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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Core/Context.h"
- #include "../Core/Profiler.h"
- #include "../Graphics/Geometry.h"
- #include "../Graphics/IndexBuffer.h"
- #include "../Graphics/Model.h"
- #include "../Graphics/Graphics.h"
- #include "../Graphics/VertexBuffer.h"
- #include "../IO/Log.h"
- #include "../DebugNew.h"
- namespace Urho3D
- {
- unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
- {
- for (unsigned i = 0; i < buffers.Size(); ++i)
- {
- if (buffers[i] == buffer)
- return i;
- }
- return 0;
- }
- unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
- {
- for (unsigned i = 0; i < buffers.Size(); ++i)
- {
- if (buffers[i] == buffer)
- return i;
- }
- return 0;
- }
- Model::Model(Context* context) :
- Resource(context)
- {
- }
- Model::~Model()
- {
- }
- void Model::RegisterObject(Context* context)
- {
- context->RegisterFactory<Model>();
- }
- bool Model::BeginLoad(Deserializer& source)
- {
- // Check ID
- if (source.ReadFileID() != "UMDL")
- {
- URHO3D_LOGERROR(source.GetName() + " is not a valid model file");
- return false;
- }
- geometries_.Clear();
- geometryBoneMappings_.Clear();
- geometryCenters_.Clear();
- morphs_.Clear();
- vertexBuffers_.Clear();
- indexBuffers_.Clear();
- unsigned memoryUse = sizeof(Model);
- bool async = GetAsyncLoadState() == ASYNC_LOADING;
- // Read vertex buffers
- unsigned numVertexBuffers = source.ReadUInt();
- vertexBuffers_.Reserve(numVertexBuffers);
- morphRangeStarts_.Resize(numVertexBuffers);
- morphRangeCounts_.Resize(numVertexBuffers);
- loadVBData_.Resize(numVertexBuffers);
- for (unsigned i = 0; i < numVertexBuffers; ++i)
- {
- unsigned vertexCount = source.ReadUInt();
- unsigned elementMask = source.ReadUInt();
- morphRangeStarts_[i] = source.ReadUInt();
- morphRangeCounts_[i] = source.ReadUInt();
- SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
- unsigned vertexSize = VertexBuffer::GetVertexSize(elementMask);
- // Prepare vertex buffer data to be uploaded during EndLoad()
- if (async)
- {
- loadVBData_[i].vertexCount_ = vertexCount;
- loadVBData_[i].elementMask_ = elementMask;
- loadVBData_[i].dataSize_ = vertexCount * vertexSize;
- loadVBData_[i].data_ = new unsigned char[loadVBData_[i].dataSize_];
- source.Read(loadVBData_[i].data_.Get(), loadVBData_[i].dataSize_);
- }
- else
- {
- // If not async loading, use locking to avoid extra allocation & copy
- loadVBData_[i].data_.Reset(); // Make sure no previous data
- buffer->SetShadowed(true);
- buffer->SetSize(vertexCount, elementMask);
- void* dest = buffer->Lock(0, vertexCount);
- source.Read(dest, vertexCount * vertexSize);
- buffer->Unlock();
- }
- memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
- vertexBuffers_.Push(buffer);
- }
- // Read index buffers
- unsigned numIndexBuffers = source.ReadUInt();
- indexBuffers_.Reserve(numIndexBuffers);
- loadIBData_.Resize(numIndexBuffers);
- for (unsigned i = 0; i < numIndexBuffers; ++i)
- {
- unsigned indexCount = source.ReadUInt();
- unsigned indexSize = source.ReadUInt();
- SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
- // Prepare index buffer data to be uploaded during EndLoad()
- if (async)
- {
- loadIBData_[i].indexCount_ = indexCount;
- loadIBData_[i].indexSize_ = indexSize;
- loadIBData_[i].dataSize_ = indexCount * indexSize;
- loadIBData_[i].data_ = new unsigned char[loadIBData_[i].dataSize_];
- source.Read(loadIBData_[i].data_.Get(), loadIBData_[i].dataSize_);
- }
- else
- {
- // If not async loading, use locking to avoid extra allocation & copy
- loadIBData_[i].data_.Reset(); // Make sure no previous data
- buffer->SetShadowed(true);
- buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
- void* dest = buffer->Lock(0, indexCount);
