StaticScene.h 2.1 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
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  5. // of this software and associated documentation files (the "Software"), to deal
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  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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  22. #pragma once
  23. #include "Sample.h"
  24. namespace Urho3D
  25. {
  26. class Node;
  27. class Scene;
  28. }
  29. /// Static 3D scene example.
  30. /// This sample demonstrates:
  31. /// - Creating a 3D scene with static content
  32. /// - Displaying the scene using the Renderer subsystem
  33. /// - Handling keyboard and mouse input to move a freelook camera
  34. class StaticScene : public Sample
  35. {
  36. OBJECT(StaticScene);
  37. public:
  38. /// Construct.
  39. StaticScene(Context* context);
  40. /// Setup after engine initialization and before running the main loop.
  41. virtual void Start();
  42. private:
  43. /// Construct the scene content.
  44. void CreateScene();
  45. /// Construct an instruction text to the UI.
  46. void CreateInstructions();
  47. /// Set up a viewport for displaying the scene.
  48. void SetupViewport();
  49. /// Read input and moves the camera.
  50. void MoveCamera(float timeStep);
  51. /// Subscribe to application-wide logic update events.
  52. void SubscribeToEvents();
  53. /// Handle the logic update event.
  54. void HandleUpdate(StringHash eventType, VariantMap& eventData);
  55. };