ScriptInstance.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "MemoryBuffer.h"
  26. #include "PhysicsEvents.h"
  27. #include "PhysicsWorld.h"
  28. #include "Profiler.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const char* methodDeclarations[] = {
  41. "void Start()",
  42. "void Stop()",
  43. "void DelayedStart()",
  44. "void Update(float)",
  45. "void PostUpdate(float)",
  46. "void FixedUpdate(float)",
  47. "void FixedPostUpdate(float)",
  48. "void Load(Deserializer&)",
  49. "void Save(Serializer&)",
  50. "void ReadNetworkUpdate(Deserializer&)",
  51. "void WriteNetworkUpdate(Serializer&)",
  52. "void ApplyAttributes()"
  53. };
  54. ScriptInstance::ScriptInstance(Context* context) :
  55. Component(context),
  56. script_(GetSubsystem<Script>()),
  57. scriptObject_(0),
  58. fixedUpdateFps_(0),
  59. fixedUpdateInterval_(0.0f),
  60. fixedUpdateAcc_(0.0f),
  61. fixedPostUpdateAcc_(0.0f),
  62. subscribed_(false),
  63. subscribedPostFixed_(false)
  64. {
  65. ClearScriptMethods();
  66. ClearScriptAttributes();
  67. }
  68. ScriptInstance::~ScriptInstance()
  69. {
  70. ReleaseObject();
  71. }
  72. void ScriptInstance::RegisterObject(Context* context)
  73. {
  74. context->RegisterFactory<ScriptInstance>(LOGIC_CATEGORY);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  77. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String::EMPTY, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE | AM_NOEDIT);
  80. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  81. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  82. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  83. }
  84. void ScriptInstance::ApplyAttributes()
  85. {
  86. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  87. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  88. }
  89. void ScriptInstance::OnSetEnabled()
  90. {
  91. UpdateEventSubscription();
  92. }
  93. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  94. {
  95. className_ = String::EMPTY; // Do not create object during SetScriptFile()
  96. SetScriptFile(scriptFile);
  97. SetClassName(className);
  98. return scriptObject_ != 0;
  99. }
  100. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  101. {
  102. if (scriptFile == scriptFile_ && scriptObject_)
  103. return;
  104. ReleaseObject();
  105. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  106. if (scriptFile_)
  107. {
  108. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  109. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  110. }
  111. if (scriptFile)
  112. {
  113. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  114. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  115. }
  116. scriptFile_ = scriptFile;
  117. CreateObject();
  118. MarkNetworkUpdate();
  119. }
  120. void ScriptInstance::SetClassName(const String& className)
  121. {
  122. if (className == className_ && scriptObject_)
  123. return;
  124. ReleaseObject();
  125. className_ = className;
  126. CreateObject();
  127. MarkNetworkUpdate();
  128. }
  129. void ScriptInstance::SetFixedUpdateFps(int fps)
  130. {
  131. fixedUpdateFps_ = Max(fps, 0);
  132. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  133. fixedUpdateAcc_ = 0.0f;
  134. fixedPostUpdateAcc_ = 0.0f;
  135. MarkNetworkUpdate();
  136. }
  137. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  138. {
  139. if (!scriptObject_)
  140. return false;
  141. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  142. return scriptFile_->Execute(scriptObject_, method, parameters);
  143. }
  144. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  145. {
  146. if (!method || !scriptObject_)
  147. return false;
  148. return scriptFile_->Execute(scriptObject_, method, parameters);
  149. }
  150. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  151. {
  152. if (!scriptObject_)
  153. return;
  154. DelayedMethodCall call;
  155. call.period_ = call.delay_ = Max(delay, 0.0f);
  156. call.repeat_ = repeat;
  157. call.declaration_ = declaration;
  158. call.parameters_ = parameters;
  159. delayedMethodCalls_.Push(call);
  160. // Make sure we are registered to the scene update event, because delayed calls are executed there
  161. if (!subscribed_)
  162. UpdateEventSubscription();
  163. }
  164. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  165. {
  166. if (declaration.Empty())
  167. delayedMethodCalls_.Clear();
  168. else
  169. {
  170. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  171. {
  172. if (declaration == i->declaration_)
  173. i = delayedMethodCalls_.Erase(i);
  174. else
  175. ++i;
  176. }
  177. }
  178. }
