LuaScriptInstance.cpp 22 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/CoreEvents.h"
  24. #include "../Core/Context.h"
  25. #include "../Core/ProcessUtils.h"
  26. #include "../IO/Log.h"
  27. #include "../IO/MemoryBuffer.h"
  28. #include "../LuaScript/LuaFile.h"
  29. #include "../LuaScript/LuaFunction.h"
  30. #include "../LuaScript/LuaScript.h"
  31. #include "../LuaScript/LuaScriptEventInvoker.h"
  32. #include "../LuaScript/LuaScriptInstance.h"
  33. #ifdef URHO3D_PHYSICS
  34. #include "../Physics/PhysicsEvents.h"
  35. #include "../Physics/PhysicsWorld.h"
  36. #endif
  37. #include "../Resource/ResourceCache.h"
  38. #include "../Scene/Scene.h"
  39. #include "../Scene/SceneEvents.h"
  40. #include <toluapp/tolua++.h>
  41. #include "../LuaScript/ToluaUtils.h"
  42. #include "../DebugNew.h"
  43. namespace Urho3D
  44. {
  45. static const char* scriptObjectMethodNames[] = {
  46. "Start",
  47. "Stop",
  48. "Update",
  49. "PostUpdate",
  50. "FixedUpdate",
  51. "FixedPostUpdate",
  52. "Load",
  53. "Save",
  54. "ReadNetworkUpdate",
  55. "WriteNetworkUpdate",
  56. "ApplyAttributes",
  57. "TransformChanged"
  58. };
  59. LuaScriptInstance::LuaScriptInstance(Context* context) :
  60. Component(context),
  61. scriptObjectRef_(LUA_REFNIL)
  62. {
  63. luaScript_ = GetSubsystem<LuaScript>();
  64. luaState_ = luaScript_->GetState();
  65. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  66. eventInvoker_ = new LuaScriptEventInvoker(this);
  67. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  68. scriptObjectMethods_[i] = 0;
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef,
  79. ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  80. URHO3D_ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  81. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer,
  82. AM_FILE | AM_NOEDIT);
  83. URHO3D_MIXED_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>,
  84. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  85. }
  86. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  87. {
  88. if (attr.ptr_ != (void*)0xffffffff)
  89. {
  90. Serializable::OnSetAttribute(attr, src);
  91. return;
  92. }
  93. if (scriptObjectRef_ == LUA_REFNIL)
  94. return;
  95. String name = attr.name_;
  96. unsigned length = name.Length();
  97. if (name.Back() == '_')
  98. length -= 1;
  99. int top = lua_gettop(luaState_);
  100. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  101. LuaFunction* function = GetScriptObjectFunction(functionName);
  102. // If set function exist
  103. if (function)
  104. {
  105. if (function->BeginCall(this))
  106. {
  107. function->PushVariant(src);
  108. function->EndCall();
  109. }
  110. }
  111. else
  112. {
  113. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  114. lua_pushstring(luaState_, name.CString());
  115. switch (attr.type_)
  116. {
  117. case VAR_BOOL:
  118. lua_pushboolean(luaState_, src.GetBool());
  119. break;
  120. case VAR_DOUBLE:
  121. lua_pushnumber(luaState_, src.GetDouble());
  122. break;
  123. case VAR_STRING:
  124. tolua_pushurho3dstring(luaState_, src.GetString());
  125. break;
  126. case VAR_VECTOR2:
  127. {
  128. Vector2* value = new Vector2(src.GetVector2());
  129. tolua_pushusertype(luaState_, value, "Vector2");
  130. tolua_register_gc(luaState_, lua_gettop(luaState_));
  131. }
  132. break;
  133. case VAR_VECTOR3:
  134. {
  135. Vector3* value = new Vector3(src.GetVector3());
  136. tolua_pushusertype(luaState_, value, "Vector3");
  137. tolua_register_gc(luaState_, lua_gettop(luaState_));
  138. }
  139. break;
  140. case VAR_VECTOR4:
  141. {
  142. Vector4* value = new Vector4(src.GetVector4());
  143. tolua_pushusertype(luaState_, value, "Vector4");
  144. tolua_register_gc(luaState_, lua_gettop(luaState_));
  145. }
  146. break;
  147. case VAR_QUATERNION:
  148. {
  149. Quaternion* value = new Quaternion(src.GetQuaternion());
