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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #ifndef SCRIPT_SCRIPTENGINE_H
- #define SCRIPT_SCRIPTENGINE_H
- #include "RefCount.h"
- class asIScriptEngine;
- class asIScriptContext;
- struct asSMessageInfo;
- //! Script engine logging mode
- enum ScriptLogMode
- {
- LOGMODE_IMMEDIATE = 0,
- LOGMODE_RETAINED
- };
- //! Maximum function/method nesting level
- static const unsigned MAX_SCRIPT_NESTING_LEVEL = 32;
- //! Utilizes the AngelScript library for executing scripts
- class ScriptEngine : public RefCounted
- {
- public:
- //! Construct. Create the AngelScript engine and register string & array classes
- ScriptEngine();
- //! Destruct. Release the AngelScript engine
- ~ScriptEngine();
-
- //! Compile and execute a line of script
- bool execute(const std::string& line);
- //! Perform garbage collection
- void garbageCollect(bool fullCycle);
- //! Set script engine logging mode, immediate is default
- void setLogMode(ScriptLogMode mode);
- //! Clear retained mode log messages
- void clearLogMessages();
- //! Log a message from the script engine
- void logMessage(const asSMessageInfo* msg);
-
- //! Return the AngelScript engine
- asIScriptEngine* getAngelScriptEngine() const { return mAngelScriptEngine; }
- //! Return immediate execution script context
- asIScriptContext* getImmediateContext() const { return mImmediateContext; }
- //! Return a script function/method execution context
- asIScriptContext* getScriptFileContext(unsigned nestingLevel) const;
- //! Return logging mode
- ScriptLogMode getLogMode() const { return mLogMode; }
- //! Return retained mode log messages
- const std::string& getLogMessages() const { return mLogMessages; }
-
- private:
- //! AngelScript engine
- asIScriptEngine* mAngelScriptEngine;
- //! Immediate execution script context
- asIScriptContext* mImmediateContext;
- //! Script function/method execution contexts
- std::vector<asIScriptContext*> mScriptFileContexts;
- //! Script engine logging mode
- ScriptLogMode mLogMode;
- //! Retained mode log messages
- std::string mLogMessages;
- };
- #endif // SCRIPT_SCRIPTENGINE_H
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