BorderImage.h 3.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "UIElement.h"
  25. namespace Urho3D
  26. {
  27. class Texture;
  28. class Texture2D;
  29. /// %Image %UI element with optional border.
  30. class BorderImage : public UIElement
  31. {
  32. OBJECT(BorderImage);
  33. using UIElement::SetStyle;
  34. public:
  35. /// Construct.
  36. BorderImage(Context* context);
  37. /// Destruct.
  38. virtual ~BorderImage();
  39. /// Register object factory.
  40. static void RegisterObject(Context* context);
  41. /// Set UI element style from XML data.
  42. virtual void SetStyle(const XMLElement& element);
  43. /// Return UI rendering batches.
  44. virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
  45. /// Set textures.
  46. void SetTexture(Texture* texture);
  47. /// Set part of texture to use as the image.
  48. void SetImageRect(const IntRect& rect);
  49. /// Use whole texture as the image.
  50. void SetFullImageRect();
  51. /// Set image border dimensions.
  52. void SetBorder(const IntRect& rect);
  53. /// Set offset to image rectangle used on hover.
  54. void SetHoverOffset(const IntVector2& offset);
  55. /// Set offset to image rectangle used on hover.
  56. void SetHoverOffset(int x, int y);
  57. /// Return texture.
  58. Texture* GetTexture() const { return texture_; }
  59. /// Return image rectangle.
  60. const IntRect& GetImageRect() const { return imageRect_; }
  61. /// Return image border dimensions.
  62. const IntRect& GetBorder() const { return border_; }
  63. /// Return offset to image rectangle used on hover.
  64. const IntVector2& GetHoverOffset() const { return hoverOffset_; }
  65. protected:
  66. /// Return UI rendering batches with offset to image rectangle.
  67. void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor, const IntVector2& offset);
  68. /// Texture.
  69. SharedPtr<Texture> texture_;
  70. /// Image rectangle.
  71. IntRect imageRect_;
  72. /// Image border dimensions.
  73. IntRect border_;
  74. /// Offset to image rectangle on hover.
  75. IntVector2 hoverOffset_;
  76. };
  77. }