Octree.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Profiler.h"
  27. #include "Octree.h"
  28. #include "Scene.h"
  29. #include "Sort.h"
  30. #include "WorkQueue.h"
  31. #include "DebugNew.h"
  32. #ifdef _MSC_VER
  33. #pragma warning(disable:4355)
  34. #endif
  35. static const float DEFAULT_OCTREE_SIZE = 1000.0f;
  36. static const int DEFAULT_OCTREE_LEVELS = 8;
  37. static const int RAYCASTS_PER_WORK_ITEM = 4;
  38. void RaycastDrawablesWork(const WorkItem* item, unsigned threadIndex)
  39. {
  40. Octree* octree = reinterpret_cast<Octree*>(item->aux_);
  41. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  42. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  43. const RayOctreeQuery& query = *octree->rayQuery_;
  44. PODVector<RayQueryResult>& results = octree->rayQueryResults_[threadIndex];
  45. while (start != end)
  46. {
  47. Drawable* drawable = *start;
  48. drawable->ProcessRayQuery(query, results);
  49. ++start;
  50. }
  51. }
  52. void UpdateDrawablesWork(const WorkItem* item, unsigned threadIndex)
  53. {
  54. const FrameInfo& frame = *(reinterpret_cast<FrameInfo*>(item->aux_));
  55. Drawable** start = reinterpret_cast<Drawable**>(item->start_);
  56. Drawable** end = reinterpret_cast<Drawable**>(item->end_);
  57. while (start != end)
  58. {
  59. Drawable* drawable = *start;
  60. drawable->Update(frame);
  61. drawable->updateQueued_ = false;
  62. ++start;
  63. }
  64. }
  65. inline bool CompareRayQueryResults(const RayQueryResult& lhs, const RayQueryResult& rhs)
  66. {
  67. return lhs.distance_ < rhs.distance_;
  68. }
  69. Octant::Octant(const BoundingBox& box, unsigned level, Octant* parent, Octree* root) :
  70. worldBoundingBox_(box),
  71. level_(level),
  72. parent_(parent),
  73. root_(root),
  74. numDrawables_(0)
  75. {
  76. center_ = worldBoundingBox_.Center();
  77. halfSize_ = worldBoundingBox_.Size() * 0.5f;
  78. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize_, worldBoundingBox_.max_ + halfSize_);
  79. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  80. children_[i] = 0;
  81. }
  82. Octant::~Octant()
  83. {
  84. Release();
  85. }
  86. Octant* Octant::GetOrCreateChild(unsigned index)
  87. {
  88. if (children_[index])
  89. return children_[index];
  90. Vector3 newMin = worldBoundingBox_.min_;
  91. Vector3 newMax = worldBoundingBox_.max_;
  92. Vector3 oldCenter = worldBoundingBox_.Center();
  93. if (index & 1)
  94. newMin.x_ = oldCenter.x_;
  95. else
  96. newMax.x_ = oldCenter.x_;
  97. if (index & 2)
  98. newMin.y_ = oldCenter.y_;
  99. else
  100. newMax.y_ = oldCenter.y_;
  101. if (index & 4)
  102. newMin.z_ = oldCenter.z_;
  103. else
  104. newMax.z_ = oldCenter.z_;
  105. children_[index] = new Octant(BoundingBox(newMin, newMax), level_ + 1, this, root_);
  106. return children_[index];
  107. }
  108. void Octant::DeleteChild(unsigned index)
  109. {
  110. delete children_[index];
  111. children_[index] = 0;
  112. }
  113. void Octant::DeleteChild(Octant* octant)
  114. {
  115. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  116. {
  117. if (children_[i] == octant)
  118. {
  119. delete octant;
  120. children_[i] = 0;
  121. return;
  122. }
  123. }
  124. }
  125. void Octant::InsertDrawable(Drawable* drawable, const Vector3& boxCenter, const Vector3& boxSize)
  126. {
  127. // If size OK or outside, stop recursion & insert here
  128. if (CheckDrawableSize(boxSize) || cullingBox_.IsInside(drawable->GetWorldBoundingBox()) != INSIDE)
  129. {
  130. Octant* oldOctant = drawable->octant_;
  131. if (oldOctant != this)
  132. {
