ScriptInstance.cpp 23 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "MemoryBuffer.h"
  26. #include "PhysicsEvents.h"
  27. #include "PhysicsWorld.h"
  28. #include "Profiler.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. namespace Urho3D
  39. {
  40. static const char* methodDeclarations[] = {
  41. "void Start()",
  42. "void Stop()",
  43. "void DelayedStart()",
  44. "void Update(float)",
  45. "void PostUpdate(float)",
  46. "void FixedUpdate(float)",
  47. "void FixedPostUpdate(float)",
  48. "void Load(Deserializer&)",
  49. "void Save(Serializer&)",
  50. "void ReadNetworkUpdate(Deserializer&)",
  51. "void WriteNetworkUpdate(Serializer&)",
  52. "void ApplyAttributes()"
  53. };
  54. OBJECTTYPESTATIC(ScriptInstance);
  55. ScriptInstance::ScriptInstance(Context* context) :
  56. Component(context),
  57. script_(GetSubsystem<Script>()),
  58. scriptObject_(0),
  59. fixedUpdateFps_(0),
  60. fixedUpdateInterval_(0.0f),
  61. fixedUpdateAcc_(0.0f),
  62. fixedPostUpdateAcc_(0.0f),
  63. subscribed_(false),
  64. subscribedPostFixed_(false)
  65. {
  66. ClearScriptMethods();
  67. ClearScriptAttributes();
  68. }
  69. ScriptInstance::~ScriptInstance()
  70. {
  71. ReleaseObject();
  72. }
  73. void ScriptInstance::RegisterObject(Context* context)
  74. {
  75. context->RegisterFactory<ScriptInstance>(LOGIC_CATEGORY);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  78. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String::EMPTY, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE | AM_NOEDIT);
  81. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  82. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  83. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  84. }
  85. void ScriptInstance::ApplyAttributes()
  86. {
  87. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  88. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  89. }
  90. void ScriptInstance::OnSetEnabled()
  91. {
  92. UpdateEventSubscription();
  93. }
  94. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  95. {
  96. className_ = String::EMPTY; // Do not create object during SetScriptFile()
  97. SetScriptFile(scriptFile);
  98. SetClassName(className);
  99. return scriptObject_ != 0;
  100. }
  101. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  102. {
  103. if (scriptFile == scriptFile_ && scriptObject_)
  104. return;
  105. ReleaseObject();
  106. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  107. if (scriptFile_)
  108. {
  109. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  110. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  111. }
  112. if (scriptFile)
  113. {
  114. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  115. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  116. }
  117. scriptFile_ = scriptFile;
  118. CreateObject();
  119. MarkNetworkUpdate();
  120. }
  121. void ScriptInstance::SetClassName(const String& className)
  122. {
  123. if (className == className_ && scriptObject_)
  124. return;
  125. ReleaseObject();
  126. className_ = className;
  127. CreateObject();
  128. MarkNetworkUpdate();
  129. }
  130. void ScriptInstance::SetFixedUpdateFps(int fps)
  131. {
  132. fixedUpdateFps_ = Max(fps, 0);
  133. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  134. fixedUpdateAcc_ = 0.0f;
  135. fixedPostUpdateAcc_ = 0.0f;
  136. MarkNetworkUpdate();
  137. }
  138. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  139. {
  140. if (!scriptObject_)
  141. return false;
  142. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  143. return scriptFile_->Execute(scriptObject_, method, parameters);
  144. }
  145. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  146. {
  147. if (!method || !scriptObject_)
  148. return false;
  149. return scriptFile_->Execute(scriptObject_, method, parameters);
  150. }
  151. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  152. {
  153. if (!scriptObject_)
  154. return;
  155. DelayedMethodCall call;
  156. call.period_ = call.delay_ = Max(delay, 0.0f);
  157. call.repeat_ = repeat;
  158. call.declaration_ = declaration;
  159. call.parameters_ = parameters;
  160. delayedMethodCalls_.Push(call);
  161. // Make sure we are registered to the scene update event, because delayed calls are executed there
  162. if (!subscribed_)
  163. UpdateEventSubscription();
  164. }
  165. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  166. {
  167. if (declaration.Empty())
  168. delayedMethodCalls_.Clear();
  169. else
  170. {
  171. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  172. {
  173. if (declaration == i->declaration_)
  174. i = delayedMethodCalls_.Erase(i);
  175. else
  176. ++i;
  177. }
