Touch.h 2.2 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
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  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include <Urho3D/Core/Object.h>
  24. using namespace Urho3D;
  25. namespace Urho3D
  26. {
  27. class Controls;
  28. }
  29. const float CAMERA_MIN_DIST = 1.0f;
  30. const float CAMERA_INITIAL_DIST = 5.0f;
  31. const float CAMERA_MAX_DIST = 20.0f;
  32. /// Mobile framework for Android/iOS
  33. /// Gamepad from NinjaSnowWar
  34. /// Touches patterns:
  35. /// - 1 finger touch = pick object through raycast
  36. /// - 1 or 2 fingers drag = rotate camera
  37. /// - 2 fingers sliding in opposite direction (up/down) = zoom in/out
  38. ///
  39. /// Setup:
  40. /// - Call the update function 'UpdateTouches()' from HandleUpdate or equivalent update handler function
  41. class Touch : public Object
  42. {
  43. OBJECT(Touch);
  44. public:
  45. /// Construct.
  46. Touch(Context* context, float touchSensitivity);
  47. /// Destruct.
  48. ~Touch();
  49. /// Update touch controls for the current frame.
  50. void UpdateTouches(Controls& controls);
  51. /// Touch sensitivity.
  52. float touchSensitivity_;
  53. /// Current camera zoom distance.
  54. float cameraDistance_;
  55. /// Zoom flag.
  56. bool zoom_;
  57. /// Gyroscope on/off flag.
  58. bool useGyroscope_;
  59. };