Model.cpp 21 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Deserializer.h"
  25. #include "Geometry.h"
  26. #include "IndexBuffer.h"
  27. #include "Log.h"
  28. #include "Model.h"
  29. #include "Profiler.h"
  30. #include "Graphics.h"
  31. #include "Serializer.h"
  32. #include "VertexBuffer.h"
  33. #include <cstring>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  38. {
  39. for (unsigned i = 0; i < buffers.Size(); ++i)
  40. {
  41. if (buffers[i] == buffer)
  42. return i;
  43. }
  44. return 0;
  45. }
  46. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  47. {
  48. for (unsigned i = 0; i < buffers.Size(); ++i)
  49. {
  50. if (buffers[i] == buffer)
  51. return i;
  52. }
  53. return 0;
  54. }
  55. Model::Model(Context* context) :
  56. Resource(context)
  57. {
  58. }
  59. Model::~Model()
  60. {
  61. }
  62. void Model::RegisterObject(Context* context)
  63. {
  64. context->RegisterFactory<Model>();
  65. }
  66. bool Model::Load(Deserializer& source)
  67. {
  68. PROFILE(LoadModel);
  69. // Check ID
  70. if (source.ReadFileID() != "UMDL")
  71. {
  72. LOGERROR(source.GetName() + " is not a valid model file");
  73. return false;
  74. }
  75. geometries_.Clear();
  76. geometryBoneMappings_.Clear();
  77. geometryCenters_.Clear();
  78. morphs_.Clear();
  79. vertexBuffers_.Clear();
  80. indexBuffers_.Clear();
  81. unsigned memoryUse = sizeof(Model);
  82. // Read vertex buffers
  83. unsigned numVertexBuffers = source.ReadUInt();
  84. vertexBuffers_.Reserve(numVertexBuffers);
  85. morphRangeStarts_.Resize(numVertexBuffers);
  86. morphRangeCounts_.Resize(numVertexBuffers);
  87. for (unsigned i = 0; i < numVertexBuffers; ++i)
  88. {
  89. unsigned vertexCount = source.ReadUInt();
  90. unsigned elementMask = source.ReadUInt();
  91. morphRangeStarts_[i] = source.ReadUInt();
  92. morphRangeCounts_[i] = source.ReadUInt();
  93. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  94. buffer->SetShadowed(true);
  95. buffer->SetSize(vertexCount, elementMask);
  96. void* dest = buffer->Lock(0, vertexCount);
  97. unsigned vertexSize = buffer->GetVertexSize();
  98. source.Read(dest, vertexCount * vertexSize);
  99. buffer->Unlock();
  100. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  101. vertexBuffers_.Push(buffer);
  102. }
  103. // Read index buffers
  104. unsigned numIndexBuffers = source.ReadUInt();
  105. indexBuffers_.Reserve(numIndexBuffers);
  106. for (unsigned i = 0; i < numIndexBuffers; ++i)
  107. {
  108. unsigned indexCount = source.ReadUInt();
  109. unsigned indexSize = source.ReadUInt();
  110. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  111. buffer->SetShadowed(true);
  112. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  113. void* dest = buffer->Lock(0, indexCount);
  114. source.Read(dest, indexCount * indexSize);
  115. buffer->Unlock();
  116. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  117. indexBuffers_.Push(buffer);
  118. }
  119. // Read geometries
  120. unsigned numGeometries = source.ReadUInt();
  121. geometries_.Reserve(numGeometries);
  122. geometryBoneMappings_.Reserve(numGeometries);
  123. geometryCenters_.Reserve(numGeometries);
  124. for (unsigned i = 0; i < numGeometries; ++i)
  125. {
  126. // Read bone mappings
  127. unsigned boneMappingCount = source.ReadUInt();
  128. PODVector<unsigned> boneMapping(boneMappingCount);
  129. for (unsigned j = 0; j < boneMappingCount; ++j)
  130. boneMapping[j] = source.ReadUInt();
  131. geometryBoneMappings_.Push(boneMapping);
  132. unsigned numLodLevels = source.ReadUInt();
  133. Vector<SharedPtr<Geometry> > geometryLodLevels;
