  499. else if (typeName == "Color")
  500. info.type_ = VAR_COLOR;
  501. else if (typeName == "Intrect")
  502. info.type_ = VAR_INTRECT;
  503. else if (typeName == "Intvector2")
  504. info.type_ = VAR_INTVECTOR2;
  505. }
  506. break;
  507. default:
  508. break;
  509. }
  510. lua_pop(luaState_, 1);
  511. if (info.type_ != VAR_NONE)
  512. attributeInfos_.Push(info);
  513. }
  514. }
  515. void LuaScriptInstance::FindScriptObjectMethodRefs()
  516. {
  517. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  518. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  519. if (IsEnabledEffective())
  520. SubscribeToScriptMethodEvents();
  521. }
  522. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  523. {
  524. Scene* scene = GetScene();
  525. if (scene && (scriptObjectMethods_[LSOM_UPDATE] || scriptObjectMethods_[LSOM_DELAYEDSTART]))
  526. SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandleUpdate));
  527. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  528. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandlePostUpdate));
  529. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  530. Component* world = GetFixedUpdateSource();
  531. if (world && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  532. SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(LuaScriptInstance, HandleFixedUpdate));
  533. if (world && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  534. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  535. #endif
  536. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  537. node_->AddListener(this);
  538. }
  539. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  540. {
  541. UnsubscribeFromEvent(E_SCENEUPDATE);
  542. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  543. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  544. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  545. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  546. #endif
  547. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  548. node_->RemoveListener(this);
  549. }
  550. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  551. {
  552. using namespace Update;
  553. float timeStep = eventData[P_TIMESTEP].GetFloat();
  554. // Execute delayed start before first update
  555. if (scriptObjectMethods_[LSOM_DELAYEDSTART])
  556. {
  557. if (scriptObjectMethods_[LSOM_DELAYEDSTART]->BeginCall(this))
  558. scriptObjectMethods_[LSOM_DELAYEDSTART]->EndCall();
  559. scriptObjectMethods_[LSOM_DELAYEDSTART] = 0; // Only execute once
  560. }
  561. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  562. if (function && function->BeginCall(this))
  563. {
  564. function->PushFloat(timeStep);
  565. function->EndCall();
  566. }
  567. }
  568. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  569. {
  570. using namespace PostUpdate;
  571. float timeStep = eventData[P_TIMESTEP].GetFloat();
  572. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  573. if (function && function->BeginCall(this))
  574. {
  575. function->PushFloat(timeStep);
  576. function->EndCall();
  577. }
  578. }
  579. #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
  580. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  581. {
  582. using namespace PhysicsPreStep;
  583. float timeStep = eventData[P_TIMESTEP].GetFloat();
  584. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  585. if (function && function->BeginCall(this))
  586. {
  587. function->PushFloat(timeStep);
  588. function->EndCall();
  589. }
  590. }
  591. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  592. {
  593. using namespace PhysicsPostStep;
  594. float timeStep = eventData[P_TIMESTEP].GetFloat();
  595. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  596. if (function && function->BeginCall(this))
  597. {
  598. function->PushFloat(timeStep);
  599. function->EndCall();
  600. }
  601. }
  602. #endif
  603. void LuaScriptInstance::ReleaseObject()
  604. {
  605. if (scriptObjectRef_ == LUA_REFNIL)
  606. return;
  607. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  608. if (IsEnabledEffective())
  609. UnsubscribeFromScriptMethodEvents();
  610. // Unref script object
  611. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  612. scriptObjectRef_ = LUA_REFNIL;
  613. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  614. if (function && function->BeginCall())
  615. {
  616. function->PushUserType((void*)this, "LuaScriptInstance");
  617. function->EndCall();
  618. }
  619. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  620. scriptObjectMethods_[i] = 0;
  621. }
  622. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  623. {
  624. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  625. }
  626. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  627. {
  628. ResourceCache* cache = GetSubsystem<ResourceCache>();
  629. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  630. }
  631. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  632. {
  633. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  634. }
  635. }