StaticModel.cpp 11 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Log.h"
  29. #include "Material.h"
  30. #include "Model.h"
  31. #include "OcclusionBuffer.h"
  32. #include "OctreeQuery.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "StaticModel.h"
  37. #include "XMLElement.h"
  38. #include "DebugNew.h"
  39. OBJECTTYPESTATIC(StaticModel);
  40. StaticModel::StaticModel(Context* context) :
  41. Drawable(context),
  42. softwareLodLevel_(M_MAX_UNSIGNED)
  43. {
  44. drawableFlags_ = DRAWABLE_GEOMETRY;
  45. }
  46. StaticModel::~StaticModel()
  47. {
  48. }
  49. void StaticModel::RegisterObject(Context* context)
  50. {
  51. context->RegisterFactory<StaticModel>();
  52. context->CopyBaseAttributes<Drawable, StaticModel>();
  53. ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", model_, ResourceRef(Model::GetTypeStatic()));
  54. ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Materials", materials_, ResourceRefList(Material::GetTypeStatic()));
  55. ATTRIBUTE(StaticModel, VAR_INT, "Raycast/Occlusion LOD Level", softwareLodLevel_, M_MAX_UNSIGNED);
  56. }
  57. void StaticModel::OnSetAttribute(const AttributeInfo& attr, const Variant& value)
  58. {
  59. ResourceCache* cache = GetSubsystem<ResourceCache>();
  60. switch (attr.offset_)
  61. {
  62. case offsetof(StaticModel, model_):
  63. SetModel(cache->GetResource<Model>(value.GetResourceRef().id_));
  64. break;
  65. case offsetof(StaticModel, materials_):
  66. {
  67. const ResourceRefList& refs = value.GetResourceRefList();
  68. for (unsigned i = 0; i < refs.ids_.Size(); ++i)
  69. SetMaterial(i, cache->GetResource<Material>(refs.ids_[i]));
  70. }
  71. break;
  72. default:
  73. Serializable::OnSetAttribute(attr, value);
  74. break;
  75. }
  76. }
  77. Variant StaticModel::OnGetAttribute(const AttributeInfo& attr)
  78. {
  79. switch (attr.offset_)
  80. {
  81. case offsetof(StaticModel, model_):
  82. return GetResourceRef(model_, Model::GetTypeStatic());
  83. break;
  84. case offsetof(StaticModel, materials_):
  85. return GetResourceRefList(materials_);
  86. break;
  87. default:
  88. return Serializable::OnGetAttribute(attr);
  89. }
  90. }
  91. void StaticModel::ProcessRayQuery(RayOctreeQuery& query, float initialDistance)
  92. {
  93. PROFILE(RaycastStaticModel);
  94. RayQueryLevel level = query.level_;
  95. switch (level)
  96. {
  97. case RAY_AABB_NOSUBOBJECTS:
  98. case RAY_AABB:
  99. {
  100. RayQueryResult result;
  101. result.drawable_ = this;
  102. result.node_ = GetNode();
  103. result.distance_ = initialDistance;
  104. query.result_.Push(result);
  105. }
  106. break;
  107. case RAY_OBB:
  108. {
  109. Matrix3x4 inverse(GetWorldTransform().Inverse());
  110. Ray localRay(inverse * query.ray_.origin_, inverse * Vector4(query.ray_.direction_, 0.0f));
  111. float distance = boundingBox_.Distance(localRay);
  112. if (distance < query.maxDistance_)
  113. {
  114. RayQueryResult result;
  115. result.drawable_ = this;
  116. result.node_ = GetNode();
  117. result.distance_ = distance;
  118. query.result_.Push(result);
  119. }
  120. }
  121. break;
  122. case RAY_TRIANGLE:
  123. {
  124. // Do a pretest using the OBB
  125. Matrix3x4 inverse(GetWorldTransform().Inverse());
  126. Ray localRay(inverse * query.ray_.origin_, inverse * Vector4(query.ray_.direction_, 0.0f));
  127. float distance = boundingBox_.Distance(localRay);
  128. if (distance < query.maxDistance_)
  129. {
  130. // Then the actual test using triangle geometry
  131. for (unsigned i = 0; i < geometries_.Size(); ++i)
  132. {
  133. unsigned lodLevel;
  134. // Check whether to use same LOD as visible, or a specific LOD
  135. if (softwareLodLevel_ == M_MAX_UNSIGNED)
  136. lodLevel = lodLevels_[i];
  137. else
  138. lodLevel = Clamp(softwareLodLevel_, 0, geometries_[i].Size());
  139. Geometry* geom = geometries_[i][lodLevel];
  140. if (geom)
  141. {
  142. distance = geom->GetDistance(localRay);
  143. if (distance < query.maxDistance_)
  144. {
  145. RayQueryResult result;
  146. result.drawable_ = this;
  147. result.node_ = GetNode();
  148. result.distance_ = distance;
  149. query.result_.Push(result);
  150. break;
  151. }
  152. }
  153. }
  154. }
  155. }
  156. break;
  157. }
  158. }
  159. void StaticModel::UpdateGeometry(const FrameInfo& frame)
  160. {
  161. if (lodLevelsDirty_)
  162. CalculateLodLevels();
  163. }
  164. unsigned StaticModel::GetNumBatches()
  165. {
  166. return geometries_.Size();
  167. }
  168. void StaticModel::GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch)
