Model.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. morphs_.Clear();
  80. vertexBuffers_.Clear();
  81. indexBuffers_.Clear();
  82. unsigned memoryUse = sizeof(Model);
  83. Vector<SharedArrayPtr<unsigned char> > rawVertexDatas;
  84. Vector<SharedArrayPtr<unsigned char> > rawIndexDatas;
  85. // Read vertex buffers
  86. unsigned numVertexBuffers = source.ReadUInt();
  87. for (unsigned i = 0; i < numVertexBuffers; ++i)
  88. {
  89. unsigned vertexCount = source.ReadUInt();
  90. unsigned elementMask = source.ReadUInt();
  91. unsigned morphStart = source.ReadUInt();
  92. unsigned morphCount = source.ReadUInt();
  93. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  94. buffer->SetSize(vertexCount, elementMask);
  95. buffer->SetMorphRange(morphStart, morphCount);
  96. unsigned vertexSize = buffer->GetVertexSize();
  97. unsigned char* data = (unsigned char*)buffer->Lock(0, vertexCount, LOCK_NORMAL);
  98. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  99. if (data)
  100. {
  101. source.Read(data, vertexCount * vertexSize);
  102. // If there is a morph range, make a copy of the data so that the morph range can be reset
  103. if (morphCount)
  104. {
  105. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  106. memcpy(morphResetData.Get(), &data[morphStart * vertexSize], morphCount * vertexSize);
  107. buffer->SetMorphRangeResetData(morphResetData);
  108. memoryUse += morphCount * vertexSize;
  109. }
  110. // Copy the raw position data for CPU-side operations
  111. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  112. float* rawDest = (float*)rawVertexData.Get();
  113. for (unsigned i = 0; i < vertexCount; ++i)
  114. {
  115. float* rawSrc = (float*)&data[i * vertexSize];
  116. *rawDest++ = *rawSrc++;
  117. *rawDest++ = *rawSrc++;
  118. *rawDest++ = *rawSrc++;
  119. }
  120. rawVertexDatas.Push(rawVertexData);
  121. buffer->Unlock();
  122. }
  123. else
  124. return false;
  125. vertexBuffers_.Push(buffer);
  126. }
  127. // Read index buffers
  128. unsigned numIndexBuffers = source.ReadUInt();
  129. for (unsigned i = 0; i < numIndexBuffers; ++i)
  130. {
  131. unsigned indexCount = source.ReadUInt();
  132. unsigned indexSize = source.ReadUInt();
  133. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  134. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  135. unsigned char* data = (unsigned char*)buffer->Lock(0, indexCount, LOCK_NORMAL);
  136. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  137. if (data)
  138. {
  139. source.Read(data, indexCount * indexSize);
  140. // Copy the raw index data for CPU-side operations
  141. SharedArrayPtr<unsigned char> rawIndexData(new unsigned char[indexSize * indexCount]);
  142. memcpy(rawIndexData.Get(), data, indexSize * indexCount);
  143. rawIndexDatas.Push(rawIndexData);
  144. buffer->Unlock();
  145. }
  146. else
  147. return false;
  148. indexBuffers_.Push(buffer);
  149. }
  150. // Read geometries
  151. unsigned numGeometries = source.ReadUInt();
  152. for (unsigned i = 0; i < numGeometries; ++i)
  153. {
  154. // Read bone mappings
  155. unsigned boneMappingCount = source.ReadUInt();
  156. PODVector<unsigned> boneMapping;
  157. for (unsigned j = 0; j < boneMappingCount; ++j)
  158. boneMapping.Push(source.ReadUInt());
  159. geometryBoneMappings_.Push(boneMapping);
  160. unsigned numLodLevels = source.ReadUInt();
  161. Vector<SharedPtr<Geometry> > geometryLodLevels;
  162. for (unsigned j = 0; j < numLodLevels; ++j)
  163. {
  164. float distance = source.ReadFloat();
  165. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  166. unsigned vertexBufferRef = source.ReadUInt();
  167. unsigned indexBufferRef = source.ReadUInt();
  168. unsigned indexStart = source.ReadUInt();
  169. unsigned indexCount = source.ReadUInt();
  170. if (vertexBufferRef >= vertexBuffers_.Size())
  171. {
  172. LOGERROR("Vertex buffer index out of bounds");
  173. return false;
  174. }
  175. if (indexBufferRef >= indexBuffers_.Size())
