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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "BorderImage.h"
- enum CursorShape
- {
- CS_NORMAL = 0,
- CS_RESIZEVERTICAL,
- CS_RESIZEDIAGONAL_TOPRIGHT,
- CS_RESIZEHORIZONTAL,
- CS_RESIZEDIAGONAL_TOPLEFT,
- CS_ACCEPTDROP,
- CS_REJECTDROP,
- CS_MAX_SHAPES
- };
- /// Cursor image and hotspot information
- struct CursorShapeInfo
- {
- SharedPtr<Texture> texture_;
- IntRect imageRect_;
- IntVector2 hotSpot_;
- };
- /// Mouse cursor UI element
- class Cursor : public BorderImage
- {
- OBJECT(Cursor);
-
- using UIElement::SetStyle;
-
- public:
- /// Construct with name
- Cursor(Context* context);
- /// Destruct
- virtual ~Cursor();
- /// Register object factory
- static void RegisterObject(Context* context);
-
- /// Set UI element style from XML data
- virtual void SetStyle(const XMLElement& element);
- /// Return UI rendering batches
- virtual void GetBatches(PODVector<UIBatch>& batches, PODVector<UIQuad>& quads, const IntRect& currentScissor);
-
- /// Define a shape
- void DefineShape(CursorShape shape, Texture* texture, const IntRect& imageRect, const IntVector2& hotSpot);
- /// Set shape
- void SetShape(CursorShape shape);
-
- /// Get current shape
- CursorShape GetShape() const { return shape_; }
-
- protected:
- /// Current shape index
- CursorShape shape_;
- /// Shape definitions
- CursorShapeInfo shapeInfos_[CS_MAX_SHAPES];
- };
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