  179. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  184. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  185. if (!method)
  186. {
  187. declaration = "void " + handlerName + "()";
  188. method = scriptFile_->GetMethod(scriptObject_, declaration);
  189. if (!method)
  190. {
  191. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  192. return;
  193. }
  194. }
  195. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  196. }
  197. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  198. {
  199. if (!scriptObject_)
  200. return;
  201. if (!sender)
  202. {
  203. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  204. return;
  205. }
  206. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  207. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  208. if (!method)
  209. {
  210. declaration = "void " + handlerName + "()";
  211. method = scriptFile_->GetMethod(scriptObject_, declaration);
  212. if (!method)
  213. {
  214. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  215. return;
  216. }
  217. }
  218. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  219. }
  220. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  221. {
  222. ResourceCache* cache = GetSubsystem<ResourceCache>();
  223. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  224. }
  225. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  226. {
  227. MemoryBuffer buf(value);
  228. delayedMethodCalls_.Resize(buf.ReadVLE());
  229. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  230. {
  231. i->period_ = buf.ReadFloat();
  232. i->delay_ = buf.ReadFloat();
  233. i->repeat_ = buf.ReadBool();
  234. i->declaration_ = buf.ReadString();
  235. i->parameters_ = buf.ReadVariantVector();
  236. }
  237. if (delayedMethodCalls_.Size() && !subscribed_)
  238. UpdateEventSubscription();
  239. }
  240. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  241. {
  242. fixedUpdateAcc_ = value;
  243. fixedPostUpdateAcc_ = value;
  244. }
  245. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  246. {
  247. if (scriptObject_ && methods_[METHOD_LOAD])
  248. {
  249. MemoryBuffer buf(data);
  250. VariantVector parameters;
  251. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  252. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  253. }
  254. }
  255. void ScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  256. {
  257. if (scriptObject_ && methods_[METHOD_READNETWORKUPDATE])
  258. {
  259. MemoryBuffer buf(data);
  260. VariantVector parameters;
  261. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  262. scriptFile_->Execute(scriptObject_, methods_[METHOD_READNETWORKUPDATE], parameters);
  263. }
  264. }
  265. ResourceRef ScriptInstance::GetScriptFileAttr() const
  266. {
  267. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  268. }
  269. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  270. {
  271. VectorBuffer buf;
  272. buf.WriteVLE(delayedMethodCalls_.Size());
  273. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  274. {
  275. buf.WriteFloat(i->period_);
  276. buf.WriteFloat(i->delay_);
  277. buf.WriteBool(i->repeat_);
  278. buf.WriteString(i->declaration_);
  279. buf.WriteVariantVector(i->parameters_);
  280. }
  281. return buf.GetBuffer();
  282. }
  283. float ScriptInstance::GetFixedUpdateAccAttr() const
  284. {
  285. return fixedUpdateAcc_;
  286. }
  287. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  288. {
  289. if (!scriptObject_ || !methods_[METHOD_SAVE])
  290. return PODVector<unsigned char>();
  291. else
  292. {
  293. VectorBuffer buf;
  294. VariantVector parameters;
  295. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  296. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  297. return buf.GetBuffer();
  298. }
  299. }
  300. PODVector<unsigned char> ScriptInstance::GetScriptNetworkDataAttr() const
  301. {
  302. if (!scriptObject_ || !methods_[METHOD_WRITENETWORKUPDATE])
  303. return PODVector<unsigned char>();
  304. else
  305. {
  306. VectorBuffer buf;
  307. VariantVector parameters;
  308. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  309. scriptFile_->Execute(scriptObject_, methods_[METHOD_WRITENETWORKUPDATE], parameters);
  310. return buf.GetBuffer();
  311. }
  312. }
  313. void ScriptInstance::CreateObject()
  314. {
  315. if (!scriptFile_ || className_.Empty())
  316. return;
  317. PROFILE(CreateScriptObject);
  318. scriptObject_ = scriptFile_->CreateObject(className_);
  319. if (scriptObject_)
  320. {
  321. // Map script object to script instance with userdata
  322. scriptObject_->SetUserData(this);
  323. ClearDelayedExecute();
  324. GetScriptMethods();
