ScriptInstance.cpp 18 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void Update(float)",
  42. "void PostUpdate(float)",
  43. "void FixedUpdate(float)",
  44. "void FixedPostUpdate(float)",
  45. "void Load(Deserializer&)",
  46. "void Save(Serializer&)",
  47. "void ApplyAttributes()"
  48. };
  49. OBJECTTYPESTATIC(ScriptInstance);
  50. ScriptInstance::ScriptInstance(Context* context) :
  51. Component(context),
  52. script_(GetSubsystem<Script>()),
  53. scriptObject_(0),
  54. active_(true),
  55. fixedUpdateFps_(0),
  56. fixedUpdateInterval_(0.0f),
  57. fixedUpdateAcc_(0.0f),
  58. fixedPostUpdateAcc_(0.0f)
  59. {
  60. ClearMethods();
  61. }
  62. ScriptInstance::~ScriptInstance()
  63. {
  64. ReleaseObject();
  65. }
  66. void ScriptInstance::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<ScriptInstance>();
  69. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  70. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  71. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Active", active_, true, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  76. }
  77. void ScriptInstance::ApplyAttributes()
  78. {
  79. if (scriptObject_ && methods_[METHOD_FINISHUPDATE])
  80. scriptFile_->Execute(scriptObject_, methods_[METHOD_FINISHUPDATE]);
  81. }
  82. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  83. {
  84. className_ = String(); // Do not create object during SetScriptFile()
  85. SetScriptFile(scriptFile);
  86. SetClassName(className);
  87. return scriptObject_ != 0;
  88. }
  89. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  90. {
  91. if (scriptFile == scriptFile_ && scriptObject_)
  92. return;
  93. ReleaseObject();
  94. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  95. if (scriptFile_)
  96. {
  97. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  98. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  99. }
  100. if (scriptFile)
  101. {
  102. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  103. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  104. }
  105. scriptFile_ = scriptFile;
  106. CreateObject();
  107. }
  108. void ScriptInstance::SetClassName(const String& className)
  109. {
  110. if (className == className_ && scriptObject_)
  111. return;
  112. ReleaseObject();
  113. className_ = className;
  114. CreateObject();
  115. }
  116. void ScriptInstance::SetActive(bool active)
  117. {
  118. active_ = active;
  119. }
  120. void ScriptInstance::SetFixedUpdateFps(int fps)
  121. {
  122. fixedUpdateFps_ = Max(fps, 0);
  123. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  124. fixedUpdateAcc_ = 0.0f;
  125. fixedPostUpdateAcc_ = 0.0f;
  126. }
  127. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  128. {
  129. if (!scriptObject_)
  130. return false;
  131. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  132. return scriptFile_->Execute(scriptObject_, method, parameters);
  133. }
  134. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  135. {
  136. if (!method || !scriptObject_)
  137. return false;
  138. return scriptFile_->Execute(scriptObject_, method, parameters);
  139. }
  140. void ScriptInstance::DelayedExecute(float delay, const String& declaration, const VariantVector& parameters)
  141. {
  142. if (!scriptObject_)
  143. return;
  144. DelayedMethodCall call;
  145. call.delay_ = Max(delay, 0.0f);
  146. call.declaration_ = declaration;
  147. call.parameters_ = parameters;
  148. delayedMethodCalls_.Push(call);
  149. // Make sure we are registered to the scene update event, because delayed calls are executed there
  150. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  151. {
  152. Node* node = GetNode();
  153. if (node)
  154. SubscribeToEvent(node->GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  155. }
  156. }
  157. void ScriptInstance::ClearDelayedExecute()
  158. {
  159. delayedMethodCalls_.Clear();
  160. }
  161. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  162. {
  163. if (!scriptObject_)
  164. return;
  165. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  166. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  167. if (!method)
  168. {
  169. declaration = "void " + handlerName + "()";
  170. method = scriptFile_->GetMethod(scriptObject_, declaration);
  171. if (!method)
  172. {
  173. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  174. return;
  175. }
  176. }
  177. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  178. }
  179. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. if (!sender)
  184. {
  185. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  186. return;
  187. }
