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Direct3D9
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7f3ff1a561
Fix Texture3D load failing always without an error message. Closes #513.
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11 年 前 |
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OpenGL
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62fbdeee59
Fix uninitialized read of Texture::_format
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11 年 前 |
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AnimatedModel.cpp
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e0fa4d2560
For a minor performance improvement, do not mark AnimatedModel skinning dirty if it does not contain bones.
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11 年 前 |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Animation.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 年 前 |
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Animation.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 年 前 |
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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AnimationState.cpp
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367f6a345f
Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame().
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11 年 前 |
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AnimationState.h
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4a9ab417a8
As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms.
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11 年 前 |
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Batch.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 年 前 |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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12 年 前 |
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BillboardSet.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 年 前 |
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BillboardSet.h
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 年 前 |
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CMakeLists.txt
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Camera.cpp
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84d06d2e61
Merged the face camera boolean and axes parameters used by BillboardSet & Text3D into a FaceCameraMode enum. Implement none, rotate XYZ, rotate Y, lookat XYZ & lookat Y modes. More can be added as necessary.
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11 年 前 |
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Camera.h
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db59a66cbf
Fix typo.[ci skip]
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11 年 前 |
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CustomGeometry.cpp
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 年 前 |
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CustomGeometry.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 年 前 |
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DebugRenderer.cpp
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59d48c1a43
Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering.
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11 年 前 |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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11 年 前 |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Drawable.cpp
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 年 前 |
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Drawable.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 年 前 |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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GPUObject.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Geometry.cpp
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 年 前 |
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Geometry.h
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31ce69b490
DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252.
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11 年 前 |
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Graphics.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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GraphicsDefs.cpp
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c3425334a3
Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276.
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11 年 前 |
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GraphicsDefs.h
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f1e25381a3
Support single image splitting for cube maps. Closes #445.
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11 年 前 |
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GraphicsEvents.h
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03d9532b4a
New E_WINDOWPOS event when SDL notifies window movement. Support for setting initial window position beforecreation.
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11 年 前 |
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GraphicsImpl.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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IndexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Light.cpp
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5463254bbf
Change references to Component::OnSetAttribute() to Serializable::OnSetAttribute() as the Component overload no longer exists.
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11 年 前 |
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Light.h
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 年 前 |
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Material.cpp
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3c7126de38
Asynchronous loading for AnimationSet2D.
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11 年 前 |
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Material.h
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3c7126de38
Asynchronous loading for AnimationSet2D.
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11 年 前 |
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Model.cpp
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d07dc5919a
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
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11 年 前 |
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Model.h
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ba4cb70e42
Use PODVector for GeometryDesc to avoid MSVC warning.
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11 年 前 |
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Octree.cpp
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d5cfcd493b
Further fixes for threaded drawable updates: ensure drawables per workitem > 0, do not update bounding boxes threaded as they may not be correct in case of hierarchical composition.
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11 年 前 |
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Octree.h
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914dc798d4
Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated.
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11 年 前 |
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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OctreeQuery.h
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5f0ed3fcf8
Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level.
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11 年 前 |
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ParticleEffect.cpp
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5450b1d111
Asynchronous loading for ParticleEffect2D.
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11 年 前 |
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ParticleEffect.h
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677ab20986
Asynchronous loading for ParticleEffect.
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11 年 前 |
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ParticleEmitter.cpp
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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11 年 前 |
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ParticleEmitter.h
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b9c340ed12
Allow to not serialize ParticleEmitter particles to reduce scene file size. Closes #522.
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11 年 前 |
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RenderPath.cpp
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0c1e99161a
Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute.
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11 年 前 |
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RenderPath.h
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981b5bcac4
Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265.
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11 年 前 |
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RenderSurface.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Renderer.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 年 前 |
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Renderer.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 年 前 |
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Shader.cpp
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 年 前 |
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Shader.h
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8463393377
Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo.
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11 年 前 |
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ShaderPrecache.cpp
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e8fdf7a7d8
Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES.
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11 年 前 |
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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12 年 前 |
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ShaderProgram.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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ShaderVariation.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Skeleton.cpp
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 年 前 |
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Skeleton.h
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e55f92d5e2
Allow to set Skeleton's root bone index programmatically.
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11 年 前 |
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 年 前 |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Technique.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 年 前 |
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Technique.h
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 年 前 |
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Terrain.cpp
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c85499b695
Allow relatively fast partial updates to a terrain by modifying the heightmap image and calling ApplyHeightMap(). Added WorldToHeightMap() function to Terrain for converting world coordinates to heightmap pixel positions.
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11 年 前 |
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Terrain.h
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671d2c45ac
Added IndexBuffer forward declaration to Terrain.h.
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11 年 前 |
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TerrainPatch.cpp
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a36edf5d1e
Fix TerrainPatch raycast normal to world space.
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11 年 前 |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 年 前 |
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Texture.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Texture2D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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Texture3D.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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TextureCube.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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VertexBuffer.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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VertexDeclaration.h
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46285baf97
Refactor build scripts to group Urho3D specific build option.
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11 年 前 |
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View.cpp
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943a2c348b
Added mechanism to limit material techniques on desktop hardware. Closes #516.
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11 年 前 |
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View.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 年 前 |
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Viewport.cpp
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 年 前 |
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Viewport.h
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833f84b346
Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame.
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11 年 前 |
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Zone.cpp
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e82b3d53a1
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
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11 年 前 |
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Zone.h
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46be516f56
Improved CustomGeometry API for vertex updates, and possibility to make the vertex buffer dynamic. Closes #415.
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11 年 前 |