  176. {
  177. LOGERROR("Index buffer index out of bounds");
  178. return false;
  179. }
  180. SharedPtr<Geometry> geometry(new Geometry(context_));
  181. geometry->SetNumVertexBuffers(1);
  182. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  183. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  184. geometry->SetDrawRange(type, indexStart, indexCount);
  185. geometry->SetLodDistance(distance);
  186. geometry->SetRawData(rawVertexDatas[vertexBufferRef], rawIndexDatas[indexBufferRef]);
  187. geometryLodLevels.Push(geometry);
  188. memoryUse += sizeof(Geometry);
  189. }
  190. geometries_.Push(geometryLodLevels);
  191. }
  192. // Read morphs
  193. unsigned numMorphs = source.ReadUInt();
  194. for (unsigned i = 0; i < numMorphs; ++i)
  195. {
  196. ModelMorph newMorph;
  197. newMorph.name_ = source.ReadString();
  198. newMorph.nameHash_ = StringHash(newMorph.name_);
  199. newMorph.weight_ = 0.0f;
  200. unsigned nubuffers_ = source.ReadUInt();
  201. for (unsigned j = 0; j < nubuffers_; ++j)
  202. {
  203. VertexBufferMorph newBuffer;
  204. unsigned bufferIndex = source.ReadUInt();
  205. newBuffer.elementMask_ = source.ReadUInt();
  206. newBuffer.vertexCount_ = source.ReadUInt();
  207. // Base size: size of each vertex index
  208. unsigned vertexSize = sizeof(unsigned);
  209. // Add size of individual elements
  210. if (newBuffer.elementMask_ & MASK_POSITION)
  211. vertexSize += sizeof(Vector3);
  212. if (newBuffer.elementMask_ & MASK_NORMAL)
  213. vertexSize += sizeof(Vector3);
  214. if (newBuffer.elementMask_ & MASK_TANGENT)
  215. vertexSize += sizeof(Vector3);
  216. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  217. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  218. newMorph.buffers_[bufferIndex] = newBuffer;
  219. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  220. }
  221. morphs_.Push(newMorph);
  222. memoryUse += sizeof(ModelMorph);
  223. }
  224. // Read skeleton
  225. skeleton_.Load(source);
  226. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  227. // Read bounding box
  228. boundingBox_ = source.ReadBoundingBox();
  229. SetMemoryUse(memoryUse);
  230. return true;
  231. }
  232. bool Model::Save(Serializer& dest)
  233. {
  234. // Build lists of vertex and index buffers used by the geometries
  235. Vector<VertexBuffer*> vertexBuffers;
  236. Vector<IndexBuffer*> indexBuffers;
  237. for (unsigned i = 0; i < geometries_.Size(); ++i)
  238. {
  239. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  240. {
  241. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  242. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  243. }
  244. }
  245. // Write ID
  246. if (!dest.WriteFileID("UMDL"))
  247. return false;
  248. // Write vertex buffers
  249. dest.WriteUInt(vertexBuffers.Size());
  250. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  251. {
  252. VertexBuffer* buffer = vertexBuffers[i];
  253. dest.WriteUInt(buffer->GetVertexCount());
  254. dest.WriteUInt(buffer->GetElementMask());
  255. dest.WriteUInt(buffer->GetMorphRangeStart());
  256. dest.WriteUInt(buffer->GetMorphRangeCount());
  257. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  258. if (!data)
  259. return false;
  260. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  261. buffer->Unlock();
  262. }
  263. // Write index buffers
  264. dest.WriteUInt(indexBuffers.Size());
  265. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  266. {
  267. IndexBuffer* buffer = indexBuffers[i];
  268. dest.WriteUInt(buffer->GetIndexCount());
  269. dest.WriteUInt(buffer->GetIndexSize());
  270. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  271. if (!data)
  272. return false;
  273. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  274. buffer->Unlock();
  275. }
  276. // Write geometries
  277. dest.WriteUInt(geometries_.Size());
  278. for (unsigned i = 0; i < geometries_.Size(); ++i)
  279. {
  280. // Write bone mappings
