SceneObject.h 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Serializable.h"
  24. namespace Urho3D
  25. {
  26. class AttributeAnimation;
  27. class Scene;
  28. /// Base class for scene objects.
  29. class URHO3D_API SceneObject : public Serializable
  30. {
  31. OBJECT(SceneObject);
  32. public:
  33. /// Construct.
  34. SceneObject(Context* context);
  35. /// Destruct.
  36. virtual ~SceneObject();
  37. /// Return scene.
  38. virtual Scene* GetScene() const = 0;
  39. /// Add attribute animation.
  40. void SetAttributeAnimation(const String& name, AttributeAnimation* animation);
  41. /// Get attribute animation.
  42. AttributeAnimation* GetAttributeAnimation(const String& name) const;
  43. private:
  44. /// Update attribute animations.
  45. void UpdateAttributeAnimations(float timeStep);
  46. /// Handle scene post-update event.
  47. void HandleScenePostUpdate(StringHash eventType, VariantMap& eventData);
  48. /// Animation time.
  49. float animationTime_;
  50. /// Attribute animations.
  51. HashMap<const AttributeInfo*, SharedPtr<AttributeAnimation> > attributeAnimations_;
  52. };
  53. }