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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Attribute.h"
- #include "Object.h"
- class Deserializer;
- class Serializer;
- class XMLElement;
- /// Base class for objects with automatic serialization through attributes
- class Serializable : public Object
- {
- OBJECT(Serializable);
-
- public:
- /// Construct
- Serializable(Context* context);
- /// Destruct
- virtual ~Serializable();
-
- /// Handle attribute write access. Default implementation writes to the variable at offset, or invokes the set accessor
- virtual void OnSetAttribute(const AttributeInfo& attr, const Variant& value);
- /// Handle attribute read access. Default implementation reads the variable at offset, or invokes the get accessor
- virtual Variant OnGetAttribute(const AttributeInfo& attr);
- /// Load from binary data. Return true if successful
- virtual bool Load(Deserializer& source);
- /// Save as binary data. Return true if successful
- virtual bool Save(Serializer& dest);
- /// Load from XML data. Return true if successful
- virtual bool LoadXML(const XMLElement& source);
- /// Save as XML data. Return true if successful
- virtual bool SaveXML(XMLElement& dest);
- /// Perform post-load after the whole scene has been loaded
- virtual void PostLoad() {}
-
- /// Set attribute by index. Return true if successfully set
- bool SetAttribute(unsigned index, const Variant& value);
- /// Set attribute by name. Return true if successfully set
- bool SetAttribute(const std::string& name, const Variant& value);
-
- /// Return attribute value by index. Return empty if illegal index
- Variant GetAttribute(unsigned index);
- /// Return attribute value by name. Return empty if not found
- Variant GetAttribute(const std::string& name);
- /// Return number of attributes
- unsigned GetNumAttributes() const;
- /// Return attribute descriptions, or null if none defined
- const std::vector<AttributeInfo>* GetAttributes() const;
-
- protected:
- /// In serialization -flag
- bool inSerialization_;
- /// In network replication -flag
- bool inNetwork_;
- };
- /// Template implementation of the attribute accessor invoke helper class (stores function pointers of specific class)
- template <class T, class U> class AttributeAccessorImpl : public AttributeAccessor
- {
- public:
- typedef U (T::*GetFunctionPtr)() const;
- typedef void (T::*SetFunctionPtr)(U);
-
- /// Construct with function pointers
- AttributeAccessorImpl(GetFunctionPtr getFunction, SetFunctionPtr setFunction) :
- getFunction_(getFunction),
- setFunction_(setFunction)
- {
- }
-
- /// Invoke getter function
- virtual Variant Get(Serializable* ptr)
- {
- T* classPtr = static_cast<T*>(ptr);
- return Variant((classPtr->*getFunction_)());
- }
-
- /// Invoke setter function
- virtual void Set(Serializable* ptr, const Variant& value)
- {
- T* classPtr = static_cast<T*>(ptr);
- (classPtr->*setFunction_)(value.Get<U>());
- }
-
- /// Class-specific pointer to getter function
- GetFunctionPtr getFunction_;
- /// Class-specific pointer to setter function
- SetFunctionPtr setFunction_;
- };
- #define ATTRIBUTE(className, type, name, variable, defaultValue) context->RegisterAttribute<className>(AttributeInfo(type, name, offsetof(className, variable), defaultValue, AM_BOTH))
- #define ATTRIBUTE_MODE(className, type, name, variable, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(type, name, offsetof(className, variable), defaultValue, mode))
- #define ENUM_ATTRIBUTE(className, name, variable, enumNames, defaultValue) context->RegisterAttribute<className>(AttributeInfo(VAR_INT, name, offsetof(className, variable), enumNames, defaultValue, AM_BOTH))
- #define ENUM_ATTRIBUTE_MODE(className, name, variable, enumNames, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(VAR_INT, name, offsetof(className, variable), enumNames, defaultValue, mode))
- #define ACCESSOR_ATTRIBUTE(className, type, name, getFunction, setFunction, typeName, defaultValue) context->RegisterAttribute<className>(AttributeInfo(type, name, new AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, AM_BOTH))
- #define ACCESSOR_ATTRIBUTE_MODE(className, type, name, getFunction, setFunction, typeName, defaultValue, mode) context->RegisterAttribute<className>(AttributeInfo(type, name, new AttributeAccessorImpl<className, typeName>(&className::getFunction, &className::setFunction), defaultValue, mode))
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