  150. tolua_pushusertype(luaState_, value, "Quaternion");
  151. tolua_register_gc(luaState_, lua_gettop(luaState_));
  152. }
  153. break;
  154. case VAR_COLOR:
  155. {
  156. Color* value = new Color(src.GetColor());
  157. tolua_pushusertype(luaState_, value, "Color");
  158. tolua_register_gc(luaState_, lua_gettop(luaState_));
  159. }
  160. break;
  161. case VAR_INTRECT:
  162. {
  163. IntRect* value = new IntRect(src.GetIntRect());
  164. tolua_pushusertype(luaState_, value, "IntRect");
  165. tolua_register_gc(luaState_, lua_gettop(luaState_));
  166. }
  167. break;
  168. case VAR_INTVECTOR2:
  169. {
  170. IntVector2* value = new IntVector2(src.GetIntVector2());
  171. tolua_pushusertype(luaState_, value, "IntVector2");
  172. tolua_register_gc(luaState_, lua_gettop(luaState_));
  173. }
  174. break;
  175. default:
  176. URHO3D_LOGERROR("Unsupported data type");
  177. lua_settop(luaState_, top);
  178. return;
  179. }
  180. lua_settable(luaState_, -3);
  181. }
  182. lua_settop(luaState_, top);
  183. }
  184. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  185. {
  186. if (attr.ptr_ != (void*)0xffffffff)
  187. {
  188. Serializable::OnGetAttribute(attr, dest);
  189. return;
  190. }
  191. if (scriptObjectRef_ == LUA_REFNIL)
  192. return;
  193. String name = attr.name_;
  194. unsigned length = name.Length();
  195. if (name.Back() == '_')
  196. length -= 1;
  197. int top = lua_gettop(luaState_);
  198. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  199. LuaFunction* function = GetScriptObjectFunction(functionName);
  200. // If get function exist
  201. if (function)
  202. {
  203. if (function->BeginCall(this))
  204. function->EndCall(1);
  205. }
  206. else
  207. {
  208. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  209. lua_pushstring(luaState_, name.CString());
  210. lua_gettable(luaState_, -2);
  211. }
  212. switch (attr.type_)
  213. {
  214. case VAR_BOOL:
  215. dest = lua_toboolean(luaState_, -1) != 0;
  216. break;
  217. case VAR_DOUBLE:
  218. dest = lua_tonumber(luaState_, -1);
  219. break;
  220. case VAR_STRING:
  221. dest = tolua_tourho3dstring(luaState_, -1, "");
  222. break;
  223. case VAR_VECTOR2:
  224. dest = *((Vector2*)tolua_tousertype(luaState_, -1, 0));
  225. break;
  226. case VAR_VECTOR3:
  227. dest = *((Vector3*)tolua_tousertype(luaState_, -1, 0));
  228. break;
  229. case VAR_VECTOR4:
  230. dest = *((Vector4*)tolua_tousertype(luaState_, -1, 0));
  231. break;
  232. case VAR_QUATERNION:
  233. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, 0));
  234. break;
  235. case VAR_COLOR:
  236. dest = *((Color*)tolua_tousertype(luaState_, -1, 0));
  237. break;
  238. case VAR_INTRECT:
  239. dest = *((IntRect*)tolua_tousertype(luaState_, -1, 0));
  240. break;
  241. case VAR_INTVECTOR2:
  242. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, 0));
  243. break;
  244. default:
  245. URHO3D_LOGERROR("Unsupported data type");
  246. return;
  247. }
  248. lua_settop(luaState_, top);
  249. }
  250. void LuaScriptInstance::ApplyAttributes()
  251. {
  252. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  253. if (function && function->BeginCall(this))
  254. function->EndCall();
  255. }
  256. void LuaScriptInstance::OnSetEnabled()
  257. {
  258. if (IsEnabledEffective())
  259. SubscribeToScriptMethodEvents();
  260. else
  261. UnsubscribeFromScriptMethodEvents();
  262. }
  263. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  264. {
  265. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  266. if (function)
  267. eventInvoker_->AddEventHandler(0, eventName, function);
  268. }
  269. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  270. {
  271. String realFunctionName = functionName.Replaced(":", ".");
  272. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  273. if (function)
