Basic.hlsl 1.2 KB

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  1. #include "Common.hlsl"
  2. void VS(float4 iPos : POSITION,
  3. #ifdef DIFFMAP
  4. float2 iTexCoord : TEXCOORD0,
  5. #endif
  6. #ifdef VERTEXCOLOR
  7. float4 iColor : COLOR0,
  8. out float4 oColor : COLOR0,
  9. #endif
  10. #ifdef DIFFMAP
  11. out float2 oTexCoord : TEXCOORD0,
  12. #endif
  13. out float4 oPos : POSITION)
  14. {
  15. GetPosition(iPos, oPos);
  16. #ifdef VERTEXCOLOR
  17. oColor = iColor;
  18. #endif
  19. #ifdef DIFFMAP
  20. oTexCoord = iTexCoord;
  21. #endif
  22. }
  23. void PS(
  24. #ifdef VERTEXCOLOR
  25. float4 iColor : COLOR0,
  26. #endif
  27. #if defined(DIFFMAP) || defined(ALPHAMAP)
  28. float2 iTexCoord : TEXCOORD0,
  29. #endif
  30. out float4 oColor : COLOR0)
  31. {
  32. float4 diffColor = cMatDiffColor;
  33. #ifdef VERTEXCOLOR
  34. diffColor *= iColor;
  35. #endif
  36. #if (!defined(DIFFMAP)) && (!defined(ALPHAMAP))
  37. oColor = diffColor;
  38. #endif
  39. #ifdef DIFFMAP
  40. oColor = diffColor * tex2D(sDiffMap, iTexCoord);
  41. #endif
  42. #ifdef ALPHAMAP
  43. float alphaInput = tex2D(sDiffMap, iTexCoord).a;
  44. oColor = float4(diffColor.rgb, diffColor.a * alphaInput);
  45. #endif
  46. }