  325. GetScriptAttributes();
  326. UpdateEventSubscription();
  327. if (methods_[METHOD_START])
  328. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  329. }
  330. else
  331. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  332. }
  333. void ScriptInstance::ReleaseObject()
  334. {
  335. if (scriptObject_)
  336. {
  337. if (methods_[METHOD_STOP])
  338. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  339. PODVector<StringHash> exceptions;
  340. exceptions.Push(E_RELOADSTARTED);
  341. exceptions.Push(E_RELOADFINISHED);
  342. UnsubscribeFromAllEventsExcept(exceptions, false);
  343. subscribed_ = false;
  344. subscribedPostFixed_ = false;
  345. ClearScriptMethods();
  346. ClearScriptAttributes();
  347. scriptObject_->SetUserData(0);
  348. scriptObject_->Release();
  349. scriptObject_ = 0;
  350. }
  351. }
  352. void ScriptInstance::ClearScriptMethods()
  353. {
  354. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  355. methods_[i] = 0;
  356. delayedMethodCalls_.Clear();
  357. }
  358. void ScriptInstance::ClearScriptAttributes()
  359. {
  360. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  361. }
  362. void ScriptInstance::GetScriptMethods()
  363. {
  364. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  365. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  366. }
  367. void ScriptInstance::GetScriptAttributes()
  368. {
  369. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  370. unsigned numProperties = scriptObject_->GetPropertyCount();
  371. for (unsigned i = 0; i < numProperties; ++i)
  372. {
  373. const char* name;
  374. int typeId;
  375. bool isPrivate;
  376. scriptObject_->GetObjectType()->GetProperty(i, &name, &typeId, &isPrivate);
  377. // Hide private variables or ones that begin with an underscore
  378. if (isPrivate || name[0] == '_')
  379. continue;
  380. AttributeInfo info;
  381. info.name_ = name;
  382. info.ptr_ = scriptObject_->GetAddressOfProperty(i);
  383. switch (typeId)
  384. {
  385. case asTYPEID_BOOL:
  386. info.type_ = VAR_BOOL;
  387. break;
  388. case asTYPEID_INT32:
  389. case asTYPEID_UINT32:
  390. info.type_ = VAR_INT;
  391. break;
  392. case asTYPEID_FLOAT:
  393. info.type_ = VAR_FLOAT;
  394. break;
  395. default:
  396. info.type_ = Variant::GetTypeFromName(GetSubsystem<Script>()->GetScriptEngine()->GetTypeDeclaration(typeId));
  397. break;
  398. }
  399. if (info.type_ != VAR_NONE)
  400. attributeInfos_.Push(info);
  401. }
  402. }
  403. void ScriptInstance::UpdateEventSubscription()
  404. {
  405. Scene* scene = GetScene();
  406. if (!scene)
  407. {
  408. LOGERROR("Node is detached from scene, can not subscribe script object to update events");
  409. return;
  410. }
  411. bool enabled = scriptObject_ && IsEnabledEffective();
  412. if (enabled)
  413. {
  414. if (!subscribed_ && (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART] || delayedMethodCalls_.Size()))
  415. {
  416. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  417. subscribed_ = true;
  418. }
  419. if (!subscribedPostFixed_)
  420. {
  421. if (methods_[METHOD_POSTUPDATE])
  422. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  423. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  424. if (world)
  425. {
  426. if (methods_[METHOD_FIXEDUPDATE])
  427. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  428. if (methods_[METHOD_FIXEDPOSTUPDATE])
  429. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  430. }
  431. else
  432. {
  433. if (methods_[METHOD_FIXEDUPDATE] || methods_[METHOD_FIXEDPOSTUPDATE])
  434. LOGERROR("No physics world, can not subscribe script object to fixed update events");
  435. }
  436. subscribedPostFixed_ = true;
  437. }
  438. }
  439. else
  440. {
  441. if (subscribed_)
  442. {
  443. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  444. subscribed_ = false;
  445. }
  446. if (subscribedPostFixed_)
  447. {
  448. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  449. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  450. if (world)
  451. {
  452. UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
  453. UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
  454. }
  455. subscribedPostFixed_ = false;
  456. }
  457. }
  458. }
  459. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  460. {
  461. if (!scriptObject_)
  462. return;
  463. using namespace SceneUpdate;
  464. float timeStep = eventData[P_TIMESTEP].GetFloat();
  465. // Execute delayed method calls
  466. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  467. {
  468. DelayedMethodCall& call = delayedMethodCalls_[i];
  469. bool remove = false;