  274. eventInvoker_->AddEventHandler(0, eventName, function);
  275. }
  276. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  277. {
  278. if (!sender)
  279. return;
  280. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  281. if (function)
  282. eventInvoker_->AddEventHandler(sender, eventName, function);
  283. }
  284. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  285. {
  286. if (!sender)
  287. return;
  288. String realFunctionName = functionName.Replaced(":", ".");
  289. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  290. if (function)
  291. eventInvoker_->AddEventHandler(sender, eventName, function);
  292. }
  293. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  294. {
  295. eventInvoker_->UnsubscribeFromEvent(eventName);
  296. }
  297. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  298. {
  299. if (!sender)
  300. return;
  301. eventInvoker_->UnsubscribeFromEvent(sender, eventName);
  302. }
  303. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  304. {
  305. if (!sender)
  306. return;
  307. eventInvoker_->UnsubscribeFromEvents(sender);
  308. }
  309. void LuaScriptInstance::RemoveAllEventHandlers()
  310. {
  311. eventInvoker_->UnsubscribeFromAllEvents();
  312. }
  313. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  314. {
  315. PODVector<StringHash> exceptionTypes(exceptionNames.Size());
  316. for (unsigned i = 0; i < exceptionTypes.Size(); ++i)
  317. exceptionTypes[i] = StringHash(exceptionNames[i]);
  318. eventInvoker_->UnsubscribeFromAllEventsExcept(exceptionTypes, true);
  319. }
  320. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  321. {
  322. SetScriptFile(0);
  323. SetScriptObjectType(scriptObjectType);
  324. return scriptObjectRef_ != LUA_REFNIL;
  325. }
  326. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  327. {
  328. SetScriptFile(scriptFile);
  329. SetScriptObjectType(scriptObjectType);
  330. return scriptObjectRef_ != LUA_REFNIL;
  331. }
  332. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  333. {
  334. if (scriptFile == scriptFile_)
  335. return;
  336. scriptFile_ = scriptFile;
  337. if (!scriptFile_)
  338. return;
  339. if (!scriptFile_->LoadAndExecute(luaState_))
  340. URHO3D_LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  341. }
  342. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  343. {
  344. if (scriptObjectType == scriptObjectType_)
  345. return;
  346. ReleaseObject();
  347. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  348. if (!function || !function->BeginCall())
  349. return;
  350. function->PushLuaTable(scriptObjectType);
  351. function->PushUserType((void*)this, "LuaScriptInstance");
  352. // Return script object and attribute names
  353. if (!function->EndCall(2))
  354. return;
  355. GetScriptAttributes();
  356. scriptObjectType_ = scriptObjectType;
  357. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  358. // Find script object method refs
  359. FindScriptObjectMethodRefs();
  360. }
  361. void LuaScriptInstance::SetScriptDataAttr(const PODVector<unsigned char>& data)
  362. {
  363. if (scriptObjectRef_ == LUA_REFNIL)
  364. return;
  365. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  366. if (function && function->BeginCall(this))
  367. {
  368. MemoryBuffer buf(data);
  369. function->PushUserType((Deserializer&)buf, "Deserializer");
  370. function->EndCall();
  371. }
  372. }
  373. void LuaScriptInstance::SetScriptNetworkDataAttr(const PODVector<unsigned char>& data)
  374. {
  375. if (scriptObjectRef_ == LUA_REFNIL)
  376. return;
  377. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  378. if (function && function->BeginCall(this))
  379. {
  380. MemoryBuffer buf(data);
  381. function->PushUserType((Deserializer&)buf, "Deserializer");
  382. function->EndCall();
  383. }
  384. }
  385. LuaFile* LuaScriptInstance::GetScriptFile() const
  386. {