- source.Read(dest, indexCount * indexSize);
- buffer->Unlock();
- }
- memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
- indexBuffers_.Push(buffer);
- }
- // Read geometries
- unsigned numGeometries = source.ReadUInt();
- geometries_.Reserve(numGeometries);
- geometryBoneMappings_.Reserve(numGeometries);
- geometryCenters_.Reserve(numGeometries);
- loadGeometries_.Resize(numGeometries);
- for (unsigned i = 0; i < numGeometries; ++i)
- {
- // Read bone mappings
- unsigned boneMappingCount = source.ReadUInt();
- PODVector<unsigned> boneMapping(boneMappingCount);
- for (unsigned j = 0; j < boneMappingCount; ++j)
- boneMapping[j] = source.ReadUInt();
- geometryBoneMappings_.Push(boneMapping);
- unsigned numLodLevels = source.ReadUInt();
- Vector<SharedPtr<Geometry> > geometryLodLevels;
- geometryLodLevels.Reserve(numLodLevels);
- loadGeometries_[i].Resize(numLodLevels);
- for (unsigned j = 0; j < numLodLevels; ++j)
- {
- float distance = source.ReadFloat();
- PrimitiveType type = (PrimitiveType)source.ReadUInt();
- unsigned vbRef = source.ReadUInt();
- unsigned ibRef = source.ReadUInt();
- unsigned indexStart = source.ReadUInt();
- unsigned indexCount = source.ReadUInt();
- if (vbRef >= vertexBuffers_.Size())
- {
- URHO3D_LOGERROR("Vertex buffer index out of bounds");
- loadVBData_.Clear();
- loadIBData_.Clear();
- loadGeometries_.Clear();
- return false;
- }
- if (ibRef >= indexBuffers_.Size())
- {
- URHO3D_LOGERROR("Index buffer index out of bounds");
- loadVBData_.Clear();
- loadIBData_.Clear();
- loadGeometries_.Clear();
- return false;
- }
- SharedPtr<Geometry> geometry(new Geometry(context_));
- geometry->SetLodDistance(distance);
- // Prepare geometry to be defined during EndLoad()
- loadGeometries_[i][j].type_ = type;
- loadGeometries_[i][j].vbRef_ = vbRef;
- loadGeometries_[i][j].ibRef_ = ibRef;
- loadGeometries_[i][j].indexStart_ = indexStart;
- loadGeometries_[i][j].indexCount_ = indexCount;
- geometryLodLevels.Push(geometry);
- memoryUse += sizeof(Geometry);
- }
- geometries_.Push(geometryLodLevels);
- }
- // Read morphs
- unsigned numMorphs = source.ReadUInt();
- morphs_.Reserve(numMorphs);
- for (unsigned i = 0; i < numMorphs; ++i)
- {
- ModelMorph newMorph;
- newMorph.name_ = source.ReadString();
- newMorph.nameHash_ = newMorph.name_;
- newMorph.weight_ = 0.0f;
- unsigned numBuffers = source.ReadUInt();
- for (unsigned j = 0; j < numBuffers; ++j)
- {
- VertexBufferMorph newBuffer;
- unsigned bufferIndex = source.ReadUInt();
- newBuffer.elementMask_ = source.ReadUInt();
- newBuffer.vertexCount_ = source.ReadUInt();
- // Base size: size of each vertex index
- unsigned vertexSize = sizeof(unsigned);
- // Add size of individual elements
- if (newBuffer.elementMask_ & MASK_POSITION)
- vertexSize += sizeof(Vector3);
- if (newBuffer.elementMask_ & MASK_NORMAL)
- vertexSize += sizeof(Vector3);
- if (newBuffer.elementMask_ & MASK_TANGENT)
- vertexSize += sizeof(Vector3);
- newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
- newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
- source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
- newMorph.buffers_[bufferIndex] = newBuffer;
- memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
- }
- morphs_.Push(newMorph);
- memoryUse += sizeof(ModelMorph);
- }
- // Read skeleton
- skeleton_.Load(source);
- memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
- // Read bounding box
- boundingBox_ = source.ReadBoundingBox();
- // Read geometry centers
- for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
- geometryCenters_.Push(source.ReadVector3());
- while (geometryCenters_.Size() < geometries_.Size())
- geometryCenters_.Push(Vector3::ZERO);
- memoryUse += sizeof(Vector3) * geometries_.Size();
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Model::EndLoad()