  133. // Add first, then remove, because drawable count going to zero deletes the octree branch in question
  134. AddDrawable(drawable);
  135. if (oldOctant)
  136. oldOctant->RemoveDrawable(drawable, false);
  137. }
  138. return;
  139. }
  140. unsigned x = boxCenter.x_ < center_.x_ ? 0 : 1;
  141. unsigned y = boxCenter.y_ < center_.y_ ? 0 : 2;
  142. unsigned z = boxCenter.z_ < center_.z_ ? 0 : 4;
  143. GetOrCreateChild(x + y + z)->InsertDrawable(drawable, boxCenter, boxSize);
  144. }
  145. bool Octant::CheckDrawableSize(const Vector3& boxSize) const
  146. {
  147. // If max split level, size always OK
  148. if (level_ != root_->GetNumLevels())
  149. return boxSize.x_ >= halfSize_.x_ || boxSize.y_ >= halfSize_.y_ || boxSize.z_ >= halfSize_.z_;
  150. else
  151. return true;
  152. }
  153. void Octant::ResetRoot()
  154. {
  155. root_ = 0;
  156. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  157. {
  158. if (children_[i])
  159. children_[i]->ResetRoot();
  160. }
  161. }
  162. void Octant::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  163. {
  164. if (!debug->IsInside(worldBoundingBox_))
  165. return;
  166. debug->AddBoundingBox(worldBoundingBox_, Color(0.25f, 0.25f, 0.25f), depthTest);
  167. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  168. {
  169. if (children_[i])
  170. children_[i]->DrawDebugGeometry(debug, depthTest);
  171. }
  172. }
  173. void Octant::GetDrawablesInternal(OctreeQuery& query, bool inside) const
  174. {
  175. if (this != root_)
  176. {
  177. Intersection res = query.TestOctant(cullingBox_, inside);
  178. if (res == OUTSIDE)
  179. // Fully outside, so cull this octant, its children & drawables
  180. return;
  181. if (res == INSIDE)
  182. inside = true;
  183. }
  184. for (PODVector<Drawable*>::ConstIterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  185. {
  186. Drawable* drawable = *i;
  187. if (!(drawable->GetDrawableFlags() & query.drawableFlags_) || !(drawable->GetViewMask() & query.viewMask_) ||
  188. (query.shadowCastersOnly_ && !drawable->GetCastShadows()) ||
  189. !drawable->IsVisible())
  190. continue;
  191. if (query.TestDrawable(drawable->GetWorldBoundingBox(), inside) != OUTSIDE)
  192. query.result_.Push(drawable);
  193. }
  194. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  195. {
  196. if (children_[i])
  197. children_[i]->GetDrawablesInternal(query, inside);
  198. }
  199. }
  200. void Octant::GetDrawablesInternal(RayOctreeQuery& query) const
  201. {
  202. if (!numDrawables_)
  203. return;
  204. float octantDist = query.ray_.HitDistance(cullingBox_);
  205. if (octantDist > query.maxDistance_)
  206. return;
  207. for (PODVector<Drawable*>::ConstIterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  208. {
  209. Drawable* drawable = *i;
  210. unsigned drawableFlags = drawable->GetDrawableFlags();
  211. if (!(drawable->GetDrawableFlags() & query.drawableFlags_) || !(drawable->GetViewMask() & query.viewMask_) ||
  212. !drawable->IsVisible() || (query.shadowCastersOnly_ && !drawable->GetCastShadows()))
  213. continue;
  214. drawable->ProcessRayQuery(query, query.result_);
  215. }
  216. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  217. {
  218. if (children_[i])
  219. children_[i]->GetDrawablesInternal(query);
  220. }
  221. }
  222. void Octant::GetDrawablesOnlyInternal(RayOctreeQuery& query, PODVector<Drawable*>& drawables) const
  223. {
  224. if (!numDrawables_)
  225. return;
  226. float octantDist = query.ray_.HitDistance(cullingBox_);
  227. if (octantDist > query.maxDistance_)
  228. return;
  229. for (PODVector<Drawable*>::ConstIterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  230. {