  178. }
  179. }
  180. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  181. {
  182. if (!scriptObject_)
  183. return;
  184. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  185. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  186. if (!method)
  187. {
  188. declaration = "void " + handlerName + "()";
  189. method = scriptFile_->GetMethod(scriptObject_, declaration);
  190. if (!method)
  191. {
  192. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  193. return;
  194. }
  195. }
  196. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  197. }
  198. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  199. {
  200. if (!scriptObject_)
  201. return;
  202. if (!sender)
  203. {
  204. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  205. return;
  206. }
  207. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  208. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  209. if (!method)
  210. {
  211. declaration = "void " + handlerName + "()";
  212. method = scriptFile_->GetMethod(scriptObject_, declaration);
  213. if (!method)
  214. {
  215. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  216. return;
  217. }
  218. }
  219. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  220. }
  221. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  222. {
  223. ResourceCache* cache = GetSubsystem<ResourceCache>();
  224. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  225. }
  226. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  227. {
  228. MemoryBuffer buf(value);
  229. delayedMethodCalls_.Resize(buf.ReadVLE());
  230. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  231. {
  232. i->period_ = buf.ReadFloat();
  233. i->delay_ = buf.ReadFloat();
  234. i->repeat_ = buf.ReadBool();
  235. i->declaration_ = buf.ReadString();
  236. i->parameters_ = buf.ReadVariantVector();
  237. }
  238. if (delayedMethodCalls_.Size() && !subscribed_)
  239. UpdateEventSubscription();
  240. }
  241. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  242. {
  243. fixedUpdateAcc_ = value;
  244. fixedPostUpdateAcc_ = value;
  245. }
  246. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  247. {
  248. if (scriptObject_ && methods_[METHOD_LOAD])
  249. {
  250. MemoryBuffer buf(data);
  251. VariantVector parameters;
  252. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  253. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  254. }
  255. }
  256. void ScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  257. {
  258. if (scriptObject_ && methods_[METHOD_READNETWORKUPDATE])
  259. {
  260. MemoryBuffer buf(data);
  261. VariantVector parameters;
  262. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  263. scriptFile_->Execute(scriptObject_, methods_[METHOD_READNETWORKUPDATE], parameters);
  264. }
  265. }
  266. ResourceRef ScriptInstance::GetScriptFileAttr() const
  267. {
  268. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  269. }
  270. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  271. {
  272. VectorBuffer buf;
  273. buf.WriteVLE(delayedMethodCalls_.Size());
  274. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  275. {
  276. buf.WriteFloat(i->period_);
  277. buf.WriteFloat(i->delay_);
  278. buf.WriteBool(i->repeat_);
  279. buf.WriteString(i->declaration_);
  280. buf.WriteVariantVector(i->parameters_);
  281. }
  282. return buf.GetBuffer();
  283. }
  284. float ScriptInstance::GetFixedUpdateAccAttr() const
  285. {
  286. return fixedUpdateAcc_;
  287. }
  288. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  289. {
  290. if (!scriptObject_ || !methods_[METHOD_SAVE])
  291. return PODVector<unsigned char>();
  292. else
  293. {
  294. VectorBuffer buf;
  295. VariantVector parameters;
  296. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  297. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  298. return buf.GetBuffer();
  299. }
  300. }
  301. PODVector<unsigned char> ScriptInstance::GetScriptNetworkDataAttr() const
  302. {
  303. if (!scriptObject_ || !methods_[METHOD_WRITENETWORKUPDATE])
  304. return PODVector<unsigned char>();
  305. else
  306. {
  307. VectorBuffer buf;
  308. VariantVector parameters;
  309. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  310. scriptFile_->Execute(scriptObject_, methods_[METHOD_WRITENETWORKUPDATE], parameters);
  311. return buf.GetBuffer();
  312. }
  313. }
  314. void ScriptInstance::CreateObject()
  315. {
  316. if (!scriptFile_ || className_.Empty())
  317. return;
  318. PROFILE(CreateScriptObject);
  319. scriptObject_ = scriptFile_->CreateObject(className_);
  320. if (scriptObject_)
  321. {
  322. // Map script object to script instance with userdata
