Model.cpp 15 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. morphs_.Clear();
  80. vertexBuffers_.Clear();
  81. indexBuffers_.Clear();
  82. SetMemoryUse(source.GetSize());
  83. Vector<SharedArrayPtr<unsigned char> > rawVertexDatas;
  84. Vector<SharedArrayPtr<unsigned char> > rawIndexDatas;
  85. // Read vertex buffers
  86. unsigned numVertexBuffers = source.ReadUInt();
  87. for (unsigned i = 0; i < numVertexBuffers; ++i)
  88. {
  89. unsigned vertexCount = source.ReadUInt();
  90. unsigned elementMask = source.ReadUInt();
  91. unsigned morphStart = source.ReadUInt();
  92. unsigned morphCount = source.ReadUInt();
  93. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  94. buffer->SetSize(vertexCount, elementMask);
  95. buffer->SetMorphRange(morphStart, morphCount);
  96. unsigned vertexSize = buffer->GetVertexSize();
  97. unsigned char* data = (unsigned char*)buffer->Lock(0, vertexCount, LOCK_NORMAL);
  98. if (data)
  99. {
  100. source.Read(data, vertexCount * vertexSize);
  101. // If there is a morph range, make a copy of the data so that the morph range can be reset
  102. if (morphCount)
  103. {
  104. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  105. memcpy(morphResetData.GetPtr(), &data[morphStart * vertexSize], morphCount * vertexSize);
  106. buffer->SetMorphRangeResetData(morphResetData);
  107. }
  108. // Copy the raw position data for CPU-side operations
  109. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  110. float* rawDest = (float*)rawVertexData.GetPtr();
  111. for (unsigned i = 0; i < vertexCount; ++i)
  112. {
  113. float* rawSrc = (float*)&data[i * vertexSize];
  114. *rawDest++ = *rawSrc++;
  115. *rawDest++ = *rawSrc++;
  116. *rawDest++ = *rawSrc++;
  117. }
  118. rawVertexDatas.Push(rawVertexData);
  119. buffer->Unlock();
  120. }
  121. else
  122. return false;
  123. vertexBuffers_.Push(buffer);
  124. }
  125. // Read index buffers
  126. unsigned numIndexBuffers = source.ReadUInt();
  127. for (unsigned i = 0; i < numIndexBuffers; ++i)
  128. {
  129. unsigned indexCount = source.ReadUInt();
  130. unsigned indexSize = source.ReadUInt();
  131. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  132. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  133. unsigned char* data = (unsigned char*)buffer->Lock(0, indexCount, LOCK_NORMAL);
  134. if (data)
  135. {
  136. source.Read(data, indexCount * indexSize);
  137. // Copy the raw index data for CPU-side operations
  138. SharedArrayPtr<unsigned char> rawIndexData(new unsigned char[indexSize * indexCount]);
  139. memcpy(rawIndexData.GetPtr(), data, indexSize * indexCount);
  140. rawIndexDatas.Push(rawIndexData);
  141. buffer->Unlock();
  142. }
  143. else
  144. return false;
  145. indexBuffers_.Push(buffer);
  146. }
  147. // Read geometries
  148. unsigned numGeometries = source.ReadUInt();
  149. for (unsigned i = 0; i < numGeometries; ++i)
  150. {
  151. // Read bone mappings
  152. unsigned boneMappingCount = source.ReadUInt();
  153. PODVector<unsigned> boneMapping;
  154. for (unsigned j = 0; j < boneMappingCount; ++j)
  155. boneMapping.Push(source.ReadUInt());
  156. geometryBoneMappings_.Push(boneMapping);
  157. unsigned numLodLevels = source.ReadUInt();
  158. Vector<SharedPtr<Geometry> > geometryLodLevels;
  159. for (unsigned j = 0; j < numLodLevels; ++j)
  160. {
  161. float distance = source.ReadFloat();
  162. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  163. unsigned vertexBufferRef = source.ReadUInt();
  164. unsigned indexBufferRef = source.ReadUInt();
  165. unsigned indexStart = source.ReadUInt();
  166. unsigned indexCount = source.ReadUInt();
  167. if (vertexBufferRef >= vertexBuffers_.Size())
  168. {
  169. LOGERROR("Vertex buffer index out of bounds");
  170. return false;
  171. }
  172. if (indexBufferRef >= indexBuffers_.Size())
  173. {