  281. dest.WriteUInt(geometryBoneMappings_[i].Size());
  282. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  283. dest.WriteUInt(geometryBoneMappings_[i][j]);
  284. // Write the LOD levels
  285. dest.WriteUInt(geometries_[i].Size());
  286. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  287. {
  288. Geometry* geometry = geometries_[i][j];
  289. dest.WriteFloat(geometry->GetLodDistance());
  290. dest.WriteUInt(geometry->GetPrimitiveType());
  291. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  292. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  293. dest.WriteUInt(geometry->GetIndexStart());
  294. dest.WriteUInt(geometry->GetIndexCount());
  295. }
  296. }
  297. // Write morphs
  298. dest.WriteUInt(morphs_.Size());
  299. for (unsigned i = 0; i < morphs_.Size(); ++i)
  300. {
  301. dest.WriteString(morphs_[i].name_);
  302. dest.WriteUInt(morphs_[i].buffers_.Size());
  303. // Write morph vertex buffers
  304. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  305. j != morphs_[i].buffers_.End(); ++j)
  306. {
  307. dest.WriteUInt(j->first_);
  308. dest.WriteUInt(j->second_.elementMask_);
  309. dest.WriteUInt(j->second_.vertexCount_);
  310. // Base size: size of each vertex index
  311. unsigned vertexSize = sizeof(unsigned);
  312. // Add size of individual elements
  313. if (j->second_.elementMask_ & MASK_POSITION)
  314. vertexSize += sizeof(Vector3);
  315. if (j->second_.elementMask_ & MASK_NORMAL)
  316. vertexSize += sizeof(Vector3);
  317. if (j->second_.elementMask_ & MASK_TANGENT)
  318. vertexSize += sizeof(Vector3);
  319. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  320. }
  321. }
  322. // Write skeleton
  323. skeleton_.Save(dest);
  324. // Write bounding box
  325. dest.WriteBoundingBox(boundingBox_);
  326. return true;
  327. }
  328. void Model::SetBoundingBox(const BoundingBox& box)
  329. {
  330. boundingBox_ = box;
  331. }
  332. void Model::SetNumGeometries(unsigned num)
  333. {
  334. geometries_.Resize(num);
  335. geometryBoneMappings_.Resize(num);
  336. }
  337. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  338. {
  339. if (index >= geometries_.Size())
  340. {
  341. LOGERROR("Geometry index out of bounds");
  342. return false;
  343. }
  344. if (!num)
  345. {
  346. LOGERROR("Zero LOD levels not allowed");
  347. return false;
  348. }
  349. geometries_[index].Resize(num);
  350. return true;
  351. }
  352. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  353. {
  354. if (index >= geometries_.Size())
  355. {
  356. LOGERROR("Geometry index out of bounds");
  357. return false;
  358. }
  359. if (lodLevel >= geometries_[index].Size())
  360. {
  361. LOGERROR("LOD level index out of bounds");
  362. return false;
  363. }
  364. geometries_[index][lodLevel] = geometry;
  365. return true;
  366. }
  367. void Model::SetSkeleton(const Skeleton& skeleton)
  368. {
  369. skeleton_ = skeleton;
  370. }
  371. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  372. {
  373. geometryBoneMappings_ = geometryBoneMappings;
  374. }
  375. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  376. {
  377. morphs_ = morphs;
  378. }
  379. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  380. {
  381. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  382. }
  383. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  384. {
  385. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  386. return 0;
  387. return geometries_[index][lodLevel];
  388. }
  389. const ModelMorph* Model::GetMorph(unsigned index) const
  390. {
  391. return index < morphs_.Size() ? &morphs_[index] : 0;
  392. }
  393. const ModelMorph* Model::GetMorph(const String& name) const
  394. {
  395. return GetMorph(StringHash(name));
  396. }
  397. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  398. {
  399. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  400. {
  401. if (i->nameHash_ == nameHash)
  402. return &(*i);
  403. }
  404. return 0;
  405. }