- {
- // Upload vertex buffer data
- for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
- {
- VertexBuffer* buffer = vertexBuffers_[i];
- VertexBufferDesc& desc = loadVBData_[i];
- if (desc.data_)
- {
- buffer->SetShadowed(true);
- buffer->SetSize(desc.vertexCount_, desc.elementMask_);
- buffer->SetData(desc.data_.Get());
- }
- }
- // Upload index buffer data
- for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
- {
- IndexBuffer* buffer = indexBuffers_[i];
- IndexBufferDesc& desc = loadIBData_[i];
- if (desc.data_)
- {
- buffer->SetShadowed(true);
- buffer->SetSize(desc.indexCount_, desc.indexSize_ > sizeof(unsigned short));
- buffer->SetData(desc.data_.Get());
- }
- }
- // Set up geometries
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- for (unsigned j = 0; j < geometries_[i].Size(); ++j)
- {
- Geometry* geometry = geometries_[i][j];
- GeometryDesc& desc = loadGeometries_[i][j];
- geometry->SetVertexBuffer(0, vertexBuffers_[desc.vbRef_]);
- geometry->SetIndexBuffer(indexBuffers_[desc.ibRef_]);
- geometry->SetDrawRange(desc.type_, desc.indexStart_, desc.indexCount_);
- }
- }
- loadVBData_.Clear();
- loadIBData_.Clear();
- loadGeometries_.Clear();
- return true;
- }
- bool Model::Save(Serializer& dest) const
- {
- // Write ID
- if (!dest.WriteFileID("UMDL"))
- return false;
- // Write vertex buffers
- dest.WriteUInt(vertexBuffers_.Size());
- for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
- {
- VertexBuffer* buffer = vertexBuffers_[i];
- dest.WriteUInt(buffer->GetVertexCount());
- dest.WriteUInt(buffer->GetElementMask());
- dest.WriteUInt(morphRangeStarts_[i]);
- dest.WriteUInt(morphRangeCounts_[i]);
- dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
- }
- // Write index buffers
- dest.WriteUInt(indexBuffers_.Size());
- for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
- {
- IndexBuffer* buffer = indexBuffers_[i];
- dest.WriteUInt(buffer->GetIndexCount());
- dest.WriteUInt(buffer->GetIndexSize());
- dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
- }
- // Write geometries
- dest.WriteUInt(geometries_.Size());
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- // Write bone mappings
- dest.WriteUInt(geometryBoneMappings_[i].Size());
- for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
- dest.WriteUInt(geometryBoneMappings_[i][j]);
- // Write the LOD levels
- dest.WriteUInt(geometries_[i].Size());
- for (unsigned j = 0; j < geometries_[i].Size(); ++j)
- {
- Geometry* geometry = geometries_[i][j];
- dest.WriteFloat(geometry->GetLodDistance());
- dest.WriteUInt(geometry->GetPrimitiveType());
- dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
- dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
- dest.WriteUInt(geometry->GetIndexStart());
- dest.WriteUInt(geometry->GetIndexCount());
- }
- }
- // Write morphs
- dest.WriteUInt(morphs_.Size());
- for (unsigned i = 0; i < morphs_.Size(); ++i)
- {
- dest.WriteString(morphs_[i].name_);
- dest.WriteUInt(morphs_[i].buffers_.Size());
- // Write morph vertex buffers
- for (HashMap<unsigned, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
- j != morphs_[i].buffers_.End(); ++j)
- {
- dest.WriteUInt(j->first_);
- dest.WriteUInt(j->second_.elementMask_);
- dest.WriteUInt(j->second_.vertexCount_);
- // Base size: size of each vertex index
- unsigned vertexSize = sizeof(unsigned);
- // Add size of individual elements
- if (j->second_.elementMask_ & MASK_POSITION)
- vertexSize += sizeof(Vector3);
- if (j->second_.elementMask_ & MASK_NORMAL)
- vertexSize += sizeof(Vector3);
- if (j->second_.elementMask_ & MASK_TANGENT)
- vertexSize += sizeof(Vector3);
- dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
- }
- }
- // Write skeleton
- skeleton_.Save(dest);