  174. LOGERROR("Index buffer index out of bounds");
  175. return false;
  176. }
  177. SharedPtr<Geometry> geometry(new Geometry(context_));
  178. geometry->SetNumVertexBuffers(1);
  179. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  180. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  181. geometry->SetDrawRange(type, indexStart, indexCount);
  182. geometry->SetLodDistance(distance);
  183. geometry->SetRawData(rawVertexDatas[vertexBufferRef], rawIndexDatas[indexBufferRef]);
  184. geometryLodLevels.Push(geometry);
  185. }
  186. geometries_.Push(geometryLodLevels);
  187. }
  188. // Read morphs
  189. unsigned numMorphs = source.ReadUInt();
  190. for (unsigned i = 0; i < numMorphs; ++i)
  191. {
  192. ModelMorph newMorph;
  193. newMorph.name_ = source.ReadString();
  194. newMorph.nameHash_ = StringHash(newMorph.name_);
  195. newMorph.weight_ = 0.0f;
  196. unsigned nubuffers_ = source.ReadUInt();
  197. for (unsigned j = 0; j < nubuffers_; ++j)
  198. {
  199. VertexBufferMorph newBuffer;
  200. unsigned bufferIndex = source.ReadUInt();
  201. newBuffer.elementMask_ = source.ReadUInt();
  202. newBuffer.vertexCount_ = source.ReadUInt();
  203. // Base size: size of each vertex index
  204. unsigned vertexSize = sizeof(unsigned);
  205. // Add size of individual elements
  206. if (newBuffer.elementMask_ & MASK_POSITION)
  207. vertexSize += sizeof(Vector3);
  208. if (newBuffer.elementMask_ & MASK_NORMAL)
  209. vertexSize += sizeof(Vector3);
  210. if (newBuffer.elementMask_ & MASK_TANGENT)
  211. vertexSize += sizeof(Vector3);
  212. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  213. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  214. newMorph.buffers_[bufferIndex] = newBuffer;
  215. }
  216. morphs_.Push(newMorph);
  217. }
  218. // Read skeleton
  219. skeleton_.Load(source);
  220. // Read bounding box
  221. boundingBox_ = source.ReadBoundingBox();
  222. return true;
  223. }
  224. bool Model::Save(Serializer& dest)
  225. {
  226. // Build lists of vertex and index buffers used by the geometries
  227. Vector<VertexBuffer*> vertexBuffers;
  228. Vector<IndexBuffer*> indexBuffers;
  229. for (unsigned i = 0; i < geometries_.Size(); ++i)
  230. {
  231. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  232. {
  233. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  234. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  235. }
  236. }
  237. // Write ID
  238. if (!dest.WriteID("UMDL"))
  239. return false;
  240. // Write vertex buffers
  241. dest.WriteUInt(vertexBuffers.Size());
  242. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  243. {
  244. VertexBuffer* buffer = vertexBuffers[i];
  245. dest.WriteUInt(buffer->GetVertexCount());
  246. dest.WriteUInt(buffer->GetElementMask());
  247. dest.WriteUInt(buffer->GetMorphRangeStart());
  248. dest.WriteUInt(buffer->GetMorphRangeCount());
  249. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  250. if (!data)
  251. return false;
  252. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  253. buffer->Unlock();
  254. }
  255. // Write index buffers
  256. dest.WriteUInt(indexBuffers.Size());
  257. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  258. {
  259. IndexBuffer* buffer = indexBuffers[i];
  260. dest.WriteUInt(buffer->GetIndexCount());
  261. dest.WriteUInt(buffer->GetIndexSize());
  262. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  263. if (!data)
  264. return false;
  265. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  266. buffer->Unlock();
  267. }
  268. // Write geometries
  269. dest.WriteUInt(geometries_.Size());
  270. for (unsigned i = 0; i < geometries_.Size(); ++i)
  271. {
  272. // Write bone mappings
  273. dest.WriteUInt(geometryBoneMappings_[i].Size());
  274. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  275. dest.WriteUInt(geometryBoneMappings_[i][j]);