  134. geometryLodLevels.Reserve(numLodLevels);
  135. for (unsigned j = 0; j < numLodLevels; ++j)
  136. {
  137. float distance = source.ReadFloat();
  138. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  139. unsigned vertexBufferRef = source.ReadUInt();
  140. unsigned indexBufferRef = source.ReadUInt();
  141. unsigned indexStart = source.ReadUInt();
  142. unsigned indexCount = source.ReadUInt();
  143. if (vertexBufferRef >= vertexBuffers_.Size())
  144. {
  145. LOGERROR("Vertex buffer index out of bounds");
  146. return false;
  147. }
  148. if (indexBufferRef >= indexBuffers_.Size())
  149. {
  150. LOGERROR("Index buffer index out of bounds");
  151. return false;
  152. }
  153. SharedPtr<Geometry> geometry(new Geometry(context_));
  154. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  155. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  156. geometry->SetDrawRange(type, indexStart, indexCount);
  157. geometry->SetLodDistance(distance);
  158. geometryLodLevels.Push(geometry);
  159. memoryUse += sizeof(Geometry);
  160. }
  161. geometries_.Push(geometryLodLevels);
  162. }
  163. // Read morphs
  164. unsigned numMorphs = source.ReadUInt();
  165. morphs_.Reserve(numMorphs);
  166. for (unsigned i = 0; i < numMorphs; ++i)
  167. {
  168. ModelMorph newMorph;
  169. newMorph.name_ = source.ReadString();
  170. newMorph.nameHash_ = newMorph.name_;
  171. newMorph.weight_ = 0.0f;
  172. unsigned numBuffers = source.ReadUInt();
  173. for (unsigned j = 0; j < numBuffers; ++j)
  174. {
  175. VertexBufferMorph newBuffer;
  176. unsigned bufferIndex = source.ReadUInt();
  177. newBuffer.elementMask_ = source.ReadUInt();
  178. newBuffer.vertexCount_ = source.ReadUInt();
  179. // Base size: size of each vertex index
  180. unsigned vertexSize = sizeof(unsigned);
  181. // Add size of individual elements
  182. if (newBuffer.elementMask_ & MASK_POSITION)
  183. vertexSize += sizeof(Vector3);
  184. if (newBuffer.elementMask_ & MASK_NORMAL)
  185. vertexSize += sizeof(Vector3);
  186. if (newBuffer.elementMask_ & MASK_TANGENT)
  187. vertexSize += sizeof(Vector3);
  188. newBuffer.dataSize_ = newBuffer.vertexCount_ * vertexSize;
  189. newBuffer.morphData_ = new unsigned char[newBuffer.dataSize_];
  190. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  191. newMorph.buffers_[bufferIndex] = newBuffer;
  192. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  193. }
  194. morphs_.Push(newMorph);
  195. memoryUse += sizeof(ModelMorph);
  196. }
  197. // Read skeleton
  198. skeleton_.Load(source);
  199. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  200. // Read bounding box
  201. boundingBox_ = source.ReadBoundingBox();
  202. // Read geometry centers
  203. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  204. geometryCenters_.Push(source.ReadVector3());
  205. while (geometryCenters_.Size() < geometries_.Size())
  206. geometryCenters_.Push(Vector3::ZERO);
  207. memoryUse += sizeof(Vector3) * geometries_.Size();
  208. SetMemoryUse(memoryUse);
  209. return true;
  210. }
  211. bool Model::Save(Serializer& dest) const
  212. {
  213. // Write ID
  214. if (!dest.WriteFileID("UMDL"))
  215. return false;
  216. // Write vertex buffers
  217. dest.WriteUInt(vertexBuffers_.Size());
  218. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  219. {
  220. VertexBuffer* buffer = vertexBuffers_[i];
  221. dest.WriteUInt(buffer->GetVertexCount());
  222. dest.WriteUInt(buffer->GetElementMask());
  223. dest.WriteUInt(morphRangeStarts_[i]);
  224. dest.WriteUInt(morphRangeCounts_[i]);
  225. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  226. }
  227. // Write index buffers
