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Direct3D9
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
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OpenGL
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
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AnimatedModel.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
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AnimatedModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Animation.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Animation.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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AnimationController.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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AnimationController.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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AnimationState.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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AnimationState.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Batch.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
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Batch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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BillboardSet.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
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BillboardSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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CMakeLists.txt
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Camera.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Camera.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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DebugRenderer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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DebugRenderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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DecalSet.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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DecalSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Drawable.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Drawable.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
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DrawableEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Geometry.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Geometry.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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GraphicsDefs.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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GraphicsDefs.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
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GraphicsEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Light.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Light.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Material.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Material.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Model.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Model.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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OcclusionBuffer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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OcclusionBuffer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Octree.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Octree.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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OctreeQuery.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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OctreeQuery.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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ParticleEmitter.cpp
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7813601540
Added scene timescale attribute.
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13 лет назад |
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ParticleEmitter.h
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7813601540
Added scene timescale attribute.
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13 лет назад |
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PostProcess.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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PostProcess.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Precompiled.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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13 лет назад |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Renderer.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
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Renderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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ShaderParser.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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ShaderParser.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Skeleton.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Skeleton.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Skybox.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Skybox.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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StaticModel.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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StaticModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Tangent.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Tangent.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Technique.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Technique.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Terrain.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Terrain.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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TerrainPatch.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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13 лет назад |
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TerrainPatch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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14 лет назад |
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View.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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13 лет назад |
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View.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Viewport.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Viewport.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Zone.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |
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Zone.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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13 лет назад |