NetworkEvents.h 3.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Oorni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Object.h"
  25. namespace Urho3D
  26. {
  27. /// Server connection established.
  28. EVENT(E_SERVERCONNECTED, ServerConnected)
  29. {
  30. }
  31. /// Server connection disconnected.
  32. EVENT(E_SERVERDISCONNECTED, ServerDisconnected)
  33. {
  34. }
  35. /// Server connection failed.
  36. EVENT(E_CONNECTFAILED, ConnectFailed)
  37. {
  38. }
  39. /// New client connection established.
  40. EVENT(E_CLIENTCONNECTED, ClientConnected)
  41. {
  42. PARAM(P_CONNECTION, Connection); // Connection pointer
  43. }
  44. /// Client connection disconnected.
  45. EVENT(E_CLIENTDISCONNECTED, ClientDisconnected)
  46. {
  47. PARAM(P_CONNECTION, Connection); // Connection pointer
  48. }
  49. /// Client has sent identity: identity map is in the event data.
  50. EVENT(E_CLIENTIDENTITY, ClientIdentity)
  51. {
  52. PARAM(P_CONNECTION, Connection); // Connection pointer
  53. PARAM(P_ALLOW, Allow); // bool
  54. }
  55. /// Client has informed to have loaded the scene.
  56. EVENT(E_CLIENTSCENELOADED, ClientSceneLoaded)
  57. {
  58. PARAM(P_CONNECTION, Connection); // Connection pointer
  59. }
  60. /// Unhandled network message received.
  61. EVENT(E_NETWORKMESSAGE, NetworkMessage)
  62. {
  63. PARAM(P_CONNECTION, Connection); // Connection pointer
  64. PARAM(P_MESSAGEID, MessageID); // int
  65. PARAM(P_DATA, Data); // Buffer
  66. }
  67. /// About to send network update on the client or server.
  68. EVENT(E_NETWORKUPDATE, NetworkUpdate)
  69. {
  70. }
  71. /// Network update has been sent on the client or server.
  72. EVENT(E_NETWORKUPDATESENT, NetworkUpdateSent)
  73. {
  74. }
  75. /// Scene load failed, either due to file not found or checksum error.
  76. EVENT(E_NETWORKSCENELOADFAILED, NetworkSceneLoadFailed)
  77. {
  78. PARAM(P_CONNECTION, Connection); // Connection pointer
  79. }
  80. /// Remote event: adds Connection parameter to the event data
  81. EVENT(E_REMOTEEVENTDATA, RemoteEventData)
  82. {
  83. PARAM(P_CONNECTION, Connection); // Connection pointer
  84. }
  85. }