  323. scriptObject_->SetUserData(this);
  324. ClearDelayedExecute();
  325. GetScriptMethods();
  326. GetScriptAttributes();
  327. UpdateEventSubscription();
  328. if (methods_[METHOD_START])
  329. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  330. }
  331. else
  332. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  333. }
  334. void ScriptInstance::ReleaseObject()
  335. {
  336. if (scriptObject_)
  337. {
  338. if (methods_[METHOD_STOP])
  339. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  340. PODVector<StringHash> exceptions;
  341. exceptions.Push(E_RELOADSTARTED);
  342. exceptions.Push(E_RELOADFINISHED);
  343. UnsubscribeFromAllEventsExcept(exceptions, false);
  344. subscribed_ = false;
  345. subscribedPostFixed_ = false;
  346. ClearScriptMethods();
  347. ClearScriptAttributes();
  348. scriptObject_->SetUserData(0);
  349. scriptObject_->Release();
  350. scriptObject_ = 0;
  351. }
  352. }
  353. void ScriptInstance::ClearScriptMethods()
  354. {
  355. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  356. methods_[i] = 0;
  357. delayedMethodCalls_.Clear();
  358. }
  359. void ScriptInstance::ClearScriptAttributes()
  360. {
  361. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  362. }
  363. void ScriptInstance::GetScriptMethods()
  364. {
  365. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  366. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  367. }
  368. void ScriptInstance::GetScriptAttributes()
  369. {
  370. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  371. unsigned numProperties = scriptObject_->GetPropertyCount();
  372. for (unsigned i = 0; i < numProperties; ++i)
  373. {
  374. const char* name;
  375. int typeId;
  376. bool isPrivate;
  377. scriptObject_->GetObjectType()->GetProperty(i, &name, &typeId, &isPrivate);
  378. // Hide private variables or ones that begin with an underscore
  379. if (isPrivate || name[0] == '_')
  380. continue;
  381. AttributeInfo info;
  382. info.name_ = name;
  383. info.ptr_ = scriptObject_->GetAddressOfProperty(i);
  384. switch (typeId)
  385. {
  386. case asTYPEID_BOOL:
  387. info.type_ = VAR_BOOL;
  388. break;
  389. case asTYPEID_INT32:
  390. case asTYPEID_UINT32:
  391. info.type_ = VAR_INT;
  392. break;
  393. case asTYPEID_FLOAT:
  394. info.type_ = VAR_FLOAT;
  395. break;
  396. default:
  397. info.type_ = Variant::GetTypeFromName(GetSubsystem<Script>()->GetScriptEngine()->GetTypeDeclaration(typeId));
  398. break;
  399. }
  400. if (info.type_ != VAR_NONE)
  401. attributeInfos_.Push(info);
  402. }
  403. }
  404. void ScriptInstance::UpdateEventSubscription()
  405. {
  406. Scene* scene = GetScene();
  407. if (!scene)
  408. {
  409. LOGERROR("Node is detached from scene, can not subscribe script object to update events");
  410. return;
  411. }
  412. bool enabled = scriptObject_ && IsEnabledEffective();
  413. if (enabled)
  414. {
  415. if (!subscribed_ && (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART] || delayedMethodCalls_.Size()))
  416. {
  417. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  418. subscribed_ = true;
  419. }
  420. if (!subscribedPostFixed_)
  421. {
  422. if (methods_[METHOD_POSTUPDATE])
  423. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  424. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  425. if (world)
  426. {
  427. if (methods_[METHOD_FIXEDUPDATE])
  428. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  429. if (methods_[METHOD_FIXEDPOSTUPDATE])
  430. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  431. }
  432. else
  433. {
  434. if (methods_[METHOD_FIXEDUPDATE] || methods_[METHOD_FIXEDPOSTUPDATE])
  435. LOGERROR("No physics world, can not subscribe script object to fixed update events");
  436. }
  437. subscribedPostFixed_ = true;
  438. }
  439. }
  440. else
  441. {
  442. if (subscribed_)
  443. {
  444. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  445. subscribed_ = false;
  446. }
  447. if (subscribedPostFixed_)
  448. {
  449. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  450. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  451. if (world)
  452. {
  453. UnsubscribeFromEvent(world, E_PHYSICSPRESTEP);
  454. UnsubscribeFromEvent(world, E_PHYSICSPOSTSTEP);
  455. }
  456. subscribedPostFixed_ = false;
  457. }
  458. }
  459. }
  460. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  461. {
  462. if (!scriptObject_)
  463. return;
  464. using namespace SceneUpdate;
  465. float timeStep = eventData[P_TIMESTEP].GetFloat();
  466. // Execute delayed method calls
  467. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  468. {
  469. DelayedMethodCall& call = delayedMethodCalls_[i];
