Skybox.h 1.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "StaticModel.h"
  25. /// Static model component with fixed position in relation to the camera
  26. class Skybox : public StaticModel
  27. {
  28. OBJECT(Skybox);
  29. public:
  30. /// Construct
  31. Skybox(Context* context);
  32. /// Destruct
  33. virtual ~Skybox();
  34. /// Register object factory
  35. static void RegisterObject(Context* context);
  36. /// Calculate distance for rendering
  37. virtual void UpdateDistance(const FrameInfo& frame);
  38. /// Return rendering batch
  39. virtual void GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch);
  40. protected:
  41. /// Update world-space bounding box
  42. virtual void OnWorldBoundingBoxUpdate();
  43. /// Custom world transform
  44. Matrix4x3 customWorldTransform_;
  45. };