  228. dest.WriteUInt(indexBuffers_.Size());
  229. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  230. {
  231. IndexBuffer* buffer = indexBuffers_[i];
  232. dest.WriteUInt(buffer->GetIndexCount());
  233. dest.WriteUInt(buffer->GetIndexSize());
  234. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  235. }
  236. // Write geometries
  237. dest.WriteUInt(geometries_.Size());
  238. for (unsigned i = 0; i < geometries_.Size(); ++i)
  239. {
  240. // Write bone mappings
  241. dest.WriteUInt(geometryBoneMappings_[i].Size());
  242. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  243. dest.WriteUInt(geometryBoneMappings_[i][j]);
  244. // Write the LOD levels
  245. dest.WriteUInt(geometries_[i].Size());
  246. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  247. {
  248. Geometry* geometry = geometries_[i][j];
  249. dest.WriteFloat(geometry->GetLodDistance());
  250. dest.WriteUInt(geometry->GetPrimitiveType());
  251. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  252. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  253. dest.WriteUInt(geometry->GetIndexStart());
  254. dest.WriteUInt(geometry->GetIndexCount());
  255. }
  256. }
  257. // Write morphs
  258. dest.WriteUInt(morphs_.Size());
  259. for (unsigned i = 0; i < morphs_.Size(); ++i)
  260. {
  261. dest.WriteString(morphs_[i].name_);
  262. dest.WriteUInt(morphs_[i].buffers_.Size());
  263. // Write morph vertex buffers
  264. for (HashMap<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  265. j != morphs_[i].buffers_.End(); ++j)
  266. {
  267. dest.WriteUInt(j->first_);
  268. dest.WriteUInt(j->second_.elementMask_);
  269. dest.WriteUInt(j->second_.vertexCount_);
  270. // Base size: size of each vertex index
  271. unsigned vertexSize = sizeof(unsigned);
  272. // Add size of individual elements
  273. if (j->second_.elementMask_ & MASK_POSITION)
  274. vertexSize += sizeof(Vector3);
  275. if (j->second_.elementMask_ & MASK_NORMAL)
  276. vertexSize += sizeof(Vector3);
  277. if (j->second_.elementMask_ & MASK_TANGENT)
  278. vertexSize += sizeof(Vector3);
  279. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  280. }
  281. }
  282. // Write skeleton
  283. skeleton_.Save(dest);
  284. // Write bounding box
  285. dest.WriteBoundingBox(boundingBox_);
  286. // Write geometry centers
  287. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  288. dest.WriteVector3(geometryCenters_[i]);
  289. return true;
  290. }
  291. void Model::SetBoundingBox(const BoundingBox& box)
  292. {
  293. boundingBox_ = box;
  294. }
  295. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  296. {
  297. for (unsigned i = 0; i < buffers.Size(); ++i)
  298. {
  299. if (!buffers[i])
  300. {
  301. LOGERROR("Null model vertex buffers specified");
  302. return false;
  303. }
  304. if (!buffers[i]->IsShadowed())
  305. {
  306. LOGERROR("Model vertex buffers must be shadowed");
  307. return false;
  308. }
  309. }
  310. vertexBuffers_ = buffers;
  311. morphRangeStarts_.Resize(buffers.Size());
  312. morphRangeCounts_.Resize(buffers.Size());
  313. // If morph ranges are not specified for buffers, assume to be zero
  314. for (unsigned i = 0; i < buffers.Size(); ++i)
  315. {
  316. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  317. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  318. }
  319. return true;
  320. }
  321. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  322. {
  323. for (unsigned i = 0; i < buffers.Size(); ++i)
  324. {
  325. if (!buffers[i])
  326. {
  327. LOGERROR("Null model index buffers specified");
  328. return false;
  329. }
  330. if (!buffers[i]->IsShadowed())
