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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Graphics.h"
- #include "GraphicsImpl.h"
- #include "Log.h"
- #include "Renderer.h"
- #include "Profiler.h"
- #include "ResourceCache.h"
- #include "Texture2D.h"
- #include "DebugNew.h"
- OBJECTTYPESTATIC(Texture2D);
- Texture2D::Texture2D(Context* context) :
- Texture(context),
- lockedLevel_(-1),
- followWindowSize_(false)
- {
- }
- Texture2D::~Texture2D()
- {
- Release();
- }
- void Texture2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Texture2D>();
- }
- bool Texture2D::Load(Deserializer& source)
- {
- PROFILE(LoadTexture2D);
-
- if (!graphics_)
- return false;
-
- // If over the texture budget, see if materials can be freed to allow textures to be freed
- CheckTextureBudget(GetTypeStatic());
-
- SharedPtr<Image> image(new Image(context_));
- if (!image->Load(source))
- return false;
-
- // Before actually loading the texture, get optional parameters from an XML description file
- LoadParameters();
-
- return Load(image);
- }
- void Texture2D::OnDeviceLost()
- {
- if ((pool_ == D3DPOOL_DEFAULT) || (followWindowSize_))
- Release();
- }
- void Texture2D::OnDeviceReset()
- {
- if ((pool_ == D3DPOOL_DEFAULT) || (followWindowSize_))
- {
- Create();
- dataLost_ = true;
- }
- }
- void Texture2D::Release()
- {
- if (object_)
- {
- if (!graphics_)
- return;
-
- Unlock();
-
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (graphics_->GetTexture(i) == this)
- graphics_->SetTexture(i, 0);
- }
-
- if (renderSurface_)
- renderSurface_->Release();
-
- ((IDirect3DTexture9*)object_)->Release();
- object_ = 0;
- }
- else
- {
- if (renderSurface_)
- renderSurface_->Release();
- }
- }
- bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
- {
- // Delete the old rendersurface if any
- renderSurface_.Reset();
- pool_ = D3DPOOL_MANAGED;
- usage_ = 0;
-
- if ((usage == TEXTURE_RENDERTARGET) || (usage == TEXTURE_DEPTHSTENCIL))
- {
- renderSurface_ = new RenderSurface(this);
- if (usage == TEXTURE_RENDERTARGET)
- usage_ |= D3DUSAGE_RENDERTARGET;
- else
- usage_ |= D3DUSAGE_DEPTHSTENCIL;
- pool_ = D3DPOOL_DEFAULT;
-
- // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
- addressMode_[COORD_U] = ADDRESS_CLAMP;
- addressMode_[COORD_V] = ADDRESS_CLAMP;
- filterMode_ = FILTER_NEAREST;
- requestedLevels_ = 1;
- }
- else if (usage == TEXTURE_DYNAMIC)
- {
- usage_ |= D3DUSAGE_DYNAMIC;
- pool_ = D3DPOOL_DEFAULT;
- }
-
- if ((width <= 0) || (height <= 0))
- followWindowSize_ = true;
- else
- {
- width_ = width;
- height_ = height;
- followWindowSize_ = false;
- }
-
- format_ = format;
-
- return Create();
- }
- bool Texture2D::Load(SharedPtr<Image> image)
- {
- if (!image)
- {
- LOGERROR("Null image, can not load texture");
- return false;
- }
-
- unsigned memoryUse = 0;
-
- int quality = QUALITY_HIGH;
- Renderer* renderer = GetSubsystem<Renderer>();
- if (renderer)
- quality = renderer->GetTextureQuality();
-
- if (!image->IsCompressed())
- {
- unsigned char* levelData = image->GetData();
- int levelWidth = image->GetWidth();
- int levelHeight = image->GetHeight();
- unsigned components = image->GetComponents();
- D3DFORMAT format = D3DFMT_UNKNOWN;
-
- // Discard unnecessary mip levels
- for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
-
- switch (components)
- {
- case 1:
- format = D3DFMT_L8;
- break;
-
- case 2:
- format = D3DFMT_A8L8;
- break;
-
- case 3:
- format = D3DFMT_X8R8G8B8;
- break;
-
- case 4:
- format = D3DFMT_A8R8G8B8;
- break;
- }
-
- SetSize(levelWidth, levelHeight, format);
- // Make sure manual mip creation is never attempted for D3DPOOL_DEFAULT resources
- unsigned manualLevels = (pool_ == D3DPOOL_DEFAULT) ? 1 : levels_;
-
- for (unsigned i = 0; i < manualLevels; ++i)
- {
- D3DLOCKED_RECT hwRect;
- if (!Lock(i, 0, &hwRect))
- return false;
-
- memoryUse += levelWidth * levelHeight * components;
-
- for (int y = 0; y < levelHeight; ++y)
- {
- unsigned char* dest = (unsigned char*)hwRect.pBits + hwRect.Pitch * y;
- unsigned char* src = levelData + components * levelWidth * y;
-
- switch (components)
- {
- case 1:
- case 2:
- memcpy(dest, src, components * levelWidth);