  387. return scriptFile_;
  388. }
  389. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  390. {
  391. if (scriptObjectRef_ == LUA_REFNIL)
  392. return PODVector<unsigned char>();
  393. VectorBuffer buf;
  394. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  395. if (function && function->BeginCall(this))
  396. {
  397. function->PushUserType((Serializer&)buf, "Serializer");
  398. function->EndCall();
  399. }
  400. return buf.GetBuffer();
  401. }
  402. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  403. {
  404. if (scriptObjectRef_ == LUA_REFNIL)
  405. return PODVector<unsigned char>();
  406. VectorBuffer buf;
  407. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  408. if (function && function->BeginCall(this))
  409. {
  410. function->PushUserType((Serializer&)buf, "Serializer");
  411. function->EndCall();
  412. }
  413. return buf.GetBuffer();
  414. }
  415. void LuaScriptInstance::OnSceneSet(Scene* scene)
  416. {
  417. if (scene)
  418. SubscribeToScriptMethodEvents();
  419. else
  420. UnsubscribeFromScriptMethodEvents();
  421. }
  422. void LuaScriptInstance::OnMarkedDirty(Node* node)
  423. {
  424. // Script functions are not safe from worker threads
  425. Scene* scene = GetScene();
  426. if (scene && scene->IsThreadedUpdate())
  427. {
  428. scene->DelayedMarkedDirty(this);
  429. return;
  430. }
  431. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  432. if (function && function->BeginCall(this))
  433. function->EndCall();
  434. }
  435. void LuaScriptInstance::GetScriptAttributes()
  436. {
  437. // Get all attribute names
  438. Vector<String> names;
  439. if (lua_istable(luaState_, -1))
  440. {
  441. size_t length = lua_objlen(luaState_, -1);
  442. for (size_t i = 1; i <= length; ++i)
  443. {
  444. lua_pushinteger(luaState_, (int)i);
  445. lua_gettable(luaState_, -2);
  446. if (!lua_isstring(luaState_, -1))
  447. {
  448. lua_pop(luaState_, 1);
  449. continue;
  450. }
  451. String name = lua_tostring(luaState_, -1);
  452. names.Push(name);
  453. lua_pop(luaState_, 1);
  454. }
  455. }
  456. lua_pop(luaState_, 1);
  457. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  458. for (unsigned i = 0; i < names.Size(); ++i)
  459. {
  460. lua_pushstring(luaState_, names[i].CString());
  461. lua_gettable(luaState_, -2);
  462. // Get attribute type
  463. int type = lua_type(luaState_, -1);
  464. AttributeInfo info;
  465. info.mode_ = AM_FILE;
  466. info.name_ = names[i];
  467. info.ptr_ = (void*)0xffffffff;
  468. switch (type)
  469. {
  470. case LUA_TBOOLEAN:
  471. info.type_ = VAR_BOOL;
  472. break;
  473. case LUA_TNUMBER:
  474. info.type_ = VAR_DOUBLE;
  475. break;
  476. case LUA_TSTRING:
  477. info.type_ = VAR_STRING;
  478. break;
  479. case LUA_TUSERDATA:
  480. {
  481. String typeName = tolua_typename(luaState_, -1);
  482. lua_pop(luaState_, 1);
  483. if (typeName == "Vector2")
  484. info.type_ = VAR_VECTOR2;
  485. else if (typeName == "Vector3")
  486. info.type_ = VAR_VECTOR3;
  487. else if (typeName == "Vector4")
  488. info.type_ = VAR_VECTOR4;
  489. else if (typeName == "Quaternion")
  490. info.type_ = VAR_QUATERNION;
  491. else if (typeName == "Color")
  492. info.type_ = VAR_COLOR;
  493. else if (typeName == "Intrect")
  494. info.type_ = VAR_INTRECT;
  495. else if (typeName == "Intvector2")
  496. info.type_ = VAR_INTVECTOR2;
  497. }
  498. break;
  499. default:
  500. break;
  501. }
  502. lua_pop(luaState_, 1);
  503. if (info.type_ != VAR_NONE)
  504. attributeInfos_.Push(info);
  505. }
  506. }
  507. void LuaScriptInstance::FindScriptObjectMethodRefs()
  508. {
  509. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  510. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  511. if (IsEnabledEffective())
  512. SubscribeToScriptMethodEvents();
  513. }
  514. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  515. {