  470. call.delay_ -= timeStep;
  471. if (call.delay_ <= 0.0f)
  472. {
  473. if (!call.repeat_)
  474. remove = true;
  475. else
  476. call.delay_ += call.period_;
  477. Execute(call.declaration_, call.parameters_);
  478. }
  479. if (remove)
  480. delayedMethodCalls_.Erase(i);
  481. else
  482. ++i;
  483. }
  484. // Execute delayed start before first update
  485. if (methods_[METHOD_DELAYEDSTART])
  486. {
  487. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  488. methods_[METHOD_DELAYEDSTART] = 0; // Only execute once
  489. }
  490. if (methods_[METHOD_UPDATE])
  491. {
  492. VariantVector parameters;
  493. parameters.Push(timeStep);
  494. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  495. }
  496. }
  497. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  498. {
  499. if (!scriptObject_)
  500. return;
  501. using namespace ScenePostUpdate;
  502. VariantVector parameters;
  503. parameters.Push(eventData[P_TIMESTEP]);
  504. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  505. }
  506. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  507. {
  508. if (!scriptObject_)
  509. return;
  510. using namespace PhysicsPreStep;
  511. if (!fixedUpdateFps_)
  512. {
  513. VariantVector parameters;
  514. parameters.Push(eventData[P_TIMESTEP]);
  515. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  516. }
  517. else
  518. {
  519. float timeStep = eventData[P_TIMESTEP].GetFloat();
  520. fixedUpdateAcc_ += timeStep;
  521. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  522. {
  523. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  524. VariantVector parameters;
  525. parameters.Push(fixedUpdateInterval_);
  526. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  527. }
  528. }
  529. }
  530. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  531. {
  532. if (!scriptObject_)
  533. return;
  534. using namespace PhysicsPostStep;
  535. if (!fixedUpdateFps_)
  536. {
  537. VariantVector parameters;
  538. parameters.Push(eventData[P_TIMESTEP]);
  539. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  540. }
  541. else
  542. {
  543. float timeStep = eventData[P_TIMESTEP].GetFloat();
  544. fixedPostUpdateAcc_ += timeStep;
  545. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  546. {
  547. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  548. VariantVector parameters;
  549. parameters.Push(fixedUpdateInterval_);
  550. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  551. }
  552. }
  553. }
  554. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  555. {
  556. if (!IsEnabledEffective() || !scriptFile_ || !scriptObject_)
  557. return;
  558. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  559. VariantVector parameters;
  560. if (method->GetParamCount() > 0)
  561. {
  562. parameters.Push(Variant((void*)&eventType));
  563. parameters.Push(Variant((void*)&eventData));
  564. }
  565. scriptFile_->Execute(scriptObject_, method, parameters);
  566. }
  567. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  568. {
  569. ReleaseObject();
  570. }
  571. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  572. {
  573. if (!className_.Empty())
  574. CreateObject();
  575. }
  576. Context* GetScriptContext()
  577. {
  578. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  579. }
  580. ScriptInstance* GetScriptContextInstance()
  581. {
  582. asIScriptContext* context = asGetActiveContext();
  583. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  584. if (object)
  585. return static_cast<ScriptInstance*>(object->GetUserData());
  586. else
  587. return 0;
  588. }
  589. Node* GetScriptContextNode()
  590. {
  591. ScriptInstance* instance = GetScriptContextInstance();
  592. return instance ? instance->GetNode() : 0;
  593. }
  594. Scene* GetScriptContextScene()
  595. {
  596. Scene* scene = 0;
  597. Node* node = GetScriptContextNode();
  598. if (node)
  599. scene = node->GetScene();
  600. // If null, try to get the default scene
  601. if (!scene)
  602. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  603. return scene;
  604. }
  605. ScriptEventListener* GetScriptContextEventListener()
  606. {
  607. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  608. // event handling
  609. asIScriptContext* context = asGetActiveContext();
  610. if (context)
  611. {
  612. if (context->GetThisPointer())
  613. return GetScriptContextInstance();
  614. else
  615. return GetScriptContextFile();
  616. }
  617. else
  618. return 0;
  619. }
  620. Object* GetScriptContextEventListenerObject()
  621. {
  622. return dynamic_cast<Object*>(GetScriptContextEventListener());
  623. }
  624. }