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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "../Container/ArrayPtr.h"
- #include "../Resource/Resource.h"
- namespace Urho3D
- {
- class SoundStream;
- /// %Sound resource.
- class URHO3D_API Sound : public Resource
- {
- OBJECT(Sound);
-
- public:
- /// Construct.
- Sound(Context* context);
- /// Destruct and free sound data.
- virtual ~Sound();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- virtual bool BeginLoad(Deserializer& source);
-
- /// Load raw sound data.
- bool LoadRaw(Deserializer& source);
- /// Load WAV format sound data.
- bool LoadWav(Deserializer& source);
- /// Load Ogg Vorbis format sound data. Does not decode at load, but will rather be decoded while playing.
- bool LoadOggVorbis(Deserializer& source);
- /// Set sound size in bytes. Also resets the sound to be uncompressed and one-shot.
- void SetSize(unsigned dataSize);
- /// Set uncompressed sound data.
- void SetData(const void* data, unsigned dataSize);
- /// Set uncompressed sound data format.
- void SetFormat(unsigned frequency, bool sixteenBit, bool stereo);
- /// Set loop on/off. If loop is enabled, sets the full sound as loop range.
- void SetLooped(bool enable);
- /// Define loop.
- void SetLoop(unsigned repeatOffset, unsigned endOffset);
- /// Fix interpolation by copying data from loop start to loop end (looped), or adding silence (oneshot.)
- void FixInterpolation();
-
- /// Return a new instance of a decoder sound stream. Used by compressed sounds.
- SharedPtr<SoundStream> GetDecoderStream() const;
- /// Return shared sound data.
- SharedArrayPtr<signed char> GetData() const { return data_; }
- /// Return sound data start.
- signed char* GetStart() const { return data_.Get(); }
- /// Return loop start.
- signed char* GetRepeat() const { return repeat_; }
- /// Return sound data end.
- signed char* GetEnd() const { return end_; }
- /// Return length in seconds.
- float GetLength() const;
- /// Return total sound data size.
- unsigned GetDataSize() const { return dataSize_; }
- /// Return sample size.
- unsigned GetSampleSize() const;
- /// Return default frequency as a float.
- float GetFrequency() const { return (float)frequency_; }
- /// Return default frequency as an integer.
- unsigned GetIntFrequency() const { return frequency_; }
- /// Return whether is looped.
- bool IsLooped() const { return looped_; }
- /// Return whether data is sixteen bit.
- bool IsSixteenBit() const { return sixteenBit_; }
- /// Return whether data is stereo.
- bool IsStereo() const { return stereo_; }
- /// Return whether is compressed.
- bool IsCompressed() const { return compressed_; }
-
- private:
- /// Load optional parameters from an XML file.
- void LoadParameters();
-
- /// Sound data.
- SharedArrayPtr<signed char> data_;
- /// Loop start.
- signed char* repeat_;
- /// Sound data end.
- signed char* end_;
- /// Sound data size in bytes.
- unsigned dataSize_;
- /// Default frequency.
- unsigned frequency_;
- /// Looped flag.
- bool looped_;
- /// Sixteen bit flag.
- bool sixteenBit_;
- /// Stereo flag.
- bool stereo_;
- /// Compressed flag.
- bool compressed_;
- /// Compressed sound length.
- float compressedLength_;
- };
- }
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