| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- $#include "Frustum.h"
- /// Frustum planes.
- enum FrustumPlane
- {
- PLANE_NEAR = 0,
- PLANE_LEFT,
- PLANE_RIGHT,
- PLANE_UP,
- PLANE_DOWN,
- PLANE_FAR,
- };
- static const unsigned NUM_FRUSTUM_PLANES;
- static const unsigned NUM_FRUSTUM_VERTICES;
- /// Convex constructed of 6 planes.
- class Frustum
- {
- public:
- /// Construct undefined.
- Frustum();
- /// Copy-construct from another frustum.
- Frustum(const Frustum& frustum);
-
- /// Define with projection parameters and a transform matrix.
- void Define(float fov, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4& transform = Matrix3x4::IDENTITY);
-
- /// Define with near and far dimension vectors and a transform matrix.
- void Define(const Vector3& near, const Vector3& far, const Matrix3x4& transform = Matrix3x4::IDENTITY);
-
- /// Define with a bounding box and a transform matrix.
- void Define(const BoundingBox& box, const Matrix3x4& transform = Matrix3x4::IDENTITY);
-
- /// Define with orthographic projection parameters and a transform matrix.
- void DefineOrtho(float orthoSize, float aspectRatio, float zoom, float nearZ, float farZ, const Matrix3x4& transform = Matrix3x4::IDENTITY);
-
- /// Transform by a 3x3 matrix.
- void Transform(const Matrix3& transform);
-
- /// Transform by a 3x4 matrix.
- void Transform(const Matrix3x4& transform);
-
- /// Test if a point is inside or outside.
- Intersection IsInside(const Vector3& point) const;
-
- /// Test if a sphere is inside, outside or intersects.
- Intersection IsInside(const Sphere& sphere) const;
-
- /// Test if a sphere if (partially) inside or outside.
- Intersection IsInsideFast(const Sphere& sphere) const;
-
- /// Test if a bounding box is inside, outside or intersects.
- Intersection IsInside(const BoundingBox& box) const;
-
- /// Test if a bounding box is (partially) inside or outside.
- Intersection IsInsideFast(const BoundingBox& box) const;
-
- /// Return distance of a point to the frustum, or 0 if inside.
- float Distance(const Vector3& point) const;
-
- /// Return transformed by a 3x3 matrix.
- Frustum Transformed(const Matrix3& transform) const;
-
- /// Return transformed by a 3x4 matrix.
- Frustum Transformed(const Matrix3x4& transform) const;
-
- /// Return projected by a 4x4 projection matrix.
- Rect Projected(const Matrix4& transform) const;
-
- /// Update the planes. Called internally.
- void UpdatePlanes();
- };
|