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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifndef SCENE_REMOTEEVENT_H
- #define SCENE_REMOTEEVENT_H
- #include "Object.h"
- class Connection;
- class Deserializer;
- class Scene;
- class Serializer;
- //! An event to be sent over the network
- struct RemoteEvent
- {
- //! Construct as undefined
- RemoteEvent()
- {
- }
-
- //! Construct with parameters
- RemoteEvent(StringHash eventType, const VariantMap& eventData, Connection* receiver, unsigned short timeToLive) :
- nodeID_(0),
- eventType_(eventType),
- eventData_(eventData),
- receiver_(receiver),
- timeToLive_(timeToLive)
- {
- }
-
- //! Construct with target entity and parameters
- RemoteEvent(unsigned nodeID, StringHash eventType, const VariantMap& eventData, Connection* receiver, unsigned short timeToLive) :
- nodeID_(nodeID),
- eventType_(eventType),
- eventData_(eventData),
- receiver_(receiver),
- timeToLive_(timeToLive)
- {
- }
-
- //! Write to a stream
- void Write(Serializer& dest) const;
- //! Read from a stream
- void Read(Deserializer& source, bool hasEntity);
- //! Dispatch at the remote end
- bool Dispatch(Connection* sender, Scene* scene);
-
- //! Frame number
- unsigned short frameNumber_;
- //! Event type
- StringHash eventType_;
- //! Event parameters
- VariantMap eventData_;
- //! Target entity ID
- unsigned nodeID_;
- //! Receiving connection. If null on the server, broadcast to all. On client has no significance
- Connection* receiver_;
- //! Time to live in network frames. If not acked when expires, will no longer be sent. 0 is infinite
- unsigned short timeToLive_;
- };
- #endif // SCENE_REMOTEEVENT_H
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