ode.h 2.1 KB

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  1. /*************************************************************************
  2. * *
  3. * Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith. *
  4. * All rights reserved. Email: [email protected] Web: www.q12.org *
  5. * *
  6. * This library is free software; you can redistribute it and/or *
  7. * modify it under the terms of EITHER: *
  8. * (1) The GNU Lesser General Public License as published by the Free *
  9. * Software Foundation; either version 2.1 of the License, or (at *
  10. * your option) any later version. The text of the GNU Lesser *
  11. * General Public License is included with this library in the *
  12. * file LICENSE.TXT. *
  13. * (2) The BSD-style license that is included with this library in *
  14. * the file LICENSE-BSD.TXT. *
  15. * *
  16. * This library is distributed in the hope that it will be useful, *
  17. * but WITHOUT ANY WARRANTY; without even the implied warranty of *
  18. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the files *
  19. * LICENSE.TXT and LICENSE-BSD.TXT for more details. *
  20. * *
  21. *************************************************************************/
  22. #ifndef _ODE_ODE_H_
  23. #define _ODE_ODE_H_
  24. /* include *everything* here */
  25. #include <ode/odeconfig.h>
  26. #include <ode/compatibility.h>
  27. #include <ode/common.h>
  28. #include <ode/odeinit.h>
  29. #include <ode/contact.h>
  30. #include <ode/error.h>
  31. #include <ode/memory.h>
  32. #include <ode/odemath.h>
  33. #include <ode/matrix.h>
  34. #include <ode/timer.h>
  35. #include <ode/rotation.h>
  36. #include <ode/mass.h>
  37. #include <ode/misc.h>
  38. #include <ode/objects.h>
  39. #include <ode/odecpp.h>
  40. #include <ode/collision_space.h>
  41. #include <ode/collision.h>
  42. #include <ode/odecpp_collision.h>
  43. #include <ode/export-dif.h>
  44. #endif