  331. {
  332. LOGERROR("Model index buffers must be shadowed");
  333. return false;
  334. }
  335. }
  336. indexBuffers_ = buffers;
  337. return true;
  338. }
  339. void Model::SetNumGeometries(unsigned num)
  340. {
  341. geometries_.Resize(num);
  342. geometryBoneMappings_.Resize(num);
  343. geometryCenters_.Resize(num);
  344. }
  345. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  346. {
  347. if (index >= geometries_.Size())
  348. {
  349. LOGERROR("Geometry index out of bounds");
  350. return false;
  351. }
  352. if (!num)
  353. {
  354. LOGERROR("Zero LOD levels not allowed");
  355. return false;
  356. }
  357. geometries_[index].Resize(num);
  358. return true;
  359. }
  360. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  361. {
  362. if (index >= geometries_.Size())
  363. {
  364. LOGERROR("Geometry index out of bounds");
  365. return false;
  366. }
  367. if (lodLevel >= geometries_[index].Size())
  368. {
  369. LOGERROR("LOD level index out of bounds");
  370. return false;
  371. }
  372. geometries_[index][lodLevel] = geometry;
  373. return true;
  374. }
  375. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  376. {
  377. if (index >= geometryCenters_.Size())
  378. {
  379. LOGERROR("Geometry index out of bounds");
  380. return false;
  381. }
  382. geometryCenters_[index] = center;
  383. return true;
  384. }
  385. void Model::SetSkeleton(const Skeleton& skeleton)
  386. {
  387. skeleton_ = skeleton;
  388. }
  389. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  390. {
  391. geometryBoneMappings_ = geometryBoneMappings;
  392. }
  393. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  394. {
  395. morphs_ = morphs;
  396. }
  397. SharedPtr<Model> Model::Clone(const String& cloneName) const
  398. {
  399. SharedPtr<Model> ret(new Model(context_));
  400. ret->SetName(cloneName);
  401. ret->boundingBox_ = boundingBox_;
  402. ret->skeleton_ = skeleton_;
  403. ret->geometryBoneMappings_ = geometryBoneMappings_;
  404. ret->geometryCenters_ = geometryCenters_;
  405. ret->morphs_ = morphs_;
  406. ret->morphRangeStarts_ = morphRangeStarts_;
  407. ret->morphRangeCounts_ = morphRangeCounts_;
  408. // Deep copy vertex/index buffers
  409. HashMap<VertexBuffer*, VertexBuffer*> vbMapping;
  410. for (Vector<SharedPtr<VertexBuffer> >::ConstIterator i = vertexBuffers_.Begin(); i != vertexBuffers_.End(); ++i)
  411. {
  412. VertexBuffer* origBuffer = *i;
  413. SharedPtr<VertexBuffer> cloneBuffer;
  414. if (origBuffer)
  415. {
  416. cloneBuffer = new VertexBuffer(context_);
  417. cloneBuffer->SetSize(origBuffer->GetVertexCount(), origBuffer->GetElementMask(), origBuffer->IsDynamic());
  418. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  419. if (origBuffer->IsShadowed())
  420. cloneBuffer->SetData(origBuffer->GetShadowData());
  421. else
  422. {
  423. void* origData = origBuffer->Lock(0, origBuffer->GetVertexCount());
  424. if (origData)
  425. cloneBuffer->SetData(origData);
  426. else
  427. LOGERROR("Failed to lock original vertex buffer for copying");
  428. }
  429. vbMapping[origBuffer] = cloneBuffer;
  430. }
  431. ret->vertexBuffers_.Push(cloneBuffer);
  432. }
  433. HashMap<IndexBuffer*, IndexBuffer*> ibMapping;
  434. for (Vector<SharedPtr<IndexBuffer> >::ConstIterator i = indexBuffers_.Begin(); i != indexBuffers_.End(); ++i)
  435. {
  436. IndexBuffer* origBuffer = *i;
  437. SharedPtr<IndexBuffer> cloneBuffer;
  438. if (origBuffer)
  439. {
  440. cloneBuffer = new IndexBuffer(context_);
  441. cloneBuffer->SetSize(origBuffer->GetIndexCount(), origBuffer->GetIndexSize() == sizeof(unsigned), origBuffer->IsDynamic());