  470. bool remove = false;
  471. call.delay_ -= timeStep;
  472. if (call.delay_ <= 0.0f)
  473. {
  474. if (!call.repeat_)
  475. remove = true;
  476. else
  477. call.delay_ += call.period_;
  478. Execute(call.declaration_, call.parameters_);
  479. }
  480. if (remove)
  481. delayedMethodCalls_.Erase(i);
  482. else
  483. ++i;
  484. }
  485. // Execute delayed start before first update
  486. if (methods_[METHOD_DELAYEDSTART])
  487. {
  488. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  489. methods_[METHOD_DELAYEDSTART] = 0; // Only execute once
  490. }
  491. if (methods_[METHOD_UPDATE])
  492. {
  493. VariantVector parameters;
  494. parameters.Push(timeStep);
  495. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  496. }
  497. }
  498. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  499. {
  500. if (!scriptObject_)
  501. return;
  502. using namespace ScenePostUpdate;
  503. VariantVector parameters;
  504. parameters.Push(eventData[P_TIMESTEP]);
  505. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  506. }
  507. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  508. {
  509. if (!scriptObject_)
  510. return;
  511. using namespace PhysicsPreStep;
  512. if (!fixedUpdateFps_)
  513. {
  514. VariantVector parameters;
  515. parameters.Push(eventData[P_TIMESTEP]);
  516. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  517. }
  518. else
  519. {
  520. float timeStep = eventData[P_TIMESTEP].GetFloat();
  521. fixedUpdateAcc_ += timeStep;
  522. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  523. {
  524. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  525. VariantVector parameters;
  526. parameters.Push(fixedUpdateInterval_);
  527. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  528. }
  529. }
  530. }
  531. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  532. {
  533. if (!scriptObject_)
  534. return;
  535. using namespace PhysicsPostStep;
  536. if (!fixedUpdateFps_)
  537. {
  538. VariantVector parameters;
  539. parameters.Push(eventData[P_TIMESTEP]);
  540. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  541. }
  542. else
  543. {
  544. float timeStep = eventData[P_TIMESTEP].GetFloat();
  545. fixedPostUpdateAcc_ += timeStep;
  546. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  547. {
  548. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  549. VariantVector parameters;
  550. parameters.Push(fixedUpdateInterval_);
  551. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  552. }
  553. }
  554. }
  555. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  556. {
  557. if (!IsEnabledEffective() || !scriptFile_ || !scriptObject_)
  558. return;
  559. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  560. VariantVector parameters;
  561. if (method->GetParamCount() > 0)
  562. {
  563. parameters.Push(Variant((void*)&eventType));
  564. parameters.Push(Variant((void*)&eventData));
  565. }
  566. scriptFile_->Execute(scriptObject_, method, parameters);
  567. }
  568. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  569. {
  570. ReleaseObject();
  571. }
  572. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  573. {
  574. if (!className_.Empty())
  575. CreateObject();
  576. }
  577. Context* GetScriptContext()
  578. {
  579. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  580. }
  581. ScriptInstance* GetScriptContextInstance()
  582. {
  583. asIScriptContext* context = asGetActiveContext();
  584. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  585. if (object)
  586. return static_cast<ScriptInstance*>(object->GetUserData());
  587. else
  588. return 0;
  589. }
  590. Node* GetScriptContextNode()
  591. {
  592. ScriptInstance* instance = GetScriptContextInstance();
  593. return instance ? instance->GetNode() : 0;
  594. }
  595. Scene* GetScriptContextScene()
  596. {
  597. Scene* scene = 0;
  598. Node* node = GetScriptContextNode();
  599. if (node)
  600. scene = node->GetScene();
  601. // If null, try to get the default scene
  602. if (!scene)
  603. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  604. return scene;
  605. }
  606. ScriptEventListener* GetScriptContextEventListener()
  607. {
  608. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  609. // event handling
  610. asIScriptContext* context = asGetActiveContext();
  611. if (context)
  612. {
  613. if (context->GetThisPointer())
  614. return GetScriptContextInstance();
  615. else
  616. return GetScriptContextFile();
  617. }
  618. else
  619. return 0;
  620. }
  621. Object* GetScriptContextEventListenerObject()
  622. {
  623. return dynamic_cast<Object*>(GetScriptContextEventListener());
  624. }
  625. }