GraphicsDefs.h 6.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. /// Rendering mode
  25. enum RenderMode
  26. {
  27. RENDER_FORWARD = 0,
  28. RENDER_PREPASS,
  29. RENDER_DEFERRED,
  30. };
  31. /// Primitive type
  32. enum PrimitiveType
  33. {
  34. TRIANGLE_LIST = 0,
  35. LINE_LIST
  36. };
  37. /// Geometry type
  38. enum GeometryType
  39. {
  40. GEOM_STATIC = 0,
  41. GEOM_SKINNED,
  42. GEOM_INSTANCED,
  43. GEOM_BILLBOARD,
  44. MAX_GEOMETRYTYPES
  45. };
  46. /// Blending mode
  47. enum BlendMode
  48. {
  49. BLEND_REPLACE = 0,
  50. BLEND_ADD,
  51. BLEND_MULTIPLY,
  52. BLEND_ALPHA,
  53. BLEND_ADDALPHA,
  54. BLEND_PREMULALPHA,
  55. BLEND_INVDESTALPHA,
  56. MAX_BLENDMODES
  57. };
  58. /// Depth or stencil compare mode
  59. enum CompareMode
  60. {
  61. CMP_ALWAYS = 0,
  62. CMP_EQUAL,
  63. CMP_NOTEQUAL,
  64. CMP_LESS,
  65. CMP_LESSEQUAL,
  66. CMP_GREATER,
  67. CMP_GREATEREQUAL,
  68. MAX_COMPAREMODES
  69. };
  70. /// Culling mode
  71. enum CullMode
  72. {
  73. CULL_NONE = 0,
  74. CULL_CCW,
  75. CULL_CW,
  76. MAX_CULLMODES
  77. };
  78. /// Fill mode
  79. enum FillMode
  80. {
  81. FILL_SOLID = 0,
  82. FILL_WIREFRAME
  83. };
  84. /// Stencil operation
  85. enum StencilOp
  86. {
  87. OP_KEEP = 0,
  88. OP_ZERO,
  89. OP_REF,
  90. OP_INCR,
  91. OP_DECR
  92. };
  93. /// Buffer lock mode
  94. enum LockMode
  95. {
  96. LOCK_NORMAL,
  97. LOCK_DISCARD,
  98. LOCK_NOOVERWRITE,
  99. LOCK_READONLY
  100. };
  101. /// Vertex elements
  102. enum VertexElement
  103. {
  104. ELEMENT_POSITION = 0,
  105. ELEMENT_NORMAL,
  106. ELEMENT_COLOR,
  107. ELEMENT_TEXCOORD1,
  108. ELEMENT_TEXCOORD2,
  109. ELEMENT_CUBETEXCOORD1,
  110. ELEMENT_CUBETEXCOORD2,
  111. ELEMENT_TANGENT,
  112. ELEMENT_BLENDWEIGHTS,
  113. ELEMENT_BLENDINDICES,
  114. ELEMENT_INSTANCEMATRIX1,
  115. ELEMENT_INSTANCEMATRIX2,
  116. ELEMENT_INSTANCEMATRIX3,
  117. MAX_VERTEX_ELEMENTS
  118. };
  119. /// Texture filtering mode
  120. enum TextureFilterMode
  121. {
  122. FILTER_NEAREST = 0,
  123. FILTER_BILINEAR,
  124. FILTER_TRILINEAR,
  125. FILTER_ANISOTROPIC,
  126. FILTER_DEFAULT,
  127. MAX_FILTERMODES
  128. };
  129. /// Texture addressing mode
  130. enum TextureAddressMode
  131. {
  132. ADDRESS_WRAP = 0,
  133. ADDRESS_MIRROR,
  134. ADDRESS_CLAMP,
  135. ADDRESS_BORDER,
  136. MAX_ADDRESSMODES
  137. };
  138. /// Texture coordinates
  139. enum TextureCoordinate
  140. {
  141. COORD_U = 0,
  142. COORD_V,
  143. COORD_W,
  144. MAX_COORDS
  145. };
  146. /// Texture usage types
  147. enum TextureUsage
  148. {
  149. TEXTURE_STATIC = 0,
  150. TEXTURE_DYNAMIC,
  151. TEXTURE_RENDERTARGET,
  152. TEXTURE_DEPTHSTENCIL
  153. };
  154. /// Rendering passes
  155. enum PassType
  156. {
  157. PASS_DEFERRED,
  158. PASS_PREPASS,
  159. PASS_MATERIAL,
  160. PASS_BASE,
  161. PASS_LITBASE,
  162. PASS_LIGHT,
  163. PASS_EXTRA,
  164. PASS_SHADOW,
  165. MAX_PASSES
  166. };
  167. /// Cube map faces
  168. enum CubeMapFace
  169. {
  170. FACE_POSITIVE_X = 0,
  171. FACE_NEGATIVE_X,
  172. FACE_POSITIVE_Y,
