FileWatcher.h 2.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "List.h"
  25. #include "Mutex.h"
  26. #include "Object.h"
  27. #include "Thread.h"
  28. namespace Urho3D
  29. {
  30. class FileSystem;
  31. /// Watches a directory and its subdirectories for files being modified
  32. class FileWatcher : public Object, public Thread
  33. {
  34. OBJECT(FileWatcher);
  35. public:
  36. /// Construct.
  37. FileWatcher(Context* context);
  38. /// Destruct.
  39. virtual ~FileWatcher();
  40. /// Directory watching loop.
  41. virtual void ThreadFunction();
  42. /// Start watching a directory. Return true if successful.
  43. bool StartWatching(const String& pathName, bool watchSubDirs);
  44. /// Stop watching the directory.
  45. void StopWatching();
  46. /// Return a file change (true if was found, false if not.)
  47. bool GetNextChange(String& dest);
  48. /// Return the path being watched, or empty if not watching.
  49. const String& GetPath() const { return path_; }
  50. private:
  51. /// Filesystem.
  52. SharedPtr<FileSystem> fileSystem_;
  53. /// The path being watched.
  54. String path_;
  55. /// Buffered file changes.
  56. List<String> changes_;
  57. /// Mutex for the change buffer.
  58. Mutex changesMutex_;
  59. /// Watch subdirectories flag.
  60. bool watchSubDirs_;
  61. // Directory handle for the path being watched
  62. void* dirHandle_;
  63. };
  64. }