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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Sample.h"
- namespace Urho3D
- {
- class Button;
- class Scene;
- class Slider;
- }
- /// Sound effects example
- /// This sample demonstrates:
- /// - Playing sound effects and music
- /// - Controlling sound and music master volume
- class SoundEffects : public Sample
- {
- OBJECT(SoundEffects);
- public:
- /// Construct.
- SoundEffects(Context* context);
- /// Setup after engine initialization and before running the main loop.
- virtual void Start();
- protected:
- /// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
- virtual String GetScreenJoystickPatchString() const { return
- "<patch>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- " <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
- " <attribute name=\"Is Visible\" value=\"false\" />"
- " </add>"
- "</patch>";
- }
- private:
- /// Create the UI and subscribes to UI events.
- void CreateUI();
- /// Create a button at position with specified text in it.
- Button* CreateButton(int x, int y, int xSize, int ySize, const String& text);
- /// Create a horizontal slider with specified text above it.
- Slider* CreateSlider(int x, int y, int xSize, int ySize, const String& text);
- /// Handle a sound effect button click.
- void HandlePlaySound(StringHash eventType, VariantMap& eventData);
- /// Handle "play music" button click.
- void HandlePlayMusic(StringHash eventType, VariantMap& eventData);
- /// Handle "stop music" button click.
- void HandleStopMusic(StringHash eventType, VariantMap& eventData);
- /// Handle sound effects volume slider change.
- void HandleSoundVolume(StringHash eventType, VariantMap& eventData);
- /// Handle music volume slider change.
- void HandleMusicVolume(StringHash eventType, VariantMap& eventData);
- };
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