Rect.cpp 2.4 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Rect.h"
  25. #include <cstdio>
  26. namespace Urho3D
  27. {
  28. const Rect Rect::FULL(-1.0f, -1.0f, 1.0f, 1.0f);
  29. const Rect Rect::POSITIVE(0.0f, 0.0f, 1.0f, 1.0f);
  30. const Rect Rect::ZERO(0.0f, 0.0f, 0.0f, 0.0f);
  31. const IntRect IntRect::ZERO(0, 0, 0, 0);
  32. String Rect::ToString() const
  33. {
  34. char tempBuffer[CONVERSION_BUFFER_LENGTH];
  35. sprintf(tempBuffer, "%g %g %g %g", min_.x_, min_.y_, max_.x_, max_.y_);
  36. return String(tempBuffer);
  37. }
  38. String IntRect::ToString() const
  39. {
  40. char tempBuffer[CONVERSION_BUFFER_LENGTH];
  41. sprintf(tempBuffer, "%d %d %d %d", left_, top_, right_, bottom_);
  42. return String(tempBuffer);
  43. }
  44. void Rect::Clip(const Rect& rect)
  45. {
  46. if (rect.min_.x_ > min_.x_)
  47. min_.x_ = rect.min_.x_;
  48. if (rect.max_.x_ < max_.x_)
  49. max_.x_ = rect.max_.x_;
  50. if (rect.min_.y_ > min_.y_)
  51. min_.y_ = rect.min_.y_;
  52. if (rect.max_.y_ < max_.y_)
  53. max_.y_ = rect.max_.y_;
  54. float temp;
  55. if (min_.x_ > max_.x_)
  56. {
  57. temp = min_.x_;
  58. min_.x_ = max_.x_;
  59. max_.x_ = temp;
  60. }
  61. if (min_.y_ > max_.y_)
  62. {
  63. temp = min_.y_;
  64. min_.y_ = max_.y_;
  65. max_.y_ = temp;
  66. }
  67. }
  68. }