- // Write bounding box
- dest.WriteBoundingBox(boundingBox_);
- // Write geometry centers
- for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
- dest.WriteVector3(geometryCenters_[i]);
- return true;
- }
- void Model::SetBoundingBox(const BoundingBox& box)
- {
- boundingBox_ = box;
- }
- bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts,
- const PODVector<unsigned>& morphRangeCounts)
- {
- for (unsigned i = 0; i < buffers.Size(); ++i)
- {
- if (!buffers[i])
- {
- URHO3D_LOGERROR("Null model vertex buffers specified");
- return false;
- }
- if (!buffers[i]->IsShadowed())
- {
- URHO3D_LOGERROR("Model vertex buffers must be shadowed");
- return false;
- }
- }
- vertexBuffers_ = buffers;
- morphRangeStarts_.Resize(buffers.Size());
- morphRangeCounts_.Resize(buffers.Size());
- // If morph ranges are not specified for buffers, assume to be zero
- for (unsigned i = 0; i < buffers.Size(); ++i)
- {
- morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
- morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
- }
- return true;
- }
- bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
- {
- for (unsigned i = 0; i < buffers.Size(); ++i)
- {
- if (!buffers[i])
- {
- URHO3D_LOGERROR("Null model index buffers specified");
- return false;
- }
- if (!buffers[i]->IsShadowed())
- {
- URHO3D_LOGERROR("Model index buffers must be shadowed");
- return false;
- }
- }
- indexBuffers_ = buffers;
- return true;
- }
- void Model::SetNumGeometries(unsigned num)
- {
- geometries_.Resize(num);
- geometryBoneMappings_.Resize(num);
- geometryCenters_.Resize(num);
- // For easier creation of from-scratch geometry, ensure that all geometries start with at least 1 LOD level (0 makes no sense)
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- if (geometries_[i].Empty())
- geometries_[i].Resize(1);
- }
- }
- bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
- {
- if (index >= geometries_.Size())
- {
- URHO3D_LOGERROR("Geometry index out of bounds");
- return false;
- }
- if (!num)
- {
- URHO3D_LOGERROR("Zero LOD levels not allowed");
- return false;
- }
- geometries_[index].Resize(num);
- return true;
- }
- bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
- {
- if (index >= geometries_.Size())
- {
- URHO3D_LOGERROR("Geometry index out of bounds");
- return false;
- }
- if (lodLevel >= geometries_[index].Size())
- {
- URHO3D_LOGERROR("LOD level index out of bounds");
- return false;
- }
- geometries_[index][lodLevel] = geometry;
- return true;
- }
- bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
- {
- if (index >= geometryCenters_.Size())
- {
- URHO3D_LOGERROR("Geometry index out of bounds");
- return false;
- }
- geometryCenters_[index] = center;
- return true;
- }
- void Model::SetSkeleton(const Skeleton& skeleton)
- {
- skeleton_ = skeleton;
- }
- void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
- {
- geometryBoneMappings_ = geometryBoneMappings;
- }
- void Model::SetMorphs(const Vector<ModelMorph>& morphs)
- {
- morphs_ = morphs;
- }
- SharedPtr<Model> Model::Clone(const String& cloneName) const
- {
- SharedPtr<Model> ret(new Model(context_));
- ret->SetName(cloneName);
- ret->boundingBox_ = boundingBox_;
- ret->skeleton_ = skeleton_;
- ret->geometryBoneMappings_ = geometryBoneMappings_;
- ret->geometryCenters_ = geometryCenters_;
- ret->morphs_ = morphs_;
- ret->morphRangeStarts_ = morphRangeStarts_;
- ret->morphRangeCounts_ = morphRangeCounts_;
- // Deep copy vertex/index buffers
- HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
- for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
- {
- VertexBuffer* origBuffer = *i;
- SharedPtr<VertexBuffer> cloneBuffer;
- if (origBuffer)
- {
- cloneBuffer = new VertexBuffer(context_);
- cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