  188. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  189. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. if (!method)
  191. {
  192. declaration = "void " + handlerName + "()";
  193. method = scriptFile_->GetMethod(scriptObject_, declaration);
  194. if (!method)
  195. {
  196. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  197. return;
  198. }
  199. }
  200. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  201. }
  202. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  203. {
  204. ResourceCache* cache = GetSubsystem<ResourceCache>();
  205. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  206. }
  207. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  208. {
  209. MemoryBuffer buf(value);
  210. delayedMethodCalls_.Resize(buf.ReadVLE());
  211. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  212. {
  213. i->delay_ = buf.ReadFloat();
  214. i->declaration_ = buf.ReadString();
  215. i->parameters_ = buf.ReadVariantVector();
  216. }
  217. }
  218. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  219. {
  220. fixedUpdateAcc_ = value;
  221. fixedPostUpdateAcc_ = value;
  222. }
  223. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  224. {
  225. if (scriptObject_ && methods_[METHOD_LOAD])
  226. {
  227. MemoryBuffer buf(data);
  228. VariantVector parameters;
  229. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  230. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  231. }
  232. }
  233. ResourceRef ScriptInstance::GetScriptFileAttr() const
  234. {
  235. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  236. }
  237. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  238. {
  239. VectorBuffer buf;
  240. buf.WriteVLE(delayedMethodCalls_.Size());
  241. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  242. {
  243. buf.WriteFloat(i->delay_);
  244. buf.WriteString(i->declaration_);
  245. buf.WriteVariantVector(i->parameters_);
  246. }
  247. return buf.GetBuffer();
  248. }
  249. float ScriptInstance::GetFixedUpdateAccAttr() const
  250. {
  251. return fixedUpdateAcc_;
  252. }
  253. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  254. {
  255. if (!scriptObject_ || !methods_[METHOD_SAVE])
  256. return PODVector<unsigned char>();
  257. else
  258. {
  259. VectorBuffer buf;
  260. VariantVector parameters;
  261. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  262. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  263. return buf.GetBuffer();
  264. }
  265. }
  266. void ScriptInstance::CreateObject()
  267. {
  268. if (!scriptFile_ || className_.Empty())
  269. return;
  270. scriptObject_ = scriptFile_->CreateObject(className_);
  271. if (scriptObject_)
  272. {
  273. script_->GetObjectMap()[(void*)scriptObject_] = this;
  274. ClearDelayedExecute();
  275. GetSupportedMethods();
  276. if (methods_[METHOD_START])
  277. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  278. }
  279. else
  280. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  281. }
  282. void ScriptInstance::ReleaseObject()
  283. {
  284. if (scriptObject_)
  285. {
  286. if (methods_[METHOD_STOP])
  287. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  288. UnsubscribeFromAllEvents();
  289. ClearMethods();
  290. ClearDelayedExecute();
  291. scriptObject_->Release();
  292. scriptObject_ = 0;
  293. script_->GetObjectMap().Erase((void*)scriptObject_);
  294. }
  295. }
  296. void ScriptInstance::ClearMethods()
  297. {
  298. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  299. methods_[i] = 0;
  300. delayedMethodCalls_.Clear();
  301. }
  302. void ScriptInstance::GetSupportedMethods()
  303. {
  304. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  305. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  306. // Subscribe to the update events as supported
  307. Node* node = GetNode();
  308. if (node)
  309. {
  310. Scene* scene = node->GetScene();
  311. if (scene)
  312. {
  313. if (methods_[METHOD_UPDATE])
  314. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  315. if (methods_[METHOD_POSTUPDATE])
  316. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  317. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  318. if (world)
  319. {
  320. if (methods_[METHOD_FIXEDUPDATE])
  321. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  322. if (methods_[METHOD_FIXEDPOSTUPDATE])
  323. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  324. }
  325. }
  326. }
  327. }
  328. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  329. {
  330. if (!active_ || !scriptObject_)
  331. return;
  332. using namespace SceneUpdate;
  333. float timeStep = eventData[P_TIMESTEP].GetFloat();
  334. // Execute delayed method calls
