Alex Parlett 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. преди 11 години
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Animatable.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
Animatable.h cd42bc6f3f Make object animation can set child and component's attribute animation. преди 11 години
AnimationDefs.h 113cb5584a Rename AttributeAnimation to ValueAnimation make animaiton more general. преди 11 години
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Component.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
Component.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
LogicComponent.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
LogicComponent.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
Node.cpp 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. преди 11 години
Node.h 3e4882bfa5 Unify SetDeepEnabled() API between UI & Node. Removed IsDeepEnabled() function & "Is Deep Enabled" attribute as it may return different value than last SetDeepEnabled() and can not therefore serialize/deserialize accurately. Instead added IsEnabledSelf() which returns the enabled state before SetDeepEnabled(). Changed Node::SetEnabled(bool, bool) to SetEnabledRecursive(). Unlike SetDeepEnabled() it does not preserve node's self enabled state. Added AngelScript binding for SetDeepEnabled operations. преди 11 години
ObjectAnimation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. преди 11 години
ObjectAnimation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. преди 11 години
ReplicationState.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
Scene.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. преди 11 години
Scene.h cbe440db52 Fixed typo in comment. Added profiling blocks for finding the scene resources to preload. преди 11 години
SceneEvents.h ad737e0d6e Documentation for background resource loading. Expanded Scene::LoadAsync() to either background load resources only, load scene + resources synchronously, or background load resources first, then load the scene. Closes #406. преди 11 години
SceneResolver.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
SceneResolver.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
Serializable.cpp 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. преди 11 години
Serializable.h 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. преди 11 години
SmoothedTransform.cpp 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
SmoothedTransform.h 6d5ddc23e0 Bump the copyright for 2014. преди 12 години
SplinePath.cpp f943bb4faa Unwarn patch for AppleClang. A few warnings were indeed coding error. преди 11 години
SplinePath.h 751b4f1c97 Changed SplinePath so that it is more flexible its logic is now separate from the scene hierarchy. Control Points are set and removed explicitly with the ability to define the order. Controlled Node is explicitly set so that the Move function affects that Node's WorldPosition. преди 11 години
UnknownComponent.cpp 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
UnknownComponent.h 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. преди 11 години
ValueAnimation.cpp 017591d4e6 Fix for ValueAnimation EventFrame never being called if it shares the same time as the last KeyFrame. преди 11 години
ValueAnimation.h 2014f5ee1a Fix incorrect use of PODVector in ValueAnimation, maybe related to #361 преди 11 години
ValueAnimationInfo.cpp 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години
ValueAnimationInfo.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. преди 11 години