Timer.cpp 5.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "CoreEvents.h"
  25. #include "Profiler.h"
  26. #include "Timer.h"
  27. #ifdef WIN32
  28. #include <windows.h>
  29. #include <mmsystem.h>
  30. #else
  31. #include <sys/time.h>
  32. #include <unistd.h>
  33. #endif
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. bool HiresTimer::supported(false);
  38. long long HiresTimer::frequency(1000);
  39. OBJECTTYPESTATIC(Time);
  40. Time::Time(Context* context) :
  41. Object(context),
  42. frameNumber_(0),
  43. timeStep_(0.0f),
  44. timerPeriod_(0)
  45. {
  46. #ifdef WIN32
  47. LARGE_INTEGER frequency;
  48. if (QueryPerformanceFrequency(&frequency))
  49. {
  50. HiresTimer::frequency = frequency.QuadPart;
  51. HiresTimer::supported = true;
  52. }
  53. #else
  54. HiresTimer::frequency = 1000000;
  55. HiresTimer::supported = true;
  56. #endif
  57. }
  58. Time::~Time()
  59. {
  60. SetTimerPeriod(0);
  61. }
  62. void Time::BeginFrame(float timeStep)
  63. {
  64. ++frameNumber_;
  65. if (!frameNumber_)
  66. ++frameNumber_;
  67. timeStep_ = timeStep;
  68. Profiler* profiler = GetSubsystem<Profiler>();
  69. if (profiler)
  70. profiler->BeginFrame();
  71. {
  72. PROFILE(BeginFrame);
  73. // Frame begin event
  74. using namespace BeginFrame;
  75. VariantMap eventData;
  76. eventData[P_FRAMENUMBER] = frameNumber_;
  77. eventData[P_TIMESTEP] = timeStep_;
  78. SendEvent(E_BEGINFRAME, eventData);
  79. }
  80. }
  81. void Time::EndFrame()
  82. {
  83. {
  84. PROFILE(EndFrame);
  85. // Frame end event
  86. SendEvent(E_ENDFRAME);
  87. }
  88. Profiler* profiler = GetSubsystem<Profiler>();
  89. if (profiler)
  90. profiler->EndFrame();
  91. }
  92. void Time::SetTimerPeriod(unsigned mSec)
  93. {
  94. #ifdef WIN32
  95. if (timerPeriod_ > 0)
  96. timeEndPeriod(timerPeriod_);
  97. timerPeriod_ = mSec;
  98. if (timerPeriod_ > 0)
  99. timeBeginPeriod(timerPeriod_);
  100. #endif
  101. }
  102. float Time::GetElapsedTime()
  103. {
  104. return elapsedTime_.GetMSec(false) / 1000.0f;
  105. }
  106. void Time::Sleep(unsigned mSec)
  107. {
  108. #ifdef WIN32
  109. ::Sleep(mSec);
  110. #else
  111. usleep(mSec * 1000);
  112. #endif
  113. }
  114. Timer::Timer()
  115. {
  116. Reset();
  117. }
  118. unsigned Timer::GetMSec(bool reset)
  119. {
  120. #ifdef WIN32
  121. unsigned currentTime = timeGetTime();
  122. #else
  123. struct timeval time;
  124. gettimeofday(&time, NULL);
  125. unsigned currentTime = time.tv_sec * 1000 + time.tv_usec / 1000;
  126. #endif
  127. unsigned elapsedTime = currentTime - startTime_;
  128. if (reset)
  129. startTime_ = currentTime;
  130. return elapsedTime;
  131. }
  132. void Timer::Reset()
  133. {
  134. #ifdef WIN32
  135. startTime_ = timeGetTime();
  136. #else
  137. struct timeval time;
  138. gettimeofday(&time, NULL);
  139. startTime_ = time.tv_sec * 1000 + time.tv_usec / 1000;
  140. #endif
  141. }
  142. HiresTimer::HiresTimer()
  143. {
  144. Reset();
  145. }
  146. long long HiresTimer::GetUSec(bool reset)
  147. {
  148. long long currentTime;
  149. #ifdef WIN32
  150. if (supported)
  151. {
  152. LARGE_INTEGER counter;
  153. QueryPerformanceCounter(&counter);
  154. currentTime = counter.QuadPart;
  155. }
  156. else
  157. currentTime = timeGetTime();
  158. #else
  159. struct timeval time;
  160. gettimeofday(&time, NULL);
  161. currentTime = time.tv_sec * 1000000LL + time.tv_usec;
  162. #endif
  163. long long elapsedTime = currentTime - startTime_;
  164. // Correct for possible weirdness with changing internal frequency
  165. if (elapsedTime < 0)
  166. elapsedTime = 0;
  167. if (reset)
  168. startTime_ = currentTime;
  169. return (elapsedTime * 1000000LL) / frequency;
  170. }
  171. void HiresTimer::Reset()
  172. {
  173. #ifdef WIN32
  174. if (supported)
  175. {
  176. LARGE_INTEGER counter;
  177. QueryPerformanceCounter(&counter);
  178. startTime_ = counter.QuadPart;
  179. }
  180. else
  181. startTime_ = timeGetTime();
  182. #else
  183. struct timeval time;
  184. gettimeofday(&time, NULL);
  185. startTime_ = time.tv_sec * 1000000LL + time.tv_usec;
  186. #endif
  187. }
  188. }