Mover.cpp 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Urho3D/Graphics/AnimatedModel.h>
  23. #include <Urho3D/Graphics/AnimationState.h>
  24. #include <Urho3D/Scene/Scene.h>
  25. #include <Urho3D/Scene/SceneEvents.h>
  26. #include "Mover.h"
  27. #include <Urho3D/Container/DebugNew.h>
  28. Mover::Mover(Context* context) :
  29. LogicComponent(context),
  30. moveSpeed_(0.0f),
  31. rotationSpeed_(0.0f)
  32. {
  33. // Only the scene update event is needed: unsubscribe from the rest for optimization
  34. SetUpdateEventMask(USE_UPDATE);
  35. }
  36. void Mover::SetParameters(float moveSpeed, float rotationSpeed, const BoundingBox& bounds)
  37. {
  38. moveSpeed_ = moveSpeed;
  39. rotationSpeed_ = rotationSpeed;
  40. bounds_ = bounds;
  41. }
  42. void Mover::Update(float timeStep)
  43. {
  44. node_->Translate(Vector3::FORWARD * moveSpeed_ * timeStep);
  45. // If in risk of going outside the plane, rotate the model right
  46. Vector3 pos = node_->GetPosition();
  47. if (pos.x_ < bounds_.min_.x_ || pos.x_ > bounds_.max_.x_ || pos.z_ < bounds_.min_.z_ || pos.z_ > bounds_.max_.z_)
  48. node_->Yaw(rotationSpeed_ * timeStep);
  49. // Get the model's first (only) animation state and advance its time. Note the convenience accessor to other components
  50. // in the same scene node
  51. AnimatedModel* model = GetComponent<AnimatedModel>();
  52. if (model->GetNumAnimationStates())
  53. {
  54. AnimationState* state = model->GetAnimationStates()[0];
  55. state->AddTime(timeStep);
  56. }
  57. }