  169. {
  170. batch.geometry_ = geometries_[batchIndex][lodLevels_[batchIndex]];
  171. batch.worldTransform_ = &GetWorldTransform();
  172. batch.material_ = materials_[batchIndex];
  173. }
  174. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  175. {
  176. bool success = true;
  177. for (unsigned i = 0; i < geometries_.Size(); ++i)
  178. {
  179. unsigned lodLevel;
  180. // Check whether to use same LOD as visible, or a specific LOD
  181. if (softwareLodLevel_ == M_MAX_UNSIGNED)
  182. lodLevel = lodLevels_[i];
  183. else
  184. lodLevel = Clamp(softwareLodLevel_, 0, geometries_[i].Size());
  185. Geometry* geom = geometries_[i][lodLevel];
  186. if (!geom)
  187. continue;
  188. // Check that the material is suitable for occlusion (default material always is)
  189. // and set culling mode
  190. Material* mat = materials_[i];
  191. if (mat)
  192. {
  193. if (!mat->GetOcclusion())
  194. continue;
  195. buffer->SetCullMode(mat->GetCullMode());
  196. }
  197. else
  198. buffer->SetCullMode(CULL_CCW);
  199. const unsigned char* vertexData;
  200. unsigned vertexSize;
  201. const unsigned char* indexData;
  202. unsigned indexSize;
  203. geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
  204. // Check for valid geometry data
  205. if (!vertexData || !indexData)
  206. continue;
  207. unsigned indexStart = geom->GetIndexStart();
  208. unsigned indexCount = geom->GetIndexCount();
  209. // Draw and check for running out of triangles
  210. if (!buffer->Draw(GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  211. success = false;
  212. if (!success)
  213. break;
  214. }
  215. return success;
  216. }
  217. void StaticModel::SetModel(Model* model)
  218. {
  219. if (!model || model == model_)
  220. return;
  221. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  222. if (model_)
  223. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  224. if (model)
  225. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  226. model_ = model;
  227. // Copy the subgeometry & LOD level structure
  228. SetNumGeometries(model->GetNumGeometries());
  229. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  230. for (unsigned i = 0; i < geometries.Size(); ++i)
  231. geometries_[i] = geometries[i];
  232. SetBoundingBox(model->GetBoundingBox());
  233. ResetLodLevels();
  234. }
  235. void StaticModel::SetMaterial(Material* material)
  236. {
  237. for (unsigned i = 0; i < materials_.Size(); ++i)
  238. materials_[i] = material;
  239. }
  240. bool StaticModel::SetMaterial(unsigned index, Material* material)
  241. {
  242. if (index >= materials_.Size())
  243. {
  244. LOGERROR("Material index out of bounds");
  245. return false;
  246. }
  247. materials_[index] = material;
  248. return true;
  249. }
  250. void StaticModel::SetSoftwareLodLevel(unsigned level)
  251. {
  252. softwareLodLevel_ = level;
  253. }
  254. Material* StaticModel::GetMaterial(unsigned index) const
  255. {
  256. return index < materials_.Size() ? materials_[index] : (Material*)0;
  257. }
  258. void StaticModel::SetBoundingBox(const BoundingBox& box)
  259. {
  260. boundingBox_ = box;
  261. OnMarkedDirty(node_);
  262. }
  263. void StaticModel::SetNumGeometries(unsigned num)
  264. {
  265. geometries_.Resize(num);
  266. materials_.Resize(num);
  267. ResetLodLevels();
  268. }
  269. void StaticModel::OnWorldBoundingBoxUpdate()
  270. {
  271. worldBoundingBox_ = boundingBox_.Transformed(GetWorldTransform());
  272. }
  273. void StaticModel::ResetLodLevels()
  274. {
  275. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  276. lodLevels_.Resize(geometries_.Size());
  277. for (unsigned i = 0; i < geometries_.Size(); ++i)
  278. {
  279. if (!geometries_[i].Size())
  280. geometries_[i].Resize(1);
  281. lodLevels_[i] = 0;
  282. }
  283. // Find out the real LOD levels on next geometry update
  284. lodLevelsDirty_ = true;
  285. }
  286. void StaticModel::CalculateLodLevels()
  287. {
  288. for (unsigned i = 0; i < geometries_.Size(); ++i)
  289. {
  290. unsigned j;
  291. for (j = 1; j < geometries_[i].Size(); ++j)
  292. {
  293. if (geometries_[i][j] && lodDistance_ <= geometries_[i][j]->GetLodDistance())
  294. break;
  295. }
  296. lodLevels_[i] = j - 1;
  297. }
  298. lodLevelsDirty_ = false;
  299. }
  300. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  301. {
  302. Model* currentModel = model_;
  303. model_ = 0; // Set null to allow to be re-set
  304. SetModel(currentModel);
  305. }