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- <shaders>
- <shader name="Forward" type="vs">
- <option name="Normal" define="NORMALMAP" />
- <option name="VCol" define="VERTEXCOLOR" />
- <option name="Spot" define="SPOTLIGHT" />
- <option name="Shadow" define="SHADOW" />
- <variation name="" />
- <variation name="Skinned" define="SKINNED" />
- <variation name="Instanced" define="INSTANCED" />
- <variation name="Billboard" define="BILLBOARD">
- <exclude name="Normal" />
- </variation>
- </shader>
- <shader name="Forward" type="ps">
- <option name="Diff" define="DIFFMAP" />
- <option name="Normal" define="NORMALMAP" />
- <option name="SpecMap" define="SPECMAP" include="Spec" />
- <option name="VCol" define="VERTEXCOLOR" />
- <option name="Volume" define="VOLUMETRIC">
- <exclude name="Additive" />
- <exclude name="Ambient" />
- <exclude name="Normal" />
- <exclude name="Shadow" />
- <exclude name="SpecMap" />
- <exclude name="Unlit" />
- </option>
- <variation name="Unlit" define="UNLIT">
- <exclude name="Normal" />
- <exclude name="Spec" />
- <exclude name="SpecMap" />
- </variation>
- <variation name="Additive" define="ADDITIVE">
- <exclude name="Normal" />
- <exclude name="Spec" />
- <exclude name="SpecMap" />
- </variation>
- <variation name="Ambient" define="AMBIENT">
- <exclude name="Normal" />
- <exclude name="Spec" />
- <exclude name="SpecMap" />
- </variation>
- <variation name="AmbientDir">
- <define name="AMBIENT" />
- <define name="DIRLIGHT" />
- <define name="LIGHT" />
- </variation>
- <variation name="Dir">
- <define name="DIRLIGHT" />
- <define name="LIGHT" />
- </variation>
- <variation name="Spot">
- <define name="SPOTLIGHT" />
- <define name="LIGHT" />
- </variation>
- <variation name="Point">
- <define name="POINTLIGHT" />
- <define name="LIGHT" />
- </variation>
- <option name="Mask" define="CUBEMASK" require="POINTLIGHT" />
- <option name="Shadow" define="SHADOW" require="LIGHT" />
- <option name="Spec" define="SPECULAR" />
- <option name="HW" define="HWSHADOW" require="SHADOW" />
- </shader>
- </shaders>
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