Lasse Öörni 7813601540 Added scene timescale attribute. 13 лет назад
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Direct3D9 ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
OpenGL ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
AnimatedModel.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
AnimatedModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Animation.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Animation.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
AnimationController.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
AnimationController.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
AnimationState.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
AnimationState.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Batch.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
Batch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
BillboardSet.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
BillboardSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 лет назад
Camera.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Camera.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
DebugRenderer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
DebugRenderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
DecalSet.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
DecalSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Drawable.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Drawable.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
DrawableEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Geometry.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Geometry.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
GraphicsDefs.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
GraphicsEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Light.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Light.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Material.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Material.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Model.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Model.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
OcclusionBuffer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
OcclusionBuffer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Octree.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Octree.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
OctreeQuery.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
OctreeQuery.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
ParticleEmitter.cpp 7813601540 Added scene timescale attribute. 13 лет назад
ParticleEmitter.h 7813601540 Added scene timescale attribute. 13 лет назад
PostProcess.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
PostProcess.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 лет назад
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Renderer.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
Renderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderParser.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
ShaderParser.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skeleton.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Skeleton.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Skybox.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Skybox.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
StaticModel.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
StaticModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Tangent.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Tangent.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Technique.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Technique.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Terrain.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Terrain.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
TerrainPatch.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. 13 лет назад
TerrainPatch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
View.cpp ba890672dd Added Size(), Width() and Height() to IntRect. 13 лет назад
View.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Viewport.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Viewport.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Zone.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад
Zone.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. 13 лет назад