Zone.cpp 11 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Node.h"
  26. #include "Octree.h"
  27. #include "Scene.h"
  28. #include "Zone.h"
  29. #include "DebugNew.h"
  30. namespace Urho3D
  31. {
  32. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  33. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  34. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  35. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  36. static const float DEFAULT_FOG_START = 250.0f;
  37. static const float DEFAULT_FOG_END = 1000.0f;
  38. static const float DEFAULT_FOG_HEIGHT = 0.0f;
  39. static const float DEFAULT_FOG_HEIGHT_SCALE = 0.5f;
  40. extern const char* SCENE_CATEGORY;
  41. Zone::Zone(Context* context) :
  42. Drawable(context, DRAWABLE_ZONE),
  43. inverseWorldDirty_(true),
  44. heightFog_(false),
  45. override_(false),
  46. ambientGradient_(false),
  47. ambientColor_(DEFAULT_AMBIENT_COLOR),
  48. fogColor_(DEFAULT_FOG_COLOR),
  49. fogStart_(DEFAULT_FOG_START),
  50. fogEnd_(DEFAULT_FOG_END),
  51. fogHeight_(DEFAULT_FOG_HEIGHT),
  52. fogHeightScale_(DEFAULT_FOG_HEIGHT_SCALE),
  53. priority_(0)
  54. {
  55. boundingBox_ = BoundingBox(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX);
  56. }
  57. Zone::~Zone()
  58. {
  59. /// \todo When zone is destroyed, there is now possibility of dangling zone pointers
  60. }
  61. void Zone::RegisterObject(Context* context)
  62. {
  63. context->RegisterFactory<Zone>(SCENE_CATEGORY);
  64. ACCESSOR_ATTRIBUTE(Zone, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  69. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  70. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  71. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Height", fogHeight_, DEFAULT_FOG_HEIGHT, AM_DEFAULT);
  72. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Height Scale", fogHeightScale_, DEFAULT_FOG_HEIGHT_SCALE, AM_DEFAULT);
  73. ATTRIBUTE(Zone, VAR_BOOL, "Height Fog Mode", heightFog_, false, AM_DEFAULT);
  74. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, false, AM_DEFAULT);
  75. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, false, AM_DEFAULT);
  76. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  77. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  78. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  80. }
  81. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  82. {
  83. Component::OnSetAttribute(attr, src);
  84. // If bounding box or priority changes, dirty the drawable as applicable
  85. if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) ||
  86. attr.offset_ == offsetof(Zone, priority_))
  87. OnMarkedDirty(node_);
  88. }
  89. void Zone::OnSetEnabled()
  90. {
  91. // When a Zone is disabled, clear the cached zone from all drawables inside bounding box before removing from octree
  92. if (!IsEnabledEffective())
  93. OnMarkedDirty(node_);
  94. Drawable::OnSetEnabled();
  95. }
  96. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  97. {
  98. if (debug && IsEnabledEffective())
  99. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  100. }
  101. void Zone::SetBoundingBox(const BoundingBox& box)
  102. {
  103. boundingBox_ = box;
  104. OnMarkedDirty(node_);
  105. MarkNetworkUpdate();
  106. }
  107. void Zone::SetAmbientColor(const Color& color)
  108. {
  109. ambientColor_ = Color(color, 1.0f);
  110. MarkNetworkUpdate();
  111. }
  112. void Zone::SetFogColor(const Color& color)
  113. {
  114. fogColor_ = Color(color, 1.0f);
  115. MarkNetworkUpdate();
  116. }
  117. void Zone::SetFogStart(float start)
  118. {
  119. if (start < 0.0f)
  120. start = 0.0f;
  121. fogStart_ = start;
  122. MarkNetworkUpdate();
  123. }
  124. void Zone::SetFogEnd(float end)
  125. {
  126. if (end < 0.0f)
  127. end = 0.0f;
  128. fogEnd_ = end;
  129. MarkNetworkUpdate();
  130. }
  131. void Zone::SetFogHeight(float height)
  132. {
  133. fogHeight_ = height;
  134. MarkNetworkUpdate();
  135. }
  136. void Zone::SetFogHeightScale(float scale)
  137. {
  138. fogHeightScale_ = scale;
  139. MarkNetworkUpdate();
  140. }
  141. void Zone::SetPriority(int priority)
  142. {
  143. priority_ = priority;
  144. MarkNetworkUpdate();
  145. }
  146. void Zone::SetHeightFog(bool enable)
  147. {
  148. heightFog_ = enable;
  149. MarkNetworkUpdate();
  150. }
  151. void Zone::SetOverride(bool enable)
  152. {
  153. override_ = enable;
  154. MarkNetworkUpdate();
  155. }
  156. void Zone::SetAmbientGradient(bool enable)
