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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Color.h"
- #include "Drawable.h"
- #include "Rect.h"
- class IndexBuffer;
- class Graphics;
- class VertexBuffer;
- /// One billboard in the billboard set
- struct Billboard
- {
- /// Position
- Vector3 position_;
- /// Two-dimensional size
- Vector2 size_;
- /// UV coordinates
- Rect uv_;
- /// Color
- Color color_;
- /// Rotation
- float rotation_;
- /// Enabled flag
- bool enabled_;
- /// Sort distance
- float sortDistance_;
- };
- /// Billboard component
- class BillboardSet : public Drawable
- {
- OBJECT(BillboardSet);
-
- public:
- /// Construct
- BillboardSet(Context* context);
- /// Destruct
- virtual ~BillboardSet();
- /// Register object factory
- static void RegisterObject(Context* context);
-
- /// Handle attribute write access
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& value);
- /// Handle attribute read access
- virtual Variant OnGetAttribute(const AttributeInfo& attr);
- /// Calculate distance for rendering
- virtual void UpdateDistance(const FrameInfo& frame);
- /// Prepare geometry for rendering
- virtual void UpdateGeometry(const FrameInfo& frame);
- /// Return number of batches
- virtual unsigned GetNumBatches();
- /// Return rendering batch
- virtual void GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch);
-
- /// Set material
- void SetMaterial(Material* material);
- /// Set number of billboards
- void SetNumBillboards(unsigned num);
- /// Set whether billboards are relative to the scene node
- void SetRelative(bool enable);
- /// Set whether scene node scale affects billboards' size
- void SetScaled(bool enable);
- /// Set whether billboards are sorted by distance
- void SetSorted(bool enable);
- /// Set animation LOD bias
- void SetAnimationLodBias(float bias);
- /// Call after changing the billboards
- void Updated();
-
- /// Return material
- Material* GetMaterial() const { return material_; }
- /// Return number of billboards
- unsigned GetNumBillboards() const { return billboards_.size(); }
- /// Return all billboards
- std::vector<Billboard>& GetBillboards() { return billboards_; }
- /// Return billboard by index
- Billboard* GetBillboard(unsigned index);
- /// Return whether billboards are relative to the scene node
- bool GetRelative() const { return relative_; }
- /// Return whether scene node scale affects billboards' size
- bool GetScaled() const { return scaled_; }
- /// Return whether billboards are sorted
- bool GetSorted() const { return sorted_; }
- /// Return animation LOD bias
- float GetAnimationLodBias() const { return animationLodBias_; }
-
- protected:
- /// Transform has changed. Mark billboards dirty if necessary
- virtual void OnMarkedDirty(Node* node);
- /// Update world-space bounding box
- virtual void OnWorldBoundingBoxUpdate();
- /// Mark billboard vertex buffer to need an update
- void MarkPositionsDirty();
-
- /// Billboards
- std::vector<Billboard> billboards_;
- /// Animation LOD bias
- float animationLodBias_;
- /// Animation LOD timer
- float animationLodTimer_;
- /// Billboards relative flag
- bool relative_;
- /// Scale affects billboard scale flag
- bool scaled_;
- /// Billboards sorted flag
- bool sorted_;
-
- private:
- /// Resize billboard vertex and index buffers
- void UpdateBufferSize();
- /// Rewrite billboard vertex buffer
- void UpdateVertexBuffer(const FrameInfo& frame);
-
- /// Geometry
- SharedPtr<Geometry> geometry_;
- /// Material
- SharedPtr<Material> material_;
- /// Vertex buffer
- SharedPtr<VertexBuffer> vertexBuffer_;
- /// Index buffer
- SharedPtr<IndexBuffer> indexBuffer_;
- /// Buffers need resize flag
- bool bufferSizeDirty_;
- /// Vertex buffer needs rewrite flag
- bool bufferDirty_;
- /// Force update flag (ignore animation LOD momentarily)
- bool forceUpdate_;
- /// Frame number on which was last sorted
- unsigned sortFrameNumber_;
- /// Previous offset to camera for determining whether sorting is necessary
- Vector3 previousOffset_;
- /// Billboard pointers for sorting
- std::vector<Billboard*> sortedBillboards_;
- };
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