  516. Scene* scene = GetScene();
  517. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  518. SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandleUpdate));
  519. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  520. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandlePostUpdate));
  521. #ifdef URHO3D_PHYSICS
  522. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  523. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  524. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, URHO3D_HANDLER(LuaScriptInstance, HandleFixedUpdate));
  525. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  526. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  527. #endif
  528. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  529. node_->AddListener(this);
  530. }
  531. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  532. {
  533. UnsubscribeFromEvent(E_SCENEUPDATE);
  534. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  535. #ifdef URHO3D_PHYSICS
  536. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  537. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  538. #endif
  539. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  540. node_->RemoveListener(this);
  541. }
  542. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  543. {
  544. using namespace Update;
  545. float timeStep = eventData[P_TIMESTEP].GetFloat();
  546. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  547. if (function && function->BeginCall(this))
  548. {
  549. function->PushFloat(timeStep);
  550. function->EndCall();
  551. }
  552. }
  553. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  554. {
  555. using namespace PostUpdate;
  556. float timeStep = eventData[P_TIMESTEP].GetFloat();
  557. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  558. if (function && function->BeginCall(this))
  559. {
  560. function->PushFloat(timeStep);
  561. function->EndCall();
  562. }
  563. }
  564. #ifdef URHO3D_PHYSICS
  565. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  566. {
  567. using namespace PhysicsPreStep;
  568. float timeStep = eventData[P_TIMESTEP].GetFloat();
  569. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  570. if (function && function->BeginCall(this))
  571. {
  572. function->PushFloat(timeStep);
  573. function->EndCall();
  574. }
  575. }
  576. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  577. {
  578. using namespace PhysicsPostStep;
  579. float timeStep = eventData[P_TIMESTEP].GetFloat();
  580. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  581. if (function && function->BeginCall(this))
  582. {
  583. function->PushFloat(timeStep);
  584. function->EndCall();
  585. }
  586. }
  587. #endif
  588. void LuaScriptInstance::ReleaseObject()
  589. {
  590. if (scriptObjectRef_ == LUA_REFNIL)
  591. return;
  592. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  593. if (IsEnabledEffective())
  594. UnsubscribeFromScriptMethodEvents();
  595. // Unref script object
  596. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  597. scriptObjectRef_ = LUA_REFNIL;
  598. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  599. if (function && function->BeginCall())
  600. {
  601. function->PushUserType((void*)this, "LuaScriptInstance");
  602. function->EndCall();
  603. }
  604. for (int i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  605. scriptObjectMethods_[i] = 0;
  606. }
  607. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  608. {
  609. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  610. }
  611. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  612. {
  613. ResourceCache* cache = GetSubsystem<ResourceCache>();
  614. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  615. }
  616. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  617. {
  618. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  619. }
  620. }