  157. {
  158. ambientGradient_ = enable;
  159. MarkNetworkUpdate();
  160. }
  161. const Matrix3x4& Zone::GetInverseWorldTransform() const
  162. {
  163. if (inverseWorldDirty_)
  164. {
  165. inverseWorld_ = node_ ? node_->GetWorldTransform().Inverse() : Matrix3x4::IDENTITY;
  166. inverseWorldDirty_ = false;
  167. }
  168. return inverseWorld_;
  169. }
  170. const Color& Zone::GetAmbientStartColor()
  171. {
  172. if (!ambientGradient_)
  173. return ambientColor_;
  174. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  175. UpdateAmbientGradient();
  176. return ambientStartColor_;
  177. }
  178. const Color& Zone::GetAmbientEndColor()
  179. {
  180. if (!ambientGradient_)
  181. return ambientColor_;
  182. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  183. UpdateAmbientGradient();
  184. return ambientEndColor_;
  185. }
  186. bool Zone::IsInside(const Vector3& point) const
  187. {
  188. // Use an oriented bounding box test
  189. Vector3 localPoint(GetInverseWorldTransform() * point);
  190. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  191. }
  192. void Zone::OnMarkedDirty(Node* node)
  193. {
  194. // Due to the octree query and weak pointer manipulation, is not safe from worker threads
  195. Scene* scene = GetScene();
  196. if (scene && scene->IsThreadedUpdate())
  197. {
  198. scene->DelayedMarkedDirty(this);
  199. return;
  200. }
  201. Drawable::OnMarkedDirty(node);
  202. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  203. // and mark gradient dirty in all neighbor zones
  204. if (octant_ && lastWorldBoundingBox_.defined_)
  205. {
  206. PODVector<Drawable*> result;
  207. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  208. octant_->GetRoot()->GetDrawables(query);
  209. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  210. {
  211. Drawable* drawable = *i;
  212. unsigned drawableFlags = drawable->GetDrawableFlags();
  213. if (drawableFlags & DRAWABLE_GEOMETRY)
  214. {
  215. if (drawable->GetZone() == this)
  216. drawable->SetZone(0);
  217. }
  218. else if (drawableFlags & DRAWABLE_ZONE)
  219. {
  220. Zone* zone = static_cast<Zone*>(drawable);
  221. zone->lastAmbientStartZone_.Reset();
  222. zone->lastAmbientEndZone_.Reset();
  223. }
  224. }
  225. }
  226. lastWorldBoundingBox_ = GetWorldBoundingBox();
  227. lastAmbientStartZone_.Reset();
  228. lastAmbientEndZone_.Reset();
  229. inverseWorldDirty_ = true;
  230. }
  231. void Zone::OnWorldBoundingBoxUpdate()
  232. {
  233. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  234. }
  235. void Zone::UpdateAmbientGradient()
  236. {
  237. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  238. ambientStartColor_ = ambientColor_;
  239. ambientEndColor_ = ambientColor_;
  240. lastAmbientStartZone_ = this;
  241. lastAmbientEndZone_ = this;
  242. if (octant_)
  243. {
  244. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  245. Vector3 center = boundingBox_.Center();
  246. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  247. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  248. PODVector<Zone*> result;
  249. {
  250. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  251. octant_->GetRoot()->GetDrawables(query);
  252. }
  253. // Gradient start position: get the highest priority zone that is not this zone
  254. int bestPriority = M_MIN_INT;
  255. Zone* bestZone = 0;
  256. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  257. {
  258. Zone* zone = *i;
  259. int priority = zone->GetPriority();
  260. if (priority > bestPriority && zone != this && zone->IsInside(minZPosition))
  261. {
  262. bestZone = zone;
  263. bestPriority = priority;
  264. }
  265. }
  266. if (bestZone)
  267. {
  268. ambientStartColor_ = bestZone->GetAmbientColor();
  269. lastAmbientStartZone_ = bestZone;
  270. }
  271. // Do the same for gradient end position
  272. {
  273. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  274. octant_->GetRoot()->GetDrawables(query);
  275. }
  276. bestPriority = M_MIN_INT;
  277. bestZone = 0;
  278. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  279. {
  280. Zone* zone = *i;
  281. int priority = zone->GetPriority();
  282. if (priority > bestPriority && zone != this && zone->IsInside(maxZPosition))
  283. {
  284. bestZone = zone;
  285. bestPriority = priority;
  286. }
  287. }
  288. if (bestZone)
  289. {
  290. ambientEndColor_ = bestZone->GetAmbientColor();
  291. lastAmbientEndZone_ = bestZone;
  292. }
  293. }
  294. }
  295. }