| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "FileSystem.h"
- #include "Graphics.h"
- #include "GraphicsImpl.h"
- #include "Log.h"
- #include "PixelShader.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "SharedArrayPtr.h"
- #include "StringUtils.h"
- #include "XMLFile.h"
- #include <ctype.h>
- #include "DebugNew.h"
- OBJECTTYPESTATIC(PixelShader);
- PixelShader::PixelShader(Context* context) :
- Resource(context),
- GPUObject(GetSubsystem<Graphics>()),
- isSM3_(false)
- {
- ClearParameters();
- }
- PixelShader::~PixelShader()
- {
- Release();
- }
- void PixelShader::RegisterObject(Context* context)
- {
- context->RegisterFactory<PixelShader>();
- }
- bool PixelShader::Load(Deserializer& source)
- {
- PROFILE(LoadPixelShader);
-
- Release();
-
- if (!graphics_)
- return false;
-
- unsigned dataSize = source.GetSize();
- SharedArrayPtr<unsigned char> buffer(new unsigned char[dataSize]);
- source.Read((void*)buffer.GetPtr(), dataSize);
-
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- if ((!device) || (FAILED(device->CreatePixelShader(
- (const DWORD*)buffer.GetPtr(),
- (IDirect3DPixelShader9**)&object_))))
- {
- LOGERROR("Could not create pixel shader " + GetName());
- return false;
- }
-
- SetMemoryUse(dataSize);
- LoadParameters();
- return true;
- }
- bool PixelShader::NeedParameterUpdate(PSParameter parameter, const void* source)
- {
- if ((useParameter_[parameter]) && (graphics_->GetPSParameterSource(parameter) != source))
- {
- graphics_->SetPSParameterSource(parameter, source);
- return true;
- }
- return false;
- }
- void PixelShader::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
-
- if (graphics_->GetPixelShader() == this)
- graphics_->SetShaders(0, 0);
-
- ((IDirect3DPixelShader9*)object_)->Release();
- object_ = 0;
-
- SetMemoryUse(0);
- }
- }
- void PixelShader::LoadParameters()
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
-
- ClearParameters();
-
- std::string shaderPath, shaderName, shaderExt;
- SplitPath(GetName(), shaderPath, shaderName, shaderExt);
-
- isSM3_ = (shaderExt.find('3') != std::string::npos);
-
- // Take the first part of the shader name (shader group)
- size_t index = 2;
- while ((index < shaderName.length()) && (shaderName[index] != '_'))
- index++;
- std::string shaderGroup = shaderName.substr(0, index);
-
- // Load shader information XML file
- XMLFile* file = cache->GetResource<XMLFile>(shaderPath + shaderGroup + ".xml");
- if (!file)
- return;
-
- // Update (global) parameter register mappings
- XMLElement shadersElem = file->GetRootElement();
- XMLElement paramsElem = shadersElem.GetChildElement("psparameters");
- XMLElement paramElem = paramsElem.GetChildElement("parameter");
-
- while (paramElem)
- {
- std::string name = paramElem.GetString("name");
- PSParameter param = graphics_->GetPSParameter(name);
- if (param != MAX_PS_PARAMETERS)
- graphics_->SetPSRegister(param, paramElem.GetInt("index"));
- else
- LOGERROR("Unknown pixel shader parameter " + name + " in " + GetName());
-
- paramElem = paramElem.GetNextElement("parameter");
- }
-
- // Get parameters and texture units used by this shader
- XMLElement shaderElem = shadersElem.GetChildElement("shader");
- while (shaderElem)
- {
- std::string name = shaderElem.GetString("name");
- std::string type = shaderElem.GetStringLower("type");
-
- if ((name == shaderName) && (type == "ps"))
- {
- XMLElement shaderParamElem = shaderElem.GetChildElement("parameter");
- while (shaderParamElem)
- {
- std::string name = shaderParamElem.GetString("name");
- PSParameter param = graphics_->GetPSParameter(name);
- if (param != MAX_PS_PARAMETERS)
- useParameter_[param] = true;
-
- shaderParamElem = shaderParamElem.GetNextElement("parameter");
- }
-
- XMLElement textureElem = shaderElem.GetChildElement("textureunit");
- while (textureElem)
- {
- std::string name = textureElem.GetString("name");
- TextureUnit unit = graphics_->GetTextureUnit(name);
- if (unit != MAX_TEXTURE_UNITS)
- useTextureUnit_[unit] = true;
- else
- LOGERROR("Unknown texture unit " + name + " in " + GetName());
-
- textureElem = textureElem.GetNextElement("textureunit");
- }
-
- return;
- }
-
- shaderElem = shaderElem.GetNextElement("shader");
- }
-
- LOGERROR("Shader " + shaderName + " not found in shader description XML file");
- }
- void PixelShader::ClearParameters()
- {
- for (unsigned i = 0; i < MAX_PS_PARAMETERS; ++i)
- useParameter_[i] = false;
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- useTextureUnit_[i] = false;
- }
|