  231. Drawable* drawable = *i;
  232. unsigned drawableFlags = drawable->GetDrawableFlags();
  233. if (!(drawable->GetDrawableFlags() & query.drawableFlags_) || !(drawable->GetViewMask() & query.viewMask_) ||
  234. !drawable->IsVisible() || (query.shadowCastersOnly_ && !drawable->GetCastShadows()))
  235. continue;
  236. drawables.Push(drawable);
  237. }
  238. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  239. {
  240. if (children_[i])
  241. children_[i]->GetDrawablesOnlyInternal(query, drawables);
  242. }
  243. }
  244. void Octant::Release()
  245. {
  246. if (root_ && this != root_)
  247. {
  248. // Remove the drawables (if any) from this octant to the root octant
  249. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  250. {
  251. (*i)->SetOctant(root_);
  252. root_->drawables_.Push(*i);
  253. root_->QueueReinsertion(*i);
  254. }
  255. drawables_.Clear();
  256. numDrawables_ = 0;
  257. }
  258. else if (!root_)
  259. {
  260. // If the whole octree is being destroyed, just detach the drawables
  261. for (PODVector<Drawable*>::Iterator i = drawables_.Begin(); i != drawables_.End(); ++i)
  262. (*i)->SetOctant(0);
  263. }
  264. for (unsigned i = 0; i < NUM_OCTANTS; ++i)
  265. DeleteChild(i);
  266. }
  267. OBJECTTYPESTATIC(Octree);
  268. Octree::Octree(Context* context) :
  269. Component(context),
  270. Octant(BoundingBox(-DEFAULT_OCTREE_SIZE, DEFAULT_OCTREE_SIZE), 0, 0, this),
  271. scene_(0),
  272. numLevels_(DEFAULT_OCTREE_LEVELS)
  273. {
  274. // Resize threaded ray query intermediate result vector according to number of worker threads
  275. rayQueryResults_.Resize(GetSubsystem<WorkQueue>()->GetNumThreads() + 1);
  276. }
  277. Octree::~Octree()
  278. {
  279. // Reset root pointer from all child octants now so that they do not move their drawables to root
  280. ResetRoot();
  281. }
  282. void Octree::RegisterObject(Context* context)
  283. {
  284. context->RegisterFactory<Octree>();
  285. Vector3 defaultBoundsMin = Vector3::ONE * DEFAULT_OCTREE_SIZE;
  286. Vector3 defaultBoundsMax = -Vector3::ONE * DEFAULT_OCTREE_SIZE;
  287. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Min", worldBoundingBox_.min_, defaultBoundsMin, AM_DEFAULT);
  288. ATTRIBUTE(Octree, VAR_VECTOR3, "Bounding Box Max", worldBoundingBox_.max_, defaultBoundsMax, AM_DEFAULT);
  289. ATTRIBUTE(Octree, VAR_INT, "Number of Levels", numLevels_, DEFAULT_OCTREE_LEVELS, AM_DEFAULT);
  290. }
  291. void Octree::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  292. {
  293. // If any of the (size) attributes change, resize the octree
  294. Serializable::OnSetAttribute(attr, src);
  295. Resize(worldBoundingBox_, numLevels_);
  296. }
  297. void Octree::Resize(const BoundingBox& box, unsigned numLevels)
  298. {
  299. PROFILE(ResizeOctree);
  300. numLevels = Max((int)numLevels, 1);
  301. // If drawables exist, they are temporarily moved to the root
  302. Release();
  303. Vector3 halfSize = box.Size() * 0.5f;
  304. worldBoundingBox_ = box;
  305. cullingBox_ = BoundingBox(worldBoundingBox_.min_ - halfSize, worldBoundingBox_.max_ + halfSize);
  306. numDrawables_ = drawables_.Size();
  307. numLevels_ = numLevels;
  308. }
  309. void Octree::Update(const FrameInfo& frame)
  310. {
  311. UpdateDrawables(frame);
  312. ReinsertDrawables(frame);
  313. }
  314. void Octree::AddManualDrawable(Drawable* drawable)
  315. {
  316. if (!drawable || drawable->GetOctant())
  317. return;
  318. AddDrawable(drawable);
  319. }
  320. void Octree::RemoveManualDrawable(Drawable* drawable)
  321. {
  322. if (!drawable)