  335. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  336. {
  337. i->delay_ -= timeStep;
  338. if (i->delay_ <= 0.0f)
  339. {
  340. Execute(i->declaration_, i->parameters_);
  341. i = delayedMethodCalls_.Erase(i);
  342. }
  343. else
  344. ++i;
  345. }
  346. if (methods_[METHOD_UPDATE])
  347. {
  348. VariantVector parameters;
  349. parameters.Push(timeStep);
  350. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  351. }
  352. }
  353. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  354. {
  355. if (!active_ || !scriptObject_)
  356. return;
  357. using namespace ScenePostUpdate;
  358. VariantVector parameters;
  359. parameters.Push(eventData[P_TIMESTEP]);
  360. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  361. }
  362. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  363. {
  364. if (!active_ || !scriptObject_)
  365. return;
  366. using namespace PhysicsPreStep;
  367. if (!fixedUpdateFps_)
  368. {
  369. VariantVector parameters;
  370. parameters.Push(eventData[P_TIMESTEP]);
  371. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  372. }
  373. else
  374. {
  375. float timeStep = eventData[P_TIMESTEP].GetFloat();
  376. fixedUpdateAcc_ += timeStep;
  377. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  378. {
  379. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  380. VariantVector parameters;
  381. parameters.Push(fixedUpdateInterval_);
  382. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  383. }
  384. }
  385. }
  386. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  387. {
  388. if (!active_ || !scriptObject_)
  389. return;
  390. using namespace PhysicsPostStep;
  391. if (!fixedUpdateFps_)
  392. {
  393. VariantVector parameters;
  394. parameters.Push(eventData[P_TIMESTEP]);
  395. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  396. }
  397. else
  398. {
  399. float timeStep = eventData[P_TIMESTEP].GetFloat();
  400. fixedPostUpdateAcc_ += timeStep;
  401. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  402. {
  403. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  404. VariantVector parameters;
  405. parameters.Push(fixedUpdateInterval_);
  406. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  407. }
  408. }
  409. }
  410. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  411. {
  412. if (!active_ || !scriptFile_ || !scriptObject_)
  413. return;
  414. asIScriptFunction* method = static_cast<asIScriptFunction*>(context_->GetEventHandler()->GetUserData());
  415. VariantVector parameters;
  416. if (method->GetParamCount() > 0)
  417. {
  418. parameters.Push(Variant((void*)&eventType));
  419. parameters.Push(Variant((void*)&eventData));
  420. }
  421. scriptFile_->Execute(scriptObject_, method, parameters);
  422. }
  423. Context* GetScriptContext()
  424. {
  425. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  426. }
  427. ScriptInstance* GetScriptContextInstance()
  428. {
  429. asIScriptContext* context = asGetActiveContext();
  430. void* object = context->GetThisPointer();
  431. Map<void*, ScriptInstance*>& objectMap = static_cast<Script*>(context->GetEngine()->GetUserData())->GetObjectMap();
  432. Map<void*, ScriptInstance*>::ConstIterator i = objectMap.Find(object);
  433. if (i != objectMap.End())
  434. return i->second_;
  435. else
  436. return 0;
  437. }
  438. Node* GetScriptContextNode()
  439. {
  440. ScriptInstance* instance = GetScriptContextInstance();
  441. return instance ? instance->GetNode() : 0;
  442. }
  443. Scene* GetScriptContextScene()
  444. {
  445. Scene* scene = 0;
  446. Node* node = GetScriptContextNode();
  447. if (node)
  448. scene = node->GetScene();
  449. // If null, try to get the default scene
  450. if (!scene)
  451. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  452. return scene;
  453. }
  454. ScriptEventListener* GetScriptContextEventListener()
  455. {
  456. // First try to get the script instance. If not found, get the script file for procedural event handling
  457. ScriptInstance* instance = GetScriptContextInstance();
  458. if (instance)
  459. return instance;
  460. ScriptFile* file = GetScriptContextFile();
  461. return file;
  462. }
  463. Object* GetScriptContextEventListenerObject()
  464. {
  465. ScriptInstance* instance = GetScriptContextInstance();
  466. if (instance)
  467. return instance;
  468. ScriptFile* file = GetScriptContextFile();
  469. return file;
  470. }
  471. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  472. {
  473. ReleaseObject();
  474. }
  475. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  476. {
  477. if (!className_.Empty())
  478. CreateObject();
  479. }