- cloneBuffer->SetShadowed(origBuffer->IsShadowed());
- if (origBuffer->IsShadowed())
- cloneBuffer->SetData(origBuffer->GetShadowData());
- else
- {
- void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
- if (origData)
- cloneBuffer->SetData(origData);
- else
- URHO3D_LOGERROR("Failed to lock original vertex buffer for copying");
- }
- vbMapping[origBuffer] = cloneBuffer;
- }
- ret->vertexBuffers_.Push(cloneBuffer);
- }
- HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
- for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
- {
- IndexBuffer* origBuffer = *i;
- SharedPtr<IndexBuffer> cloneBuffer;
- if (origBuffer)
- {
- cloneBuffer = new IndexBuffer(context_);
- cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned),
- origBuffer->IsDynamic());
- cloneBuffer->SetShadowed(origBuffer->IsShadowed());
- if (origBuffer->IsShadowed())
- cloneBuffer->SetData(origBuffer->GetShadowData());
- else
- {
- void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
- if (origData)
- cloneBuffer->SetData(origData);
- else
- URHO3D_LOGERROR("Failed to lock original index buffer for copying");
- }
- ibMapping[origBuffer] = cloneBuffer;
- }
- ret->indexBuffers_.Push(cloneBuffer);
- }
- // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
- ret->geometries_.Resize(geometries_.Size());
- for (unsigned i = 0; i < geometries_.Size(); ++i)
- {
- ret->geometries_[i].Resize(geometries_[i].Size());
- for (unsigned j = 0; j < geometries_[i].Size(); ++j)
- {
- SharedPtr<Geometry> cloneGeometry;
- Geometry* origGeometry = geometries_[i][j];
- if (origGeometry)
- {
- cloneGeometry = new Geometry(context_);
- cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
- unsigned numVbs = origGeometry->GetNumVertexBuffers();
- for (unsigned k = 0; k < numVbs; ++k)
- {
- cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)],
- origGeometry->GetVertexElementMask(k));
- }
- cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
- origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
- cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
- }
- ret->geometries_[i][j] = cloneGeometry;
- }
- }
- // Deep copy the morph data (if any) to allow modifying it
- for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
- {
- ModelMorph& morph = *i;
- for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
- {
- VertexBufferMorph& vbMorph = j->second_;
- if (vbMorph.dataSize_)
- {
- SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
- memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
- vbMorph.morphData_ = cloneData;
- }
- }
- }
- ret->SetMemoryUse(GetMemoryUse());
- return ret;
- }
- unsigned Model::GetNumGeometryLodLevels(unsigned index) const
- {
- return index < geometries_.Size() ? geometries_[index].Size() : 0;
- }
- Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
- {
- if (index >= geometries_.Size() || geometries_[index].Empty())
- return 0;
- if (lodLevel >= geometries_[index].Size())
- lodLevel = geometries_[index].Size() - 1;
- return geometries_[index][lodLevel];
- }
- const ModelMorph* Model::GetMorph(unsigned index) const
- {
- return index < morphs_.Size() ? &morphs_[index] : 0;
- }
- const ModelMorph* Model::GetMorph(const String& name) const
- {
- return GetMorph(StringHash(name));
- }
- const ModelMorph* Model::GetMorph(StringHash nameHash) const
- {
- for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
- {
- if (i->nameHash_ == nameHash)
- return &(*i);
- }
- return 0;
- }
- unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
- {
- return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
- }
- unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
- {
- return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
- }
- }
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