  323. return;
  324. Octant* octant = drawable->GetOctant();
  325. if (octant && octant->GetRoot() == this)
  326. {
  327. CancelUpdate(drawable);
  328. CancelReinsertion(drawable);
  329. octant->RemoveDrawable(drawable);
  330. }
  331. }
  332. void Octree::GetDrawables(OctreeQuery& query) const
  333. {
  334. query.result_.Clear();
  335. GetDrawablesInternal(query, false);
  336. }
  337. void Octree::Raycast(RayOctreeQuery& query) const
  338. {
  339. PROFILE(Raycast);
  340. query.result_.Clear();
  341. WorkQueue* queue = GetSubsystem<WorkQueue>();
  342. // If no worker threads or no triangle-level testing, do not create work items
  343. if (!queue->GetNumThreads() || query.level_ < RAY_TRIANGLE)
  344. GetDrawablesInternal(query);
  345. else
  346. {
  347. // Threaded ray query: first get the drawables
  348. rayQuery_ = &query;
  349. rayGetDrawables_.Clear();
  350. GetDrawablesOnlyInternal(query, rayGetDrawables_);
  351. // Check that amount of drawables is large enough to justify threading
  352. if (rayGetDrawables_.Size() > RAYCASTS_PER_WORK_ITEM)
  353. {
  354. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  355. rayQueryResults_[i].Clear();
  356. WorkItem item;
  357. item.workFunction_ = RaycastDrawablesWork;
  358. item.aux_ = const_cast<Octree*>(this);
  359. PODVector<Drawable*>::Iterator start = rayGetDrawables_.Begin();
  360. while (start != rayGetDrawables_.End())
  361. {
  362. PODVector<Drawable*>::Iterator end = rayGetDrawables_.End();
  363. if (end - start > RAYCASTS_PER_WORK_ITEM)
  364. end = start + RAYCASTS_PER_WORK_ITEM;
  365. item.start_ = &(*start);
  366. item.end_ = &(*end);
  367. queue->AddWorkItem(item);
  368. start = end;
  369. }
  370. // Merge per-thread results
  371. queue->Complete();
  372. for (unsigned i = 0; i < rayQueryResults_.Size(); ++i)
  373. query.result_.Insert(query.result_.End(), rayQueryResults_[i].Begin(), rayQueryResults_[i].End());
  374. }
  375. else
  376. {
  377. for (PODVector<Drawable*>::Iterator i = rayGetDrawables_.Begin(); i != rayGetDrawables_.End(); ++i)
  378. (*i)->ProcessRayQuery(query, query.result_);
  379. }
  380. }
  381. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  382. }
  383. void Octree::RaycastSingle(RayOctreeQuery& query) const
  384. {
  385. PROFILE(Raycast);
  386. query.result_.Clear();
  387. rayGetDrawables_.Clear();
  388. GetDrawablesOnlyInternal(query, rayGetDrawables_);
  389. // Sort by increasing hit distance to AABB
  390. for (PODVector<Drawable*>::Iterator i = rayGetDrawables_.Begin(); i != rayGetDrawables_.End(); ++i)
  391. {
  392. Drawable* drawable = *i;
  393. drawable->SetSortValue(query.ray_.HitDistance(drawable->GetWorldBoundingBox()));
  394. }
  395. Sort(rayGetDrawables_.Begin(), rayGetDrawables_.End(), CompareDrawables);
  396. // Then do the actual test according to the query, and early-out as possible
  397. float closestHit = M_INFINITY;
  398. for (PODVector<Drawable*>::Iterator i = rayGetDrawables_.Begin(); i != rayGetDrawables_.End(); ++i)
  399. {
  400. Drawable* drawable = *i;
  401. if (drawable->GetSortValue() <= Min(closestHit, query.maxDistance_))
  402. {
  403. unsigned oldSize = query.result_.Size();
  404. drawable->ProcessRayQuery(query, query.result_);
  405. if (query.result_.Size() > oldSize)
  406. closestHit = Min(closestHit, query.result_.Back().distance_);
  407. }
  408. else
  409. break;
  410. }
  411. if (query.result_.Size() > 1)
  412. {
  413. Sort(query.result_.Begin(), query.result_.End(), CompareRayQueryResults);
  414. query.result_.Resize(1);
  415. }
  416. }
  417. void Octree::QueueUpdate(Drawable* drawable)