  276. // Write the LOD levels
  277. dest.WriteUInt(geometries_[i].Size());
  278. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  279. {
  280. Geometry* geometry = geometries_[i][j];
  281. dest.WriteFloat(geometry->GetLodDistance());
  282. dest.WriteUInt(geometry->GetPrimitiveType());
  283. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  284. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  285. dest.WriteUInt(geometry->GetIndexStart());
  286. dest.WriteUInt(geometry->GetIndexCount());
  287. }
  288. }
  289. // Write morphs
  290. dest.WriteUInt(morphs_.Size());
  291. for (unsigned i = 0; i < morphs_.Size(); ++i)
  292. {
  293. dest.WriteString(morphs_[i].name_);
  294. dest.WriteUInt(morphs_[i].buffers_.Size());
  295. // Write morph vertex buffers
  296. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  297. j != morphs_[i].buffers_.End(); ++j)
  298. {
  299. dest.WriteUInt(j->first_);
  300. dest.WriteUInt(j->second_.elementMask_);
  301. dest.WriteUInt(j->second_.vertexCount_);
  302. // Base size: size of each vertex index
  303. unsigned vertexSize = sizeof(unsigned);
  304. // Add size of individual elements
  305. if (j->second_.elementMask_ & MASK_POSITION)
  306. vertexSize += sizeof(Vector3);
  307. if (j->second_.elementMask_ & MASK_NORMAL)
  308. vertexSize += sizeof(Vector3);
  309. if (j->second_.elementMask_ & MASK_TANGENT)
  310. vertexSize += sizeof(Vector3);
  311. dest.Write(j->second_.morphData_.GetPtr(), vertexSize * j->second_.vertexCount_);
  312. }
  313. }
  314. // Write skeleton
  315. skeleton_.Save(dest);
  316. // Write bounding box
  317. dest.WriteBoundingBox(boundingBox_);
  318. return true;
  319. }
  320. void Model::SetBoundingBox(const BoundingBox& box)
  321. {
  322. boundingBox_ = box;
  323. }
  324. void Model::SetNumGeometries(unsigned num)
  325. {
  326. geometries_.Resize(num);
  327. geometryBoneMappings_.Resize(num);
  328. }
  329. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  330. {
  331. if (index >= geometries_.Size())
  332. {
  333. LOGERROR("Geometry index out of bounds");
  334. return false;
  335. }
  336. if (!num)
  337. {
  338. LOGERROR("Zero LOD levels not allowed");
  339. return false;
  340. }
  341. geometries_[index].Resize(num);
  342. return true;
  343. }
  344. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  345. {
  346. if (index >= geometries_.Size())
  347. {
  348. LOGERROR("Geometry index out of bounds");
  349. return false;
  350. }
  351. if (lodLevel >= geometries_[index].Size())
  352. {
  353. LOGERROR("LOD level index out of bounds");
  354. return false;
  355. }
  356. geometries_[index][lodLevel] = geometry;
  357. return true;
  358. }
  359. void Model::SetSkeleton(const Skeleton& skeleton)
  360. {
  361. skeleton_ = skeleton;
  362. }
  363. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  364. {
  365. geometryBoneMappings_ = geometryBoneMappings;
  366. }
  367. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  368. {
  369. morphs_ = morphs;
  370. }
  371. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  372. {
  373. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  374. }
  375. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  376. {
  377. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  378. return 0;
  379. return geometries_[index][lodLevel];
  380. }
  381. const ModelMorph* Model::GetMorph(unsigned index) const
  382. {
  383. return index < morphs_.Size() ? &morphs_[index] : 0;
  384. }
  385. const ModelMorph* Model::GetMorph(const String& name) const
  386. {
  387. return GetMorph(StringHash(name));
  388. }
  389. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  390. {
  391. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  392. {
  393. if (i->nameHash_ == nameHash)
  394. return &(*i);
  395. }
  396. return 0;
  397. }