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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Urho3D.h>
- #include <Urho3D/Network/Controls.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/Graphics/Renderer.h>
- #include "Character.h"
- #include "Touch.h"
- const float GYROSCOPE_THRESHOLD = 0.1f;
- Touch::Touch(Context* context, float touchSensitivity) :
- Object(context),
- touchSensitivity_(touchSensitivity),
- cameraDistance_(CAMERA_INITIAL_DIST),
- zoom_(false),
- useGyroscope_(false)
- {
- }
- Touch::~Touch()
- {
- }
- void Touch::UpdateTouches(Controls& controls) // Called from HandleUpdate
- {
- zoom_ = false; // reset bool
- Input* input = GetSubsystem<Input>();
- // Zoom in/out
- if (input->GetNumTouches() == 2)
- {
- TouchState* touch1 = input->GetTouch(0);
- TouchState* touch2 = input->GetTouch(1);
- // Check for zoom pattern (touches moving in opposite directions and on empty space)
- if (!touch1->touchedElement_ && !touch2->touchedElement_ && ((touch1->delta_.y_ > 0 && touch2->delta_.y_ < 0) || (touch1->delta_.y_ < 0 && touch2->delta_.y_ > 0)))
- zoom_ = true;
- else
- zoom_ = false;
- if (zoom_)
- {
- int sens = 0;
- // Check for zoom direction (in/out)
- if (Abs(touch1->position_.y_ - touch2->position_.y_) > Abs(touch1->lastPosition_.y_ - touch2->lastPosition_.y_))
- sens = -1;
- else
- sens = 1;
- cameraDistance_ += Abs(touch1->delta_.y_ - touch2->delta_.y_) * sens * touchSensitivity_ / 50.0f;
- cameraDistance_ = Clamp(cameraDistance_, CAMERA_MIN_DIST, CAMERA_MAX_DIST); // Restrict zoom range to [1;20]
- }
- }
- // Gyroscope (emulated by SDL through a virtual joystick)
- if (useGyroscope_ && input->GetNumJoysticks() > 0) // numJoysticks = 1 on iOS & Android
- {
- JoystickState* joystick = input->GetJoystickByIndex(0);
- if (joystick->GetNumAxes() >= 2)
- {
- if (joystick->GetAxisPosition(0) < -GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_LEFT, true);
- if (joystick->GetAxisPosition(0) > GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_RIGHT, true);
- if (joystick->GetAxisPosition(1) < -GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_FORWARD, true);
- if (joystick->GetAxisPosition(1) > GYROSCOPE_THRESHOLD)
- controls.Set(CTRL_BACK, true);
- }
- }
- }
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