  418. {
  419. drawableUpdates_.Push(drawable);
  420. drawable->updateQueued_ = true;
  421. }
  422. void Octree::QueueReinsertion(Drawable* drawable)
  423. {
  424. if (scene_ && scene_->IsThreadedUpdate())
  425. {
  426. MutexLock lock(octreeMutex_);
  427. drawableReinsertions_.Push(drawable);
  428. }
  429. else
  430. drawableReinsertions_.Push(drawable);
  431. drawable->reinsertionQueued_ = true;
  432. }
  433. void Octree::CancelUpdate(Drawable* drawable)
  434. {
  435. PODVector<Drawable*>::Iterator i = drawableUpdates_.Find(drawable);
  436. if (i != drawableUpdates_.End())
  437. {
  438. (*i)->updateQueued_ = false;
  439. drawableUpdates_.Erase(i);
  440. }
  441. }
  442. void Octree::CancelReinsertion(Drawable* drawable)
  443. {
  444. PODVector<Drawable*>::Iterator i = drawableReinsertions_.Find(drawable);
  445. if (i != drawableReinsertions_.End())
  446. {
  447. (*i)->reinsertionQueued_ = false;
  448. drawableReinsertions_.Erase(i);
  449. }
  450. }
  451. void Octree::DrawDebugGeometry(bool depthTest)
  452. {
  453. PROFILE(OctreeDrawDebug);
  454. DebugRenderer* debug = GetComponent<DebugRenderer>();
  455. if (!debug)
  456. return;
  457. Octant::DrawDebugGeometry(debug, depthTest);
  458. }
  459. void Octree::OnNodeSet(Node* node)
  460. {
  461. scene_ = node ? node->GetScene() : 0;
  462. }
  463. void Octree::UpdateDrawables(const FrameInfo& frame)
  464. {
  465. // Let drawables update themselves before reinsertion
  466. if (drawableUpdates_.Empty())
  467. return;
  468. PROFILE(UpdateDrawables);
  469. Scene* scene = node_->GetScene();
  470. WorkQueue* queue = GetSubsystem<WorkQueue>();
  471. scene->BeginThreadedUpdate();
  472. WorkItem item;
  473. item.workFunction_ = UpdateDrawablesWork;
  474. item.aux_ = const_cast<FrameInfo*>(&frame);
  475. PODVector<Drawable*>::Iterator start = drawableUpdates_.Begin();
  476. while (start != drawableUpdates_.End())
  477. {
  478. PODVector<Drawable*>::Iterator end = drawableUpdates_.End();
  479. if (end - start > DRAWABLES_PER_WORK_ITEM)
  480. end = start + DRAWABLES_PER_WORK_ITEM;
  481. item.start_ = &(*start);
  482. item.end_ = &(*end);
  483. queue->AddWorkItem(item);
  484. start = end;
  485. }
  486. queue->Complete();
  487. scene->EndThreadedUpdate();
  488. drawableUpdates_.Clear();
  489. }
  490. void Octree::ReinsertDrawables(const FrameInfo& frame)
  491. {
  492. if (drawableReinsertions_.Empty())
  493. return;
  494. PROFILE(ReinsertDrawables);
  495. // Reinsert drawables into the octree
  496. for (PODVector<Drawable*>::Iterator i = drawableReinsertions_.Begin(); i != drawableReinsertions_.End(); ++i)
  497. {
  498. Drawable* drawable = *i;
  499. const BoundingBox& box = drawable->GetWorldBoundingBox();
  500. Vector3 boxCenter = box.Center();
  501. Vector3 boxSize = box.Size();
  502. Octant* octant = drawable->GetOctant();
  503. if (octant)
  504. {
  505. if (octant == this)
  506. {
  507. // Handle root octant as special case: if outside the root, do not reinsert
  508. if (GetCullingBox().IsInside(box) == INSIDE && !CheckDrawableSize(boxSize))
  509. InsertDrawable(drawable, boxCenter, boxSize);
  510. }
  511. else
  512. {
  513. // Otherwise reinsert if outside current octant or if size does not fit octant size
  514. if (octant->GetCullingBox().IsInside(box) != INSIDE || !octant->CheckDrawableSize(boxSize))
  515. InsertDrawable(drawable, boxCenter, boxSize);
  516. }
  517. }
  518. else
  519. InsertDrawable(drawable, boxCenter, boxSize);
  520. drawable->reinsertionQueued_ = false;
  521. }
  522. drawableReinsertions_.Clear();
  523. }