  173. FACE_NEGATIVE_Y,
  174. FACE_POSITIVE_Z,
  175. FACE_NEGATIVE_Z,
  176. MAX_CUBEMAP_FACES
  177. };
  178. /// Vertex shader parameters
  179. enum VSParameter
  180. {
  181. VSP_CAMERAPOS,
  182. VSP_CAMERAROT,
  183. VSP_DEPTHMODE,
  184. VSP_ELAPSEDTIME,
  185. VSP_FRUSTUMSIZE,
  186. VSP_GBUFFEROFFSETS,
  187. VSP_MODEL,
  188. VSP_SHADOWPROJ,
  189. VSP_SPOTPROJ,
  190. VSP_VIEWPROJ,
  191. VSP_UOFFSET,
  192. VSP_VOFFSET,
  193. VSP_VIEWRIGHTVECTOR,
  194. VSP_VIEWUPVECTOR,
  195. VSP_SKINMATRICES,
  196. MAX_VS_PARAMETERS
  197. };
  198. /// Pixel shader parameters
  199. enum PSParameter
  200. {
  201. PSP_AMBIENTCOLOR = 0,
  202. PSP_ANTIALIASWEIGHTS,
  203. PSP_CAMERAPOS,
  204. PSP_ELAPSEDTIME,
  205. PSP_FOGCOLOR,
  206. PSP_FOGPARAMS,
  207. PSP_GBUFFEROFFSETS,
  208. PSP_GBUFFERVIEWPORT,
  209. PSP_LIGHTATTEN,
  210. PSP_LIGHTCOLOR,
  211. PSP_LIGHTDIR,
  212. PSP_LIGHTPOS,
  213. PSP_LIGHTSPLITS,
  214. PSP_LIGHTVECROT,
  215. PSP_MATDIFFCOLOR,
  216. PSP_MATEMISSIVECOLOR,
  217. PSP_MATSPECPROPERTIES,
  218. PSP_SAMPLEOFFSETS,
  219. PSP_SHADOWINTENSITY,
  220. PSP_SHADOWPROJ,
  221. PSP_SPOTPROJ,
  222. PSP_VIEWPROJ,
  223. MAX_PS_PARAMETERS
  224. };
  225. /// Texture units
  226. enum TextureUnit
  227. {
  228. TU_DIFFUSE = 0,
  229. TU_NORMAL = 1,
  230. TU_SPECULAR = 2,
  231. TU_DETAIL = 3,
  232. TU_ENVIRONMENT = 4,
  233. TU_EMISSIVE = 5,
  234. MAX_MATERIAL_TEXTURE_UNITS = 6,
  235. TU_DIFFBUFFER = 0,
  236. TU_NORMALBUFFER = 1,
  237. TU_DEPTHBUFFER = 2,
  238. TU_SHADOWMAP = 5,
  239. TU_LIGHTBUFFER = 6,
  240. TU_LIGHTRAMP = 6,
  241. TU_LIGHTSPOT = 7,
  242. MAX_TEXTURE_UNITS = 8
  243. };
  244. static const int QUALITY_LOW = 0;
  245. static const int QUALITY_MEDIUM = 1;
  246. static const int QUALITY_HIGH = 2;
  247. static const int QUALITY_MAX = 15;
  248. static const unsigned CLEAR_COLOR = 0x1;
  249. static const unsigned CLEAR_DEPTH = 0x2;
  250. static const unsigned CLEAR_STENCIL = 0x4;
  251. static const unsigned MASK_NONE = 0x0;
  252. static const unsigned MASK_POSITION = 0x1;
  253. static const unsigned MASK_NORMAL = 0x2;
  254. static const unsigned MASK_COLOR = 0x4;
  255. static const unsigned MASK_TEXCOORD1 = 0x8;
  256. static const unsigned MASK_TEXCOORD2 = 0x10;
  257. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  258. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  259. static const unsigned MASK_TANGENT = 0x80;
  260. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  261. static const unsigned MASK_BLENDINDICES = 0x200;
  262. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  263. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  264. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  265. static const unsigned MASK_DEFAULT = 0xffffffff;
  266. static const unsigned NO_ELEMENT = 0xffffffff;
  267. static const float ANIMATION_LOD_BASESCALE = 2.5f;
  268. static const int MAX_RENDERTARGETS = 4;
  269. static const int MAX_VERTEX_STREAMS = 4;
  270. static const int MAX_SKIN_MATRICES = 64;
  271. static const int MAX_CONSTANT_REGISTERS = 256;