  442. cloneBuffer->SetShadowed(origBuffer->IsShadowed());
  443. if (origBuffer->IsShadowed())
  444. cloneBuffer->SetData(origBuffer->GetShadowData());
  445. else
  446. {
  447. void* origData = origBuffer->Lock(0, origBuffer->GetIndexCount());
  448. if (origData)
  449. cloneBuffer->SetData(origData);
  450. else
  451. LOGERROR("Failed to lock original index buffer for copying");
  452. }
  453. ibMapping[origBuffer] = cloneBuffer;
  454. }
  455. ret->indexBuffers_.Push(cloneBuffer);
  456. }
  457. // Deep copy all the geometry LOD levels and refer to the copied vertex/index buffers
  458. ret->geometries_.Resize(geometries_.Size());
  459. for (unsigned i = 0; i < geometries_.Size(); ++i)
  460. {
  461. ret->geometries_[i].Resize(geometries_[i].Size());
  462. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  463. {
  464. SharedPtr<Geometry> cloneGeometry;
  465. Geometry* origGeometry = geometries_[i][j];
  466. if (origGeometry)
  467. {
  468. cloneGeometry = new Geometry(context_);
  469. cloneGeometry->SetIndexBuffer(ibMapping[origGeometry->GetIndexBuffer()]);
  470. unsigned numVbs = origGeometry->GetNumVertexBuffers();
  471. for (unsigned k = 0; k < numVbs; ++k)
  472. {
  473. cloneGeometry->SetVertexBuffer(k, vbMapping[origGeometry->GetVertexBuffer(k)],
  474. origGeometry->GetVertexElementMask(k));
  475. }
  476. cloneGeometry->SetDrawRange(origGeometry->GetPrimitiveType(), origGeometry->GetIndexStart(),
  477. origGeometry->GetIndexCount(), origGeometry->GetVertexStart(), origGeometry->GetVertexCount(), false);
  478. cloneGeometry->SetLodDistance(origGeometry->GetLodDistance());
  479. }
  480. ret->geometries_[i][j] = cloneGeometry;
  481. }
  482. }
  483. // Deep copy the morph data (if any) to allow modifying it
  484. for (Vector<ModelMorph>::Iterator i = ret->morphs_.Begin(); i != ret->morphs_.End(); ++i)
  485. {
  486. ModelMorph& morph = *i;
  487. for (HashMap<unsigned, VertexBufferMorph>::Iterator j = morph.buffers_.Begin(); j != morph.buffers_.End(); ++j)
  488. {
  489. VertexBufferMorph& vbMorph = j->second_;
  490. if (vbMorph.dataSize_)
  491. {
  492. SharedArrayPtr<unsigned char> cloneData(new unsigned char[vbMorph.dataSize_]);
  493. memcpy(cloneData.Get(), vbMorph.morphData_.Get(), vbMorph.dataSize_);
  494. vbMorph.morphData_ = cloneData;
  495. }
  496. }
  497. }
  498. ret->SetMemoryUse(GetMemoryUse());
  499. return ret;
  500. }
  501. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  502. {
  503. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  504. }
  505. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  506. {
  507. if (index >= geometries_.Size() || geometries_[index].Empty())
  508. return 0;
  509. if (lodLevel >= geometries_[index].Size())
  510. lodLevel = geometries_[index].Size() - 1;
  511. return geometries_[index][lodLevel];
  512. }
  513. const ModelMorph* Model::GetMorph(unsigned index) const
  514. {
  515. return index < morphs_.Size() ? &morphs_[index] : 0;
  516. }
  517. const ModelMorph* Model::GetMorph(const String& name) const
  518. {
  519. return GetMorph(StringHash(name));
  520. }
  521. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  522. {
  523. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  524. {
  525. if (i->nameHash_ == nameHash)
  526. return &(*i);
  527. }
  528. return 0;
  529. }
  530. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  531. {
  532. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  533. }
  534. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  535. {
  536. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  537. }
  538. }