- break;
-
- case 3:
- for (int x = 0; x < levelWidth; ++x)
- {
- *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = 255;
- src += 3;
- }
- break;
-
- case 4:
- for (int x = 0; x < levelWidth; ++x)
- {
- *dest++ = src[2]; *dest++ = src[1]; *dest++ = src[0]; *dest++ = src[3];
- src += 4;
- }
- break;
- }
- }
-
- if (i < manualLevels - 1)
- {
- image = image->GetNextLevel();
- levelData = image->GetData();
- levelWidth = image->GetWidth();
- levelHeight = image->GetHeight();
- }
-
- Unlock();
- }
- }
- else
- {
- int width = image->GetWidth();
- int height = image->GetHeight();
- unsigned levels = image->GetNumCompressedLevels();
- D3DFORMAT format = (D3DFORMAT)GetCompressedD3DFormat(image->GetCompressedFormat());
-
- unsigned mipsToSkip = mipsToSkip_[quality];
- if (mipsToSkip >= levels)
- mipsToSkip = levels - 1;
- while ((mipsToSkip) && ((width / (1 << mipsToSkip) < 4) || (height / (1 << mipsToSkip) < 4)))
- --mipsToSkip;
- width /= (1 << mipsToSkip);
- height /= (1 << mipsToSkip);
-
- SetNumLevels(Max((int)(levels - mipsToSkip), 1));
- SetSize(width, height, format);
-
- for (unsigned i = 0; (i < levels_) && (i < levels - mipsToSkip); ++i)
- {
- CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
- memoryUse += level.rows_ * level.rowSize_;
-
- D3DLOCKED_RECT hwRect;
- if (!Lock(i, 0, &hwRect))
- return false;
-
- for (unsigned j = 0; j < level.rows_; ++j)
- {
- unsigned char* dest = (unsigned char*)hwRect.pBits + hwRect.Pitch * j;
- unsigned char* src = level.data_ + level.rowSize_ * j;
- memcpy(dest, src, level.rowSize_);
- }
-
- Unlock();
- }
- }
-
- SetMemoryUse(memoryUse);
- return true;
- }
- bool Texture2D::Lock(unsigned level, void* rect, void* hwRect)
- {
- D3DLOCKED_RECT* lockedRect = (D3DLOCKED_RECT*)hwRect;
- if (!lockedRect)
- {
- LOGERROR("Null locked rect structure");
- return false;
- }
-
- if (!object_)
- {
- LOGERROR("No texture created, can not lock");
- return false;
- }
-
- if (lockedLevel_ != -1)
- {
- LOGERROR("Texture already locked");
- return false;
- }
-
- DWORD flags = 0;
- if ((!rect) && (pool_ == D3DPOOL_DEFAULT))
- flags |= D3DLOCK_DISCARD;
-
- if (FAILED(((IDirect3DTexture9*)object_)->LockRect(level, lockedRect, (RECT*)rect, flags)))
- {
- LOGERROR("Could not lock texture");
- return false;
- }
-
- lockedLevel_ = level;
- return true;
- }
- void Texture2D::Unlock()
- {
- if (lockedLevel_ != -1)
- {
- ((IDirect3DTexture9*)object_)->UnlockRect(lockedLevel_);
- lockedLevel_ = -1;
- }
- }
- bool Texture2D::Create()
- {
- Release();
-
- if (!graphics_)
- return false;
-
- if (followWindowSize_)
- {
- width_ = graphics_->GetWidth();
- height_ = graphics_->GetHeight();
- }
-
- if ((!width_) || (!height_))
- return false;
-
- // If using a default pool texture, must generate mipmaps automatically
- if ((pool_ == D3DPOOL_DEFAULT) && (requestedLevels_ != 1))
- usage_ |= D3DUSAGE_AUTOGENMIPMAP;
- else
- usage_ &= ~D3DUSAGE_AUTOGENMIPMAP;
-
- IDirect3DDevice9* device = graphics_->GetImpl()->GetDevice();
- // If creating a depth stencil texture, and it is not supported, create a depth stencil surface instead
- if ((usage_ & D3DUSAGE_DEPTHSTENCIL) && (!graphics_->GetImpl()->CheckFormatSupport((D3DFORMAT)format_, usage_, D3DRTYPE_TEXTURE)))
- {
- if ((!device) || (FAILED(device->CreateDepthStencilSurface(
- width_,
- height_,
- (D3DFORMAT)format_,
- D3DMULTISAMPLE_NONE,
- 0,
- FALSE,
- (IDirect3DSurface9**)&renderSurface_->surface_,
- 0))))
- {
- LOGERROR("Could not create depth stencil surface");
- return false;
- }
-
- levels_ = 1;
- }
- else
- {
- if ((!device) || (FAILED(graphics_->GetImpl()->GetDevice()->CreateTexture(
- width_,
- height_,
- requestedLevels_,
- usage_,
- (D3DFORMAT)format_,
- (D3DPOOL)pool_,
- (IDirect3DTexture9**)&object_,
- 0))))
- {
- LOGERROR("Could not create texture");
- return false;
- }
-
- levels_ = ((IDirect3DTexture9*)object_)->GetLevelCount();
-
- if (usage_ & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL))
- ((IDirect3DTexture9*)object_)->GetSurfaceLevel(0, (IDirect3DSurface9**)&renderSurface_->surface_);
- }
-
- return true;
- }
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