Texture.h 4.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Color.h"
  25. #include "GPUObject.h"
  26. #include "Image.h"
  27. #include "GraphicsDefs.h"
  28. #include "Resource.h"
  29. static const int MAX_TEXTURE_QUALITY_LEVELS = 3;
  30. class XMLFile;
  31. /// Base class for texture resources
  32. class Texture : public Resource, public GPUObject
  33. {
  34. public:
  35. /// Construct
  36. Texture(Context* context);
  37. /// Destruct
  38. virtual ~Texture();
  39. /// Set number of requested mipmap levels. Needs to be called before setting size
  40. void SetNumLevels(unsigned levels);
  41. /// Set filtering mode
  42. void SetFilterMode(TextureFilterMode filter);
  43. /// Set addressing mode by texture coordinate
  44. void SetAddressMode(TextureCoordinate coord, TextureAddressMode address);
  45. /// Set border color for border addressing mode
  46. void SetBorderColor(const Color& color);
  47. /// Set backup texture to use when rendering to this texture
  48. void SetBackupTexture(Texture* texture);
  49. /// Clear default pool data lost flag
  50. void ClearDataLost();
  51. /// Return texture usage type
  52. TextureUsage GetUsage() const;
  53. /// Return texture format
  54. unsigned GetFormat() const { return format_; }
  55. /// Return number of mipmap levels
  56. unsigned GetLevels() const { return levels_; }
  57. /// Return width
  58. int GetWidth() const { return width_; }
  59. /// Return height
  60. int GetHeight() const { return height_; }
  61. /// Return whether default pool data is lost
  62. bool IsDataLost() const { return dataLost_; }
  63. /// Return filtering mode
  64. TextureFilterMode GetFilterMode() const { return filterMode_; }
  65. /// Return addressing mode by texture coordinate
  66. TextureAddressMode GetAddressMode(TextureCoordinate coord) const { return addressMode_[coord]; }
  67. /// Return border color
  68. const Color& GetBorderColor() const { return borderColor_; }
  69. /// Return backup texture
  70. Texture* GetBackupTexture() const { return backupTexture_; }
  71. /// Return compressed format
  72. static unsigned GetCompressedD3DFormat(CompressedFormat format);
  73. protected:
  74. /// Load parameters
  75. void LoadParameters();
  76. /// Load parameters from an XML file
  77. void LoadParameters(XMLFile* xml);
  78. /// Check whether texture memory budget has been exceeded. Free unused materials in that case to release the texture references
  79. void CheckTextureBudget(ShortStringHash type);
  80. /// Texture format
  81. unsigned format_;
  82. /// Memory pool
  83. unsigned pool_;
  84. /// Texture usage type
  85. unsigned usage_;
  86. /// Current mipmap levels
  87. unsigned levels_;
  88. /// Requested mipmap levels
  89. unsigned requestedLevels_;
  90. /// Texture width
  91. int width_;
  92. /// Texture height
  93. int height_;
  94. /// Default pool data lost flag
  95. bool dataLost_;
  96. /// Filtering mode
  97. TextureFilterMode filterMode_;
  98. /// Addressing mode
  99. TextureAddressMode addressMode_[MAX_COORDS];
  100. /// Mipmaps to skip when loading
  101. unsigned mipsToSkip_[MAX_TEXTURE_QUALITY_LEVELS];
  102. /// Border color
  103. Color borderColor_;
  104. /// Backup texture
  105. SharedPtr<Texture> backupTexture_;
  106. };