Lasse Öörni 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 lat temu
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Audio.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 lat temu
Audio.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 lat temu
AudioDefs.h 1a9dced05b Updated to AngelScript 2.23.1 WIP. 13 lat temu
CMakeLists.txt 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 lat temu
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. 13 lat temu
Sound.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 14 lat temu
Sound.h 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 14 lat temu
SoundSource.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 lat temu
SoundSource.h 9d15b80fc4 Audio::IsInterpolated() -> Audio::GetInterpolation(). 14 lat temu
SoundSource3D.cpp e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. 13